File Details
OnTheRocks Lite-1.3.0.zip
- R
- Feb 10, 2018
- 2.15 MB
- 69
- 1.12.2
File Name
OnTheRocks Lite-1.3.0.zip
Supported Versions
- 1.12.2
Summary
- Syngas Producer now accepts Mystic Ag and ProjectE fuels
- Nerfed Enviormental Tech Solar Panels' energy production
- Removed AE2
- Disabled ProjectE EMC item creation and destruction
- Disabled ExU2 Flight rings (GP won't stay loaded) - Use a Jetpack or Swiftwolf's Rending Gale
Mod Updates
Updated from Forge 1.12.2-14.23.1.2587 to 1.12.2-14.23.2.2613.
Removed:
- ET Lunar [Environmental Tech Addon]
- Inventory Sorter
- Tomb Many Graves 2
- Applied Llamagistics
- Applied Fluidics
- Enchiridion
Added:
- Environmental Materials
- Hardcore Questing Mode (skyblock only)
- Together Forever
- ArmoreableMobs
- Inventory Tweaks
- By The Gods
- LagGoggles
- Twerk Sim 2K16 (skyblock only)
- Sky Resources 2 (skyblock only)
- Sky Compression (skyblock only)
- Tinkers' Skyblock (skyblock only)
- KleeSlabs
- Common Capabilities
- Integrated Dynamics
- Bonsai Trees
- Enchantment Descriptions
- So Many Enchantments
Updated:
CraftTweaker (went from CraftTweaker2-1.12-4.1.0 to CraftTweaker2-1.12-4.1.2):
CraftTweaker2-1.12-4.1.1:
Fixed SymbolScriptReference
Changed again how the scriptReference works, now uses the "scripts" keyword
Fixed CME error with removebyname
Fixed shaped recipe being removed
Now all string methods should work, except for those with chars as they are not in ZS!
fixed block hardness (#431)
IItemDefinitions' subItems getter
Added method to get subitems using the creativeTab, if the subItems getter doesnt work
Fixed CTGUI misplaced commas
Globals in subfolders work now.
Generated Files now generate for files in subfolders as well (they use the same folder structure)
Made oredict matching more efficient
Fixed getHarvestTool returning null, now returns an empty string instead
getFirstItem now doesn't throw an exception if the item list is empty
Fixed furnace.removeAll()
CraftTweaker2-1.12-4.1.2:
Fixed oredict matching
McJtyLib (went from mcjtylib-1.12-2.6.2.jar to mcjtylib-1.12-2.6.3.jar):
mcjtylib-1.12-2.6.3.jar:
2.6.3:
* Several fixes and updates by Joseph C. Sible
Just Enough Items (JEI) (went from jei_1.12.2-4.8.5.138.jar to jei_1.12.2-4.8.5.147.jar):
Changelog retrieved from jei_1.12.2-4.8.5.147.jar:
Current release 4.8.5.147
* Use latest Forge getValuesCollection instead of getValues (#1113)
* Depend on latest Forge version to allow JEI to crash properly
* Fix crash with JEI Villagers and Primitive Mobs
* Improve zh_tw translation (#1102)
* Updated Russian translation (#1105)
* Update Polish translation (#1103)
* Update sv_se.lang (#1101)
* Add config for maximum width of the ingredient list
* Fix Error Info for null fluids
* Boolean to ignore set restriction when transferring recipe items. (#1068)
* Update pl_PL (#1092)
* Update sv_se.lang (#1090)
* Update ja_jp.lang (#1089)
* Improve error message when a recipeHandler.getRecipeWrapper fails
* Update zh_cn.lang (#1073)
* Improve tooltip message when item can't be crafted in player inventory
* Fix #1077 packet handler issue with latest Forge (14.23.1.2574+)
* Update sv_se.lang (#1070)
* Fix #1066 Item Hiding Mode not working with mouse clicks
* Use ClientConnectedToServerEvent instead of EntityJoinWorldEvent
* Check for disabled brewing recipes using a BrewingRecipeRegistry#hasOutput (#1065)
* Close #953 Hide item from client if it doesn't exist in the server
* Only subscribe to ClientTickEvent when needed
* Update Polish translation (#1062)
* Fix #1055 Crash when searching using OR(|) operator
RFTools (went from rftools-1.12-7.23.jar to rftools-1.12-7.27.jar):
rftools-1.12-7.24.jar:
New features:
* Screens can now be placed facing up and down, and they can still be placed to face any of north/south/east/west while facing up or down
* Filled syringes will now be returned as empty syringes when used in crafting
* Creative screens can now connect to screen controllers if one of their modules needs it (like computer screen modules do). They still won’t consume power.
Enhancements:
* Made the machine base and wire block crafting recipes work anywhere in the crafting grid
* Converted to Minecraft’s new resource format (version 3)
* Made pick block, WAILA, and TOP handle large screens correctly
* Renamed a lot of things called “modules” to make it more clear what they’re each for
* Documented the computer screen module
* Made the builder play the correct sounds for blocks with state-sensitive sounds
* Added arrows to show which side the ender monitor, inventory checker, and sensor get their inputs from
Bug fixes:
* Fixed newly-placed blocks not recognizing pre-existing redstone signals until they received a block update
* Fixed dialing devices always showing up as dialed
* Fixed blocks briefly facing the wrong direction upon being placed
* Fixed startup logspam about OBJ models
* Fixed typos and errors in the manual
* Fixed the builder playing blocks’ break sounds instead of their place sounds when placing them
And some refactoring and code cleanup.
rftools-1.12-7.25.jar:
* Bugfix with placement of logic blocks
rftools-1.12-7.26.jar:
* Another bugfix in relation to the logic blocks
rftools-1.12-7.27.jar:
* Fixed crashes with elevator blocks
Chisels & Bits (went from chiselsandbits-14.11.jar to chiselsandbits-14.13.jar):
chiselsandbits-14.12.jar:
* Fix issue where C&B detects non-lit model faces as being lit in certain instances. ( #315 ) Thanks to ShicKla for immense help in testing to track down a fix for this.
* C&B will now convert supported little tiles blocks into C&B Blocks when you interact with them with C&B Tools. ( #357 ) Thanks to CreativeMD for API and idea.
* Post EntityItemPickupEvent's when adding items to player inventory.
* #352 - on server always return false for block rendering.
* #355 - Add support of IItemHandlers in for bit extraction logic.
* new method in API, getParameter to retrieves runtime values. (#350)
* added a new setting to enable/disable face compression for C&B models. ( Defaults to on, this just allows you to turn it off if you want. )
* Add several trouble shooting options we used for ( #315 )
chiselsandbits-14.13.jar:
* Added two new configuration options, voidExcessBits and requireBagSpace (#365) Thanks to MineDaveXD
* Fix a crash when using incorrect logic to determine Item Names. (#367)
ValkyrieLib (went from valkyrielib-1.12.2-2.0.6b.jar to valkyrielib-1.12.2-2.0.7a.jar):
valkyrielib-1.12.2-2.0.7a.jar:
No changelog provided
Actually Additions (went from ActuallyAdditions-1.12.2-r128.jar to ActuallyAdditions-1.12.2-r130.jar):
Changlog retrieved from GitHub:
# 1.12.2-r130
* Fixes the drill not breaking blocks of similar hardness in 3x3 or 5x5 mode.
* Fixes the default farmer casting every IPlantable to a BlockBush.
# 1.12.2-r129
* Dalapo: Added an extra null check to canFillFluidType
* Biocoal burn time is now 800 again, instead of 80. Whoops.
* Worms shouldn't show up from areas that cannot be tilled.
* (Hopefully) fixed desync issues with the 5x5 and 3x3 drill.
* Feeder has gained +5 INT.
* Config added for the fur ball drop chance.
* Greenhouse Glass recipe now makes 2 glass, and uses a single empowered palis crystal.
Iron Backpacks (went from IronBackpacks-1.12.2-3.0.4.jar to IronBackpacks-1.12.2-3.0.5-6.jar):
IronBackpacks-1.12.2-3.0.5-6.jar:
- Fixed backpack being stuck when moved via number-keys into open backpack
Environmental Tech (went from environmentaltech-1.12.2-2.0.6b.jar to environmentaltech-1.12.2-2.0.7b.jar):
environmentaltech-1.12.2-2.0.7b.jar:
No changelog provided
Bookshelf (went from Bookshelf-1.12.2-2.3.522.jar to Bookshelf-1.12.2-2.3.523.jar):
Bookshelf-1.12.2-2.3.523.jar:
* Fixed dropBlockSafely not being static. - Tyler Hancock
UniDict (went from UniDict-1.12.2-2.3.1.jar to UniDict-1.12.2-2.3.2.jar):
UniDict-1.12.2-2.3.2.jar:
* Immersive Engineering Integration changes were making JEI to not display the secondary outputs. [Issue#75](https://github.com/WanionCane/UniDict/issues/75).
* a mod name being misspelled on IntegrationModule.java [Issue#77](https://github.com/WanionCane/UniDict/issues/77).
Reborn Core (went from RebornCore-1.12.2-3.6.4.194-universal.jar to RebornCore-1.12.2-3.6.5.197-universal.jar):
RebornCore-1.12.2-3.6.5.197-universal.jar:
(drcrazy) #releaseBuild
(drcrazy) Refactored onBlockActivated. Some work on TechReborn/TechReborn/#1417
(modmuss50) Add Turkish translation from RoCoKo
TOP Addons (went from topaddons-1.12.2-1.2.1.jar to topaddons-1.12.2-1.3.0.jar):
topaddons-1.12.2-1.3.0.jar:
v1.12.2-1.3.0
* Fix double extended info when extendedInMain is true. (#44)
* Create zh_cn language file (#42)
* Create zh_cn.lang
* Translated using Weblate (Chinese (Simplified))
Currently translated at 85.0% (97 of 114 strings)
Translation: Mod/TOPAddons Translate-URL: [http://weblate.sayori.pw/projects/mod/topaddons/zh_cn/](http://weblate.sayori.pw/projects/mod/topaddons/zh_cn/)
* Translated using Weblate (Chinese (Simplified))
Currently translated at 97.3% (111 of 114 strings)
Translation: Mod/TOPAddons Translate-URL: [http://weblate.sayori.pw/projects/mod/topaddons/zh_cn/](http://weblate.sayori.pw/projects/mod/topaddons/zh_cn/) - Moofluids support (override entity render)
v1.12.2-1.2.1
* Remove binnie dependency in ObjectHolder. Fixes #40.
v1.12.2-1.2.0
* Update gradle wrapper, changelog plugin
* Binnie's Mods support
* Genetics/Extra Trees machine progress
* Botany flowers and soil
* Thermal Expansion & Thermal Dynamics support
* Tank color refactor & cleanup
* Implemented json recipes
* Thermal foundation fluid colours
v1.12.2-1.1.3
* Update for forestry 204+ refactor (#38)
v1.12.2-1.1.2
* Fix recipe book crash (#37)
* Updated FUC.json
v1.12.2-1.1.1
* Fix ic2 dependency in advgenerators. (Curseforge comment 49)
* Don't hide default info on drawer when a probe is needed for extended info. (#36)
v1.12.2-1.1.0
* Port Lycanite's Mobs
v1.12-1.0.0
* Added OpenComputers, Advanced Generators support
* Updated and extended IC? support
* Refactoring, renaming, cleanup
* Smeltery widget for the Tinker Tank
v1.12-0.15.1
* Merge pull request #35 from codewarrior0/patch-1
Fix locked+empty drawers losing their item reservations - Fix locked+empty drawers losing their item reservations
Changing the stack size of the item prototype to zero causes it to become empty, making the drawer think it is no longer locked to an item. - Fixed some deprecations - Ported TiCo and Chisel support - Steve's Carts 2 support
v1.12-0.15.0
* 1.12 port
Ore Excavation (went from OreExcavation-1.4.109.jar to OreExcavation-1.4.113.jar):
OreExcavation-1.4.113.jar:
Added option to shape mine using side hit (configurable client side)
Fixed internal east west math being backwards
Woot (went from woot-1.12.2-0.0.7.jar to woot-1.12.2-0.0.8.jar):
woot-1.12.2-0.0.8.jar:
## Features
* [#306] Add a Woot mod book to point at the Guide-API book
* [#308] Add staged display of the structure via the guide block (shift right-click)
## Fixes
* [#300] Handle factory split across chunk building correctly on chunk load
Botania (went from Botania r1.10-352.jar to Botania r1.10-353.jar):
Botania r1.10-353.jar:
See [http://botaniamod.net/changelog.php#r1.10-353](http://botaniamod.net/changelog.php#r1.10-353)
Compact Machines (went from compactmachines3-1.12.2-3.0.5-b184.jar to compactmachines3-1.12.2-3.0.6-b192.jar):
compactmachines3-1.12.2-3.0.6-b192.jar:
- Improved rendering of TE ducts
- Fixed rendering of e.g. Botania and some other TESRs
- Added rendering of TileEntities/TESRs in Recipes
- Fixed rendering of TE machines breaking if they are first seen in a Machine View
- Fixed Machine View rendering when some types of mobs are present
- Added command to copy the currently held item to the clipboard. This is useful when creating custom recipes for items containing NBT data etc.
- Added the ability to specify these kind of stacks in the first place
- Copying the shape of new recipes to the clipboard has been reworked and now accounts for Tile Entity data: You might need to recreate your recipes containing Tile Entities, sorry about that. But they render now, which is nice :)
- Example Recipes with some of the new features mentioned here are included, but disabled.
- Recipes are now being rendered using GL display lists significantly improving performance. The same method is used when rendering recipes in JEI and during crafting operations.
Immersive Petroleum (went from immersivepetroleum-1.12.2-1.1.6.jar to immersivepetroleum-1.12.2-1.1.7.jar):
immersivepetroleum-1.12.2-1.1.7.jar:
+ Added Napalm, created using Gasoline and Aluminum Grit
+ Added CraftTweaker support, thanks to Lanse505!
! Corrected resource amounts needed for the Distillation Tower in the Engineer's Manual
Industrial Foregoing (went from industrialforegoing-1.12.2-1.7.0-114.jar to industrialforegoing-1.12.2-1.7.2-117.jar):
industrialforegoing-1.12.2-1.7.1-116.jar:
* Updated to forge 14.23.1.2594
* Fixed some NPE in the Fluid Crafter
* Allowed books in the enchantment factory
* Added a config option to disable the StoneWork integrations
* Fixed enchanted items not allowed in the Enchantment Applicator
* Improved Animal Feeder code to work properly and more efficient
* Mob Crusher doesn't void items if full, instead it will reduce the item lifespan to 1 minute
* Cleared fake player cache on world start so it doesn't stop working in world relog
* Changed BHTank to fill containers when right clicked
* Added some oredictionary entries to some items
* Mob Crusher doesn't void xp orbs if full, instead it will reduce the orb lifespan to 1 minute
* Fixed BHUnit accepting items that doesn't belong if empty
industrialforegoing-1.12.2-1.7.2-117.jar:
* Cached some repeating recipes so they don't need to get constantly checked
* Reduced stack size of the Enchantment Factory input slots to 1
* Delayed CrT actions to postInit
PlusTiC (went from plustic-6.3.2.1.jar to plustic-6.3.6.2.jar):
plustic-6.3.3.0.jar:
* Add Industrial Foregoing support (replaces MFR, but the source code still references MFR)
* Fix dupe bug concerning laser gun block smelt
plustic-6.3.4.0.jar:
Add Natura Flamestring
plustic-6.3.5.0.jar:
Laser Gun now damages Ender Dragon correctly
plustic-6.3.6.0.jar:
* Add Twilight Forest Fiery Metal
* Modifiers for katana and laser gun display correctly
plustic-6.3.6.1.jar:
Fix MooFluids not detecting molten Botania metals
plustic-6.3.6.2.jar:
Update Chinese/Taiwanese l10n
Tinker I/O (went from tinker_io-1.12.2-release 2.6.0 to tinker_io-1.12.2-release 2.6.0a):
tinker_io-1.12.2-release 2.6.0a:
* Fixes server crash causing by Smart Output (Issue [#65](https://github.com/gkbm2013/tinker-IO/issues/65))
The Lost Cities (went from lostcities-1.12-1.0.2.jar to lostcities-1.12-2.0.1.jar):
lostcities-1.12-2.0.0.jar:
2.0.0:
New landscape types:
* Floating: this landscape type generates floating islands on which cities (buildings and streets) can generate. This landscape type is likely not suitable for general overworld play because villages and strongholds are not generated by default. This profile can be useful to set as a type for the Lost City dimension or for specialized packs
* Cavern: a nether-like world going up to 128 with bedrock on top. Cities generate in big caverns. This type of map is very dark and dangerous but otherwise useful as a replacement for the overworld. Good luck surviving the first days though
* Space: in this landscape type there are big spheres that generate through the world. These spheres can contain cities (but not always) and can optionally be connected with a monorail system. The landscape outside the spheres can be configured as well. There are three example profiles using this landscape type:
* biosphere: spheres containing jungles and cities and the outside world a wasteland with very badly damaged and ruined cities
* space: spheres floating in the void connected with monorails
* waterbubbles: spheres floating in a huge ocean connected with monorails
*
New configuration possibilities:
* It is now possible to completely disable highways and railways
* There are a few new client side configs for fog density, color and the height of the horizon. These configs only work if the client has Lost Cities installed as well
* Worlds using 'space' landscape type have an optional secondary profile that is used for the outside. That way the landscape in the spheres can be totally different (including different biomes) from the landscape outside
* New configuration options to avoid foliage of all types. You can now avoid mushrooms, flowers, trees, and so on
* New configuration option to avoid the vanilla fossil generation. Useful for void type worlds
* Supports for bridges and highways are optional and disabled in void style worlds
*
New asset system options:
* The 'dontconnect' meta flag for parts will now also avoid generating doorways for floors that are adjacent to a street outside section or the top of an adjacent building
* It is possible to define predefined spheres and disable the automatic generation of spheres. Useful for modpack makers. Every predefined sphere can have a different set of biomes
* New 'isbuilding', 'issphere', and 'inbiome' conditions. These conditions can be used (for example) to control loot. Using this you can make sure that loot in the wasteland is different from loot in the spheres
* It is now possible to use loot tables on dispeners, hoppers, shulker boxes as well as chests
* It is now possible to use torches or light sources from other mods and have Lost City orient them correctly based on where they are placed
* Added the ability to specify local named palettes in parts now
* Cleanup the palette a bit. All rails are now in a separate palette. Keep this in mind if you were using those in custom assets
* New 'nowater' boolean metadata for parts to make sure the ~ (air/water) never generates water even if under waterlevel. Used to avoid water in monorail system
*
Spawns and teleportation:
* It is now possible to make sure that players spawn in a certain biome, in a certain predefined bity or in a certain predefined sphere
* When spawning in a void type world Lost Cities will make sure the player spawns on solid ground
* When teleporting to a void type Lost City world (using the bed+skulls system) Lost Cities will find a valid spot to teleport too. In addition Lost Cities will teleport the player back to a spawn bed if it can find one
*
Various:
* Nicer profile selection gui. You can now see a small preview of the world you are about to create as well as a more verbose description
* Better error handling in case chunk generation causes a crash (can be caused by invalid configuration). You get a log entry telling what chunk caused the problem and some information about that chunk
* The API has been expanded with new support for the spheres
* Added more optional torches to park parts to ensure that the new dark level types (like cavern) are a bit more playable
lostcities-1.12-2.0.1.jar:
2.0.1:
* allowedBiomeFactors and generatorOptions were in the wrong config category! Be careful when updating and make sure to move the options if you did custom changes!
