Path of the Ascended

Story-driven high-fantasy RPG modpack with 400+ quests, a 1,500+ node skill tree, 8 classes, tactical combat, brutal bosses, deep loot, and vast exploration. Follow Kaelen’s journal, shape your build, and walk the Path of the Ascended.
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Path of the Ascended: Perfected - 1.3

File namePath of the Ascended- Perfected-1.3.zip
Uploaded
Aug 1, 2026
Downloads
61
Size
90.4 MB
Mod Loaders
Fabric
File ID
8553926
Type
R
Release
Supported game versions
  • 1.20.1

What's new

Path of the Ascended: Perfected - 1.3:

  • [Mod Updates]Updated the following mods:
    • Downgraded Farmer’s Delight to the previous stable version to prevent a crash caused when attempting to cut modded logs on the cutting board.
    • Updated Streams Reflowing to fix some slow chunk generation around streams and rivers, plus other performance fixes.
    • Updated *Puffish Skills to fix a rare crash.
    • Removed Item Descriptions and its resourcepack since Field Guide entries are now handled manually.
  • [Balance Changes] Implemented the following balancing changes:
    • Reworked the Warden into a more formidable late-game threat:
      • Increased the Warden’s maximum health.
      • Increased base attack damage.
      • Increased movement speed.
      • Increased armour and armour toughness.
      • Increased knockback resistance.
      • Increased follow range.
      • Added the custom name The Heart Beneath.
      • Added a dark aqua name colour for easier identification.
    • Added 4 new custom Skeleton Variants, in line with the Zombie Variants:
      • Woodland Stalker -A mobile archer equipped with Ranger armour and a Composite Longbow.
      • Tundra Hunter -A tougher ranged variant wearing Tundra Hunter armour and using a specialised Shortbow.
      • War Bowman -A heavily armoured Skeleton equipped with War Archer armour and a Netherite Longbow.
      • Deadeye - A rare long-range marksman with Deadeye armour, increased detection range, and a Royal Longbow.
    • Added 1 new rare Creeper Variant:
      • The Lurker - A rare Creeper variant with reduced health, increased movement speed, and a much greater detection range.
    • Added a stat requirement to the Nightlord’s Sword weapon.
    • Edited the recipes for almost every tool and weapon in the game (besides legendary ones) to use a tagged #c:string modifier. This makes gathering plant string/regular string important even after the first tools have been made. Almost 100 recipe changes!
      • Some recipes may conflict with other items in the modpack due to its size. If you notice any, please report them to me in the Discord Server!
    • Added the ability to break branches from trees with your bare hand. This has a 100% chance to drop a stick, adding another early game way to acquire them.
      • Updated the Codex to provide additional information on stick gathering.
  • [General Changes] Implemented the following changes:
    • Field Guide Expansion:
      • The Field Guide has been expanded and re-written with almost 700 new default entries for almost every mob, animal, boss, tree, plant, crop, and other scannable entities currently included in the modpack.
      • Entries are written from an immersive, in-world perspective, generally using two or three sentences to describe each subject’s appearance, habitat, behaviour, danger, or practical value.
      • Players are still free to customise the guide at any time. Existing entries can be edited, expanded, or deleted in-game, and entirely new entries can be added as needed.
      • Added a brief chapter expanding on the Field Guide in the Codex.
  • [Server Pack] Made the following changes to the Server Pack:
    • Added Streams Reflowing to the Server Pack since it was missing (oops!).
    • Corrected added Moog’s Mineshafts and removed Yung’s Better Mineshafts from the server pack (oops! x2).
      • This should hopefully fix any issues with the Server Pack not working as intended.

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