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Parasitus

Modpack: Survive after civilization has collapsed. Horrifying creatures come for you and evolve over time becoming harder

File Details

Parasitus Overhaul (Crashes Cop Car into Bank)

  • R
  • Feb 1, 2026
  • 363.93 MB
  • 160
  • 1.12.2
  • Forge

File Name

Parasitus Overhaul.zip

Supported Versions

  • 1.12.2

WARNING: This update overhauls the entire modpack, any worlds made before this update will have serious generation issues. Apologies for the inconvenience. 



---Changelog---

New

-Custom Main Menu & Menu Music

-Updated page FAQ about what mods to remove for OptiFine

-Added images to the Quest Book and improved info to teach players better. I want to ensure people do not have to exit the game to figure something complicated out due to confusion. 

-Overhauled ALL structures AND added multiple new ones to include blocks from all the mods in the pack with better varied loot from all the mods!!! (2 lore books are hidden in the structures too!)

- Added multiple new broadcast messages 

-Added the following mods: “LightAura”, “BlahajASM”, “Alfheim Lighting”, "Oceanic Expanse", “Geckolib”, “Minetweaker Recipe Maker”, "CoralReef", “Entity Culling”, “Multithreaded Noise”, "Bed Correction", “Superior Trees”, “Sound Filters Continued”, “Overloaded Armor Bar”, “Better Placement”, “Naighthirium”, “Nothirium”, “NoDaml (No Damage Immunity)”, “Smart Particles”, “Gnetum”, “Armored Arms” and "Project: Vibrant Journeys”.

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(The oceans and Terrain decoration will be majorly improved + one of the corals can be used for green dye, so you can now get green dye without needing a cactus + You can now set your spawnpoint without having to fully sleep in a bed like in newer versions in Minecraft + major performance improvements)

- Due to recurrent custom trees causing my custom structures to not generate most of the time, due to me also using recurrent for my structures, I had to replace the trees with “Superior Trees” mod, that way the images & Main Menu aren’t 100% outdated while also making structures generate well.

-Added the Resource packs: "Luminous", "Clear Glass with Connected Textures! [16x]", “Parasite Paladins” and "Animated Furnaces" for visual improvements.

-Removed the following mods:

“Weather2” due to SRP adding its own tornado in its new update!

"Greenery" & "Fluidlogged API" (The way they changed water caused structures to be flooded upon generation, the Naval ship should no longer be flooded in the lower floor now)

Removed "DTM Intergrations" (The 7DTM mod updated, fixing all the issues that DTM originally fixed)

Removed "Spartan Weaponry Arcana" (Long ago the Modpack had Thaumcraft and I simply forgot this mod only existed in the pack due to Thaumcraft. Apologies)

Removed “Future MC” because it makes 0 sense to have inside a pack like this.

Removed “Scape and Run: Parasite Cure” Caused issues.

Removed CensoredASM due to its pedophilia references & replaced it with BlahajASM

and many more mods, lost track of the removed bloat or issues.



Changes/Fixes:

-Ichor from the Nether and dead blood can now be used as fuel. (It isn't the best fuel source but at least its possible to still have power without oil if you can find ichor in the Nether or randomly find dead blood) 

-Changed the cave preset to a new one, it's less performance intensive and as frequent as Vanilla caves while looking great still.

-Mobs now can open and go through doors aka they are now smarter

-Removed Majority of the item bloat in JEI


-Zombies no longer spawn inside light by ignoring spawn rules, aka they no longer will spawn inside your well lit bases

-Crawler Zombie no longer spawn with floating armor

-Lowered player bleed chance to a fair amount

-Nerfed tons of items that did too much damage

-Cans and similar items are no longer enchantable

-All doors now have animations, some did not before.

-The Razor Wire has been given durability as it is too powerful to have infinite health. It is still great for defense but will now eventually break after long use.

-Removed backpack slot in the inventory to prevent confusion, the main backpack mod is Traveler Backpack, which does not use that slot.

-Added 1 extra hour to phase 2 Delay 

-Removed a recipe for making leather and removed the recipe for 7DTM plank shards turning into crafting tables. (Plank Shards now turn into planks instead)

-Removed uGlY Quark frog and a ton of quark setting changes

-Bandages no longer give regeneration, they only stop bleeding. 


-Fixed Zombie Miners still producing light which resulted in lag