File Details
OnTheRocks Lite-1.2.2.zip
- R
- Jan 25, 2018
- 1.96 MB
- 143
- 1.12.2
File Name
OnTheRocks Lite-1.2.2.zip
Supported Versions
- 1.12.2
Config/Recipe Changes:
- Disabled Actually Additions' Vanilla-Style Tools
- Disabled Draconic Bow block damage
- Disabled Multiple Chunloaders
- Enabled Woot vanilla crafting recipes
- Added Recipes for Woot's Dragon & Wither Controller
Detailed Mod Changes:
Added:
- RandomPatches
- Born in a Barn
Updated:
ConnectedTexturesMod (went from CTM - MC1.12-0.2.3.9 to CTM - MC1.12-0.2.3.12):
CTM - MC1.12-0.2.3.12:
- Fix crash when a texture references itself
CraftTweaker (went from CraftTweaker2-1.12-4.0.12 to CraftTweaker2-1.12-4.1.0):
CraftTweaker2-1.12-4.1.0:
SCRIPTS *MAY* BREAK, THEY SHOULDN'T BUT HERE IS A WARNING INCASE!
Fixed ct hand outputting the wrong nbt
simple Generic (functional) Interfaces
OreDict#add now accepts a Vararg
Some missing or new annotations
Stopped Bracket Handlers from being registered Twice
Started porting over some CoT methods to CrT
IDamageSource
IWorldProvider and Means of getting IWorld Objects from their ID
Changed how Facing works
Fixed onPlayerPickupItem event, added onPlayerChanged Dimension
IDimension now castable to IWorld
Added IMaterial and some more IBlockState methods
Switched from onPlayerPickUpItem to onEntityItemPickUpEvent
Allow Empty Maps like `val map as IItemStack[string] = {}`
Added more compare and rotateY to IFacing
Introduced IEventCancelable to use for events that can be cancelled.
Added creative Tabs
Javadocs are published to maven
More methods for IItemStack and IItemDefinition
Added Enchantments
Added new Methods to IPotion, Added IPotionEffect
Added IFoodStats
Removed ClientOnly CreativeTab Functions
Created IMobilityFlag instead of using Strings
Added Enchantment Bracket Handler and EntityEquipment Slot and missing @ZenRegisters
IPosition3f -> Postion3f (ensures CoT compatibility)
New IBlockDefinition Methods
Added superInterface IBlockProperties to IBlockState
Added superInterface IBlockAccess to IWorld
Fixed OnRegister, it now fires
Changed how resourceloation for blocks are gotten
Fixes localizing crashing on servers
ZenProperties work withouth Getter/Setter Methods and ZenTypeFunctions work as variables now (even global!)
Fixed global functions, they couldn't yet be cast to their type
Added ability to access a scripts functions from within other scripts
Floating point variables now accept ds and fs to specify the type. (no char will return double)
Fixed Stackoverflow with NBTUpdater
Static Keyword
Added harvestlevel
added a ct reload command explaining why reloading is not possible
CoFH Core (went from CoFHCore-1.12.2-4.3.10.4-universal.jar to CoFHCore-1.12.2-4.3.10.5-universal.jar):
Changelog retrieved from GitHub:
4.3.10:
GENERAL:
-Internal refactors and optimizations.
4.3.9:
FIXED:
-Addressed a few potential but highly unlikely NPEs with raytracing.
4.3.8:
CHANGED:
-The killall command no longer kills Item Frame Entities when "item" or "items" is provided as
a parameter.
GENERAL:
-Backend work to support AOE Block Breaking and Filters.
4.3.7:
GENERAL:
-Due to a large number of changes in Forge, 1.12.2 is now a requirement.
-New potions and some backend potion support. Potions do not have recipes, by default.
-Lots of miscellaneous refactors and improvements.
FIXED:
-Adjusted a behavior which prevented modded bows from working properly in some cases.
4.3.6:
GENERAL:
-Optimizations and refactors.
-New enchantments:
-Insight: (Tool/Sword) Increases experience gain when mining blocks and killing mobs.
-Leech: (Sword) Recovers health when killing a mob.
-Smelting: (Tool) This doesn't really need explanation.
-Vorpal: (Sword) Chance to GREATLY increase damage and drop a mob or player head.