* New strategy option to generate translated biomes in case you want to limit the biomes in a world. The default strategy is 'original' but if you select 'randomized' it will try a more random distribution so that more biomes get a chance to be selected. If you chose 'varied' then it will be more sloppy about detecting what biomes are the same or not
* Add sanity check in case a biome is not properly registered to the biome registry
* Registered the Lost City loot tables to the loot table registry
* New 'singleBiome' config option to specify that city spheres should only have a single random biome
* The monorail crossing will now correctly be empty too (no water/rubble in it). Just like the other monorail parts
* ILostSphere.getCenterPos() will now return the correct center position (with y level set correctly as well)
* If you set the 'spawnSphere' config to '<in>' then the player will always spawn in a sphere. If you set the config option to '<out>' the player will spawn outside a sphere
* If the 'debug' config option is set to true palette statistics as well as biome translation statistics are dumped to standard output (log file) at startup
* New 'manualBiomeMappings' configuration option to manually override how some biomes map to others. This can be used in combination with allowedBiomeFactors to get more control over the final distribution
Cyclops Core (went from CyclopsCore-1.12.2-0.11.1.jar to CyclopsCore-1.12.2-0.11.3.jar):
CyclopsCore-1.12.2-0.11.2.jar:
Lib changes:
* Make PlayerInventoryIterator also iterate over off-hand and armor
CyclopsCore-1.12.2-0.11.3.jar:
As always, don't forget to backup your world before updating!
Additions:
* Add helper method to inject file-based loot tables
Fixes:
* Fix WeightedItemStack returning null if inner stack is null
EvilCraft (went from EvilCraft-1.12.2-0.10.45.jar to EvilCraft-1.12.2-0.10.47.jar):
EvilCraft-1.12.2-0.10.46.jar:
As always, don't forget to backup your world before updating!
Requires CyclopsCore version 0.11.2 or higher.
Fixes:
* Fix Forestry farms not being able to handle Undead Trees
EvilCraft-1.12.2-0.10.47.jar:
As always, don't forget to backup your world before updating!
Requires CyclopsCore version 0.11.3 or higher.
Changes:
* Move dynamic loot table injection from code to files, Closes #647
This makes the loot table injection not so hacky anymore.
Fixes:
* Fix crash when villager spirits are cooked in the spirit furnace, Closes #650
* Fix crash with latest Forestry version, Closes CyclopsMC/EvilCraft#648
Pam's HarvestCraft (went from Pam's HarvestCraft 1.12.2m.jar to Pam's HarvestCraft 1.12.2o.jar):
Pam's HarvestCraft 1.12.2o.jar:
HarvestCraft 1.12.2o
-----------------
- Added: Item: Garlic Coin: Made with one garlic, one gold nugget, can be set as currency for the Market/Shipping Bin (set Market currency to 8)
Carry On (went from Carry On MC1.12.2 v1.7.1 to CarryOn MC1.12.2 v1.7.2 ):
CarryOn MC1.12.2 v1.7.2 :
- Carry On now again works with the (currently) latest version of FTBUtlilities (4.2.4)
- Temporarily fixed incompatiblity with Better Placement (You can no longer place carried objects when holding the carry-key)
Extra Utilities (went from Extra Utilities 2 - 1.12 - 1.7.2 to Extra Utilities 2 - 1.12 - 1.7.3):
Extra Utilities 2 - 1.12 - 1.7.3:
- Add Transfer Node (Energy) that can transfer up to 10,000 RF/Tick
- Buff Magic Wood to break much less often
- Mining upgrade no longer requires GP
DiscordSuite (went from DiscordSuite-1.1.4.jar to DiscordSuite-1.3.1.jar):
