Description
(Ps. Ignore Versions 4 - 5)
Origin Gang is originally made for my group of friends, but can be used for Origin Type SMP servers for general play through with friends.
Mod Information Below:
Currently featuring 9 Origins (+ Human):
Enderian:
+ Can teleport with Ender Pearls
+ Can Reach Far
- Takes Damage while in contract with water
- Is afraid of pumpkins
Elytrian:
+ Has Elytra wings by nature
+ Every 30 seconds, can launch themselves into the air
+ Deals double damage while in Elytra flight
- Can only wear light armour (equal to or less than chainmail)
- Takes more kinetic damage (fall damage, falling into blocks)
- Receives a stacking debuff (slowness & weakness) when in places in a low ceiling
Arachnid:
+ Has ability to climb
+ Hinders foes with cobweb on attack (melee)
- Has 3 less hearts of life
- Can only eat meat
Merling:
+ Can breathe underwater
+ Can see underwater
+ Can break blocks normally in water
+ Has increased swim speed
+ Does not sink underwater
- Can hold their breath for a limited time out of water
Blazeborn:
+ Is immune to fire and lava damage
+ Deals more damage while one fire
+ Immune to poison and hunger status effects
- Starts in the nether
- Takes damage when in contact with water
Shulk:
+ Has additional 9 inventory slots which don't drop on death
+ Natural protection
+ Can break stone without pickaxe
- Can not use shields
- Exhausts quicker
Phantom:
+ Can switch out and in of phantom state
+ Can walk through blocks in phantom state
+ Is invisible in phantom state
- Gets hungry quickly in phantom state
- Begins to burn in sunlight when visible
- Has 3 less heart of life
Avian:
+ Has permanent slow falling
+ Is a bit quicker
- Needs to sleep at high altitudes
- Is vegetarian
Feline:
+ Does not take fall damage
+ Can jump higher while sprinting
+ Has slight night vision
+ Scares creepers away
- Can only mine natural stone when there are at most 2 adjacent natural stones
- Has 1 less heart of life
Floran:
+ Can grow plants at the cost of some food.
+ You are satiated by being exposed to sunlight.
+ You deal 2 more damage when wet.
- You take twice as much damage from fire.
- Biomes that are too hot or too cold will give you slowness.
- You can only consume Honey Bottles.
Inchling:
- You are 4 times smaller than a regular person. You have 5 less hearts, 0.5 more attack speed, 0.25 less attack range and 1 less build range.
+ You are immune to thorns and velocity based damage
- You require less food to keep going.
+ You are able to climb up any kind of wall, not just ladders.
Piglin:
+ Golden tools deal extra damage and golden armor has additional protection. Golden equipment lasts much longer, but non golden and non netherite equipment breaks faster. Netherite armor gives a small speed boost.
+ Piglins do not attack you unless provoked. Brutes will still attack on sight.
+ You deal 75% more damage with crossbows.
- Your natural spawn will be in the Nether.
- When outside of the Nether, you zombify, becoming undead and immune to fire, but slower.
- Your diet is restricted to meat, you can't eat vegetables.
- You have 2 less hearts of health than humans.
- You are afraid of Soul Fire, becoming weak when near it.
Slime:
+ All blocks are bouncy
+ Summon a slime to fight for you
- When at < 2 hearts, you deal less damage
Strider:
+ You can walk on Lava, and immune to fire damage
+ You are quick on lava
- You spawn in the Nether
- Water hurts you
Guardian:
+ Spikes that hurt attackers
+ Can swim easily, and breath in water
+ Evolve by killing Elder Guardian
- Can't breath on land, and is slower on land
Evoker:
+ Summons Evoker Fangs in a direction
+ 15% chance not to break totem
- Villagers are against you
Wolf:
+ Tamed wolves are stronger
+ Stronger during the full moon
- Can only eat meat
- 2 less hearts of life
Snow Golem:
+ Thrown snowballs deal damage
+ Damage Increase in cold biomes
+ You leave a trail of snow
- You take damage in hot damage
Witch:
+ Potions you drink last 2x longer
+ Ability that gives useful potion effect
- Villager are against you
Bee:
+ Stinging fist
+ When near flowers, gains Regen 1
+ Bees don't get angry of you take honey
+ Ability to slow fall
- 2 less hearts of life
- Can't eat meat
Fox:
+ Gain speed around people
+ Berries give extra food
+ Sweet berries don't hurt you
+ Item Pick up range is larger
- 2 less hearts of life
Basiliskion:
+ Can shoot a ball that inflicts poison on it's surroundings
+ Additional armor
+ Can't get the poison effect or the hunger effect
- Snake-like face
- More exhaustion
- Can only eat meat
Centauros:
+ Faster on land
+ Arrows will glow if they have/had a good chance of hitting an entity
+ Immune to fall damage
+ Jumps higher if sprinting
+ More health and other stats
+ Can craft arrows with flint and sticks
- Can not eat meat
- More exhaustion
- Slower in water
Chimerog:
+ Deals poison to targets when hit
+ Faster than normal players
+ Deals more damage than normal players
+ Night vision
- Has a lions' mane
- Can only eat meat
- More exhaustion
- Nine hearts
- Can't hold a shield
- Can't see players with pumpkins on
- Can only mine natural stone if two stone blocks are adjacent to it
Cyclopian:
+ Stronger than normal players
+ Immune to fall damage
+ Can break natural stone with bare hands
- Bigger than normal players
- Blurry vision
- Gains weakness if ceiling is right above them
- More exhaustion
- More elytra collision damage
Elvon:
+ Does more damage with bows than normal
+ Immune to fall damage
+ Less exhaustion
- Less health and less normal attack damage
- Can only equip leather armor
Faery:
+ Always has an elytra
+ Immune to fall damage
+ Less exhaustion
- Smaller than normal
- More elytra collision damage
- Can only mine natural stone if two stone blocks are adjacent to it
- Can only equip light armor
- Less health and weaker
Fenren:
+ Has a thirty percent chance to deal an extra hit to an enemy you hit
+ Extra health and natural armor
+ Faster than the normal player
+ Jumps higher when sprinting
- Can only eat meat
- Can't equip armor
Harpnian:
+ Can shoot feathers
+ Harpnian wings
+ Deals double damage when elytra gliding
+ Immune to fall damage
+ Jumps higher when sprinting
+ Lays egg when wakes up from bed
+ Immune to hunger
+ Gains more food from raw meat
- Two feathers on head
- Can only eat meat
- Three less hearts
- Can't hold shields
- Can't wear heavy chestplates
Hydranian:
+ Natural armor
+ Gains two lives
+ Can shoot a wither skull
+ Can explode at will
+ Immune to fire
+ Two extra heads
- Can only eat meat
- More exhaustion
- Can't hold shields
- Can't wear helmets
Impling:
+ Can set blocks on fire
+ Immune to fire
- Spawn in the nether
- Flame particles
- Smaller than normal
- Less health and less attack damage
- Can only mine natural stone if two stone blocks are adjacent to it
- Can't see players with pumpkins on
Minoraurion:
+ Deals more damage with an axe
+ More health and attack damage than normal
+ Can break stone with bare hands
- Has horns
- Bigger than normal
- Can't equip chestplates other than leather
Ogrelin:
+ Deals more attack damage
+ More health
+ Greater reach
+ Can break stone with bare hands
- Bigger than normal
- Can't see players with pumpkins on
Phoenixkin:
+ Extra life
+ Immune to fire
+ Can set self on fire
+ Can breath fire when on fire
+ Deals more damage when on fire
+ Faster than normal
+ Slow falling
- Flame particles
- Can only be exposed to water for a certain amount of time
Sirenos:
+ Can damage everything within a radius
+ Can breath underwater indefinitely
+ Can see underwater
+ Doesn't sink in water unless you want to
+ Faster in water
- Less health than normal
Werewian:
+ Much stronger on full moon
+ More attack damage
+ Jumps higher when sprinting
+ Immune to fall damage
+ More food from raw meat
+ Can't get hunger effect
+ Immune to nausea effect
+ Gains red-tinted screen on full moons
+ Werewolf like features on head
- Less attack range
- Much weaker during daytime
- More exhaustion
- Can only eat meat
Powers:
+ Improved Jump Height
+ No Fall Damage
+ Shrink to half your size (and max health) instead of dying
+ Bounce on any block like it was a slime block
- Burn in hot biomes (Anything with a temperature score 1.0 or above on this list)
- Reduced Movement Speed
These are the available classes:
-
- Archer: your projectiles are more accurate; you are slowed less when using a bow
- Beast Master: animals you tame gain permanent extra hearts and damage; when you drink a potion the effects also apply to nearby tamed animals
- Blacksmith: tools and armour crafted by you provide small benefits; you can repair tools and armour more efficiently, both in an anvil and via crafting
- Cleric: you can double the duration of potions; you are better at enchanting
- Cook: food you craft provides more nourishment; you gain extra XP from cooking food in a smoker
- Explorer: you start the game with 9 empty maps, a compass and a clock; you don't exhaust from sprinting
- Farmer: bone meal is twice as effective when used by you; crops sometimes yield twice the loot when you harvest them
- Lumberjack: crafting planks from logs gives you two extra planks; you cut down whole trees at once when you use an axe
- Merchant: when you trade with villagers, their trades aren't used up; wandering traders give you special offers
- Miner: you break all stone blocks faster; you don't exhaust from mining blocks
- Nitwit: you're not particularly good at anything. :)
- Rancher: when you breed animals, they sometimes have a chance to produce twins; animals killed by you have a chance of dropping twice as much loot
- Rogue: your name is never visible through walls; you enter stealth (making less sounds and dealing double damage from behind) after sneaking for 10 seconds
- Warrior: you deal +1 attack damage with every weapon; you are slowed less when using a shield
Other Mods:
Mods Added in Ver.02
Mods Added In Ver.03


