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Parasitus

Modpack: Survive after civilization has collapsed. Horrifying creatures come for you and evolve over time becoming harder

File Details

Parasitus Main FIXING TIME (No more stories, the zombies got him)

  • R
  • Feb 14, 2026
  • 392.03 MB
  • 52
  • 1.12.2
  • Forge

File Name

Parasitus Main FIXES.zip

Supported Versions

  • 1.12.2

Next update MAY include the latest srp update, testing is under way. It may still be too unstable & buggy 

 

Changes & Fixes
-I DISABLED QUARK VARIED CHESTS, load a backup incase your quark chests disappear when updating. They can be re-enabled in quark config but varied chests are not meant to be on.

-Zombies now naturally attack Soldiers

-Changed Quartz Kinesis pipe to not have a limit on energy output but made it expensive to craft. (As before it was impossible to maintain the reaction chamber, the quest book adjusted for this change)

-Made storms rarer, they were overspawning. Also adjusted the sound volume of weather sounds so it is not constant rain/storm sounds

-The attack chopper is now more aggressive towards the player and will no longer despawn

-Added the Mod Options button to all menus

-Fixed vanilla rain particles appearing on ground

-Reinforced concrete now has the same hardness as obsidian

-Fixed recipe conflict resulting in making copper ingots difficult, sorry about that

-Fixed Wither Skeletons spawning in the large factory structure

-Fixed additional hearts not being visible by adding the mod Colorful Health Bar

-Adjusted posters that fell off in certain structures

-Nerfed the damage of Scrap, Bronze and Copper tools from Seven Days To Mine (They did insane damage)

-Removed being able to turn full cells into full gasoline cans

-Adjusted spawn rate slightly of structure

-Fix StellarCore Config forcing techgun weapons on safemode (Causing rockets to no longer do block damage for example)

-Techgun Bunker Door will temporarily be missing animation (We are still trying to fix doors dropping as parasite items so certain alterations have been made.

-Fix coal being consumed quickly, coal works normally now

-Fixed Techgun blocks having high hardness resulting in players being able to stop most parasites by making simple techgun blocks such as ladders. Parasites will now be able to break these blocks!

-Adjusted GuideBook

-Nerfed spawn chance of “Auger” in sedans, it should be a rare item

-Blacklisted the following items from being made into sandwiches 

sevendaystomine:antibiotics,

        sevendaystomine:bottledmurkywater,

        sevendaystomine:bottledwater,

        sevendaystomine:bottledbeer,

        sevendaystomine:goldenrodtea,

        sevendaystomine:bottledcoffee,

        sevendaystomine:cannedmurkywater,

        sevendaystomine:cannedwater,

        sevendaystomine:cannedmiso,

        sevendaystomine:cannedpasta,

        sevendaystomine:cannedstock,

        sevendaystomine:cannedsoup,

        sevendaystomine:cannedchili,

        sevendaystomine:soda,

        minecraft:beetroot_soup,

        minecraft:mushroom_stew,

        minecraft:rabbit_stew,

        minecraft:cake,

        minecraft:chorus_fruit,

minecraft:rotten_flesh





Added Mods

Entity Distance (You can now see mobs from further away now!)

Colorful Health Bar (Hearts no longer overlap)

Discord Rich Presence mod so players using the discord app will have their profile showcasing their playing parasitus (Incase someone sees that and decides to check out my modpack as a result)

Entity Culling

Colorful Health Bar (Hearts no longer overlap)

Dynamic Surroundings

Cleanroom “CodeChickenLib” REPLACED with original “CodeChickenLib” (It was causing issues for servers)

REMOVED Smart Particles (I do not like the way is does particles)

REMOVED GeckoLib (Is not needed)

REMOVED CreativeCore (Is not needed)

REMOVED Matmos (Bc the sounds were client side, Dynamic Surroundings mod everyone can hear it)