4.3.5:
GENERAL:
-Optimizations and refactors.
-New Plugin backend. :)
FIXED:
-Miscellaneous minor bugfixes.
4.3.4:
FIXED:
-Minor fixes for Multishot logic.
4.3.3:
GENERAL:
-Added support for custom quivers. :)
-Some underlying optimizations.
4.3.2:
GENERAL:
-Optimizations and refactors.
4.3.1:
GENERAL:
-Loads of internal refactors.
-Backend support stuff.
4.3.0:
GENERAL:
-Ported to Minecraft 1.12.
CHANGED:
-CoFH World is now a separate mod.
4.2.7:
FIXED:
-Miscellaneous minor bugfixes.
4.2.6:
GENERAL:
-Backend support stuff.
4.2.5:
FIXED:
-Corner case crash with German keyboards.
4.2.4:
GENERAL:
-Some textures and minor adjustments to support new features.
FIXED:
-Corrected a corner case issue with ASM not firing.
4.2.3:
GENERAL:
-More backend stuff.
4.2.2:
GENERAL:
-Updates to handle various fixes and optimizations.
4.2.1:
GENERAL:
-Minor updates for optimization and compatibility.
4.2.0:
GENERAL:
-Ported to Minecraft 1.11.2.
4.1.11:
FIXED:
-Miscellaneous minor bugfixes.
4.1.10:
GENERAL:
-Backend support stuff.
4.1.9:
FIXED:
-Corner case crash with German keyboards.
4.1.8:
FIXED:
-Corrected a corner case issue with ASM not firing.
4.1.7:
GENERAL:
-More backend stuff.
4.1.6:
GENERAL:
-Updates to handle various fixes and optimizations.
4.1.5:
GENERAL:
-Minor updates for optimization and compatibility.
4.1.4:
GENERAL:
-Minor updates for optimization.
4.1.3:
GENERAL:
-Minor updates to support new TF/TE features.
4.1.2:
GENERAL:
-More refactoring! Lots of little optimizations and improvements.
-Horse armor and saddles are now craftable. This can be toggled in the configuration files.
FIXED:
-Fixed a couple of corner case crash issues.
4.1.1:
GENERAL:
-More refactors and internal optimizations to make the transition to Minecraft 1.11 easier.
FIXED:
-Fixed Bows not working on servers.
-Fixed Hammers causing extra drops in some cases.
4.1.0:
GENERAL:
-Tons of internal refactoring and shifting with Core/Lib. Preparing for eventual removal of
CoFHLib.
ADDED:
-Fluid overlay rendering.
-Backported 1.11 Fluid models so that the blocks look nice. :)
4.0.2:
ADDED:
-Added support for custom shields.
4.0.1:
FIXED:
-Fix bow rendering issues.
4.0.0:
And it's version 4!
GENERAL:
-Everything is awesome! And new. Again.
-Ported to 1.10.2, so tons of refactors and changes. The specifics don't really matter.
3.1.4:
FIXED:
-Improved mod compatibility for mods which didn't understand flat bedrock.
-Minor backend adjustments.
-Includes new CoFHLib
3.1.3:
FIXED:
-Fix evaporating water cascading and causing stack overflows
-Fix child mods not being able to depend on APIs as well as mods
-Includes new CoFHLib
3.1.2:
FIXED:
-Includes a new version of CoFHLib which fixes an issue with named items in Containers.
3.1.1:
FIXED:
-The 'G' key can now be bound again.
3.1.0:
Final minor version update for Minecraft 1.7.10.
ADDED:
-New command: /cofh hand
CHANGED:
Help command redone, checks permissions to display appropriately.
FIXED:
-Allow using mouse keys as keybinds.
-Corrected a corner case where chunks were rarely not getting any worldgen.
-Fix various localization issues with Turkish.
-Vanilla shift-click will no longer sometimes destroy items.
3.0.3:
FIXED:
-Corrected a bad interaction with the stencil buffer and starch-based hardware.
-Corrected an issue where non-keyboard key bindings could crash the game.
-Flat bedrock replacement now plays a bit better with mods that add variations of bedrock.
3.0.2:
FIXED:
-Fixes issue with connecting across a LAN.
-Removes an unused transformer entry.
-Removes null checks from the OreDictionaryArbiