File Details
Paths of Magic 3 - 1.7
- R
- Mar 11, 2019
- 644.64 KB
- 433
- 1.12.2
File Name
Paths of Magic 3-1.7.zip
Supported Versions
- 1.12.2
BACK UP YOUR WORLD BEFORE UPDATING!!!
This version is a major update that removes several mods. As such, it can (but shouldn't) break your world.
Mods Removed:
- Wizardry
- VanillaFoodPantry
-CookingForBlockheads
Wizardry has had ongoing stability problems and I've had too many reports of world crashes and data corruption to justify keeping it in the pack. As such, it is removed. I have not had time to evaluate a possible replacement - such as perhaps Electroblob's Wizardry, or another. I'm also considering Blood Magic for the future, as well.
VanillaFoodPantry is the cause of vanilla items not having Gelum aspects (such as Ice and Snow). This, obviously, is also a problem, in that it breaks Thaumcraft advancement, and it does so early, making the mod mostly unplayable without cheating in the necessary items. As this has been a known problem for months with no fix having been made, I'm reluctantly removing it. I've considered adding a new food mod, but frankly, Pam's Harvestcraft is more than I want for the pack and no other food mod I've seen meets my requirements of having a decent complexity of food and good additions without being overwhelming.
CookingForBlockheads is removed because there are no food mods to support.
Most other mods are updated to latest (except Planar Artifice - which has a crash on load with the latest if Tinker's Construct is not also available, and Twilight Forest, because the most recent is a test beta that I don't want to inflict on players if it's unstable.)
In addition - recipes have been added to turn all Quark pressure plates into Oak ones for the purposes of recipe compatibility, and recipes have been added for Quark's Cave Crystals and Quark's Runes.

