PARANOID v1.2.1r.zip
What's new
PARANOID: Beyond Sanity v1.2.1r Changelog
What's new?
I had to archive the first file due to a mod that wasn't meant to be activated. (yet...)
- Added a mod that adds something fragmented.
- Added a mod that adds explosive TNTs and dynamites. They are quite powerful, so be careful.
- Finally found a mod that was affecting time cycle/weather upon entering some villages, and has been removed.
- Updated a lot of mods.
- Updated Forge.
- Updated a shader: CTR VCR
- Guard Villagers won't continually get stuck while pathfinding. They'll pause for a moment before reactivating their AI to walk back to their patrol point.
- Guard Villagers are able to return to villages effectively after defending.
- A new config screen has been implemented for some mods.
- Music now has a varied pitch, as well as potential new tracks.
- A few fixes with farming.
- Fixes with waystones.
- New paintings have been added/redesigned.
- Some small fixes.
Something goofy might arrive on April 1st... 👀
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