DiscordSuite-1.2.0.jar:
No changelog provided
DiscordSuite-1.3.0.jar:
Port to 1.9.4, 1.10.x and 1.11.x, mostly accidentally
DiscordSuite-1.3.1.jar:
Fix linux crash
OpenModsLib (went from OpenModsLib-1.12.2-0.11.4.jar to OpenModsLib-1.12.2-0.11.5.jar):
OpenModsLib-1.12.2-0.11.5.jar:
- utilies for filling buckets
- type of registered field/item can be now specified by annotation
- bugfixes
OpenBlocks (went from OpenBlocks-1.12.2-1.7.4.jar to OpenBlocks-1.12.2-1.7.5.jar):
OpenBlocks-1.12.2-1.7.5.jar:
- Added wooden big button (works like vanilla)
- Extended big button inventory size
- Display size of stack contained in /dev/null/
- Canvas blocks now mimic material and sounds
- Fix item duplication with dropper
- Fix draining fluids from tank with bucket
- Fix translation names for entities
- Fix incorrect spawn position of cartographer, magnet, golden eye
- Fix luggage item search
- Fix rendering of some custom models in /dev/null
- Fix dummy contents of custom recipes
- Fix block shapes (fence connectivity now works correctly)
- Changed paintbrush model to fix flickering
- Paintbrush tries to recolor block before replacing with canvas
- Skyblocks rendering disabled by default when Optifine is detected
- Sponge no longer updates liquid blocks (configurable)
Reborn Storage (went from RebornStorage-1.12.2-3.0.3.36.jar to RebornStorage-1.12.2-3.0.5.41.jar):
RebornStorage-1.12.2-3.0.4.39.jar:
(github) #releaseBuild
(modmuss50) Fixes #81
(modmuss50) Optimize pattern rebuild time.
RebornStorage-1.12.2-3.0.5.41.jar:
(modmuss50) #releaseBuild
(modmuss50) Revert "Optimize pattern rebuild time."
ArchitectureCraft - ElytraDev Version (went from Alpha 1.12-1.20 to Alpha 1.12-2.68):
Alpha 1.12-2.68:
* Rename .smeg files to .objson as its a bit more descriptive
* Add support for BlockColors, FlatColoredBlocks now works
* Add oredict support to recipes
* Add converter for old tile names (1.10 maps should port fine now)
* Overall codebase has been refactored and made cleaner
* Add support for ProbeData/FruitPhone
* Probably some more things that I forgot
Simply Jetpacks 2 (went from SimplyJetpacks2-1.12.2-2.2.1.20.jar to SimplyJetpacks2-1.12.2-2.2.2.28.jar):
SimplyJetpacks2-1.12.2-2.2.2.28.jar:
General
* Tweaking the default config values - DELETE CONFIG BEFORE UPDATING!
Added
* Recipes for crafting armored packs are now shapeless - Fix #57
* Recipes for removing armor plates from packs
* pt-BR translation
Fixed
* Recipe for armored Fluxpacks - Fix #49
* Creative Fluxpack and Creative Jetpack not working - Fix #51
* Chat messages from packs not translated - Fix #40
* Armor model of Creative Fluxpack
* Fix for Jetpacks not being autocraftable - Fix #52
* NBT values not being reset anymore when crafting higher tier ones
* Removing armor plating not working - Fix #53
JAOPCA (went from JAOPCA-1.12.2-2.2.5.64.jar to JAOPCA-1.12.2-2.2.6.71.jar):
JAOPCA-1.12.2-2.2.6.67.jar:
Note: This version might break some blacklist configurations.
Added a "whitelist mode" to blacklists.
Every module in the global module blacklist will be in this mode and
adding the module in a certain material's blacklist will re-enable it.
Basically just a XOR between the global module blacklist and the
material module blacklist
Added some more known material names
JAOPCA-1.12.2-2.2.6.71.jar:
Made block, item, fluid, and gas interfaces' methods default to make special implementations easier
Changed built-in module registering timing
Fixed registerConfigsPre