Parasitus (Actually im still in a pysch ward)
What's new
Changelog:
Fixes:
-Fixed the game not launching due to duplicated Techgun Mod Jar
-Replaced corrupted Chisel Jar (Found out when multiplayer servers did not run the mod)
-Changed Forge Build of Modpack, servers also for some reason hate it
-Fixed Quarry being unlocked before Stirling engine
Changes/additions:
-Made hoards harder and a little bigger. Blocks will no longer repair themselves, hoards do perma block damage now.
(The first hoard did not get a difficulty increase)
-Reduced how long phase 2 cooldown is
-Removed the tech in third tab requiring you to be halfway in other tech tab so players can just decide to do whatever better ahead of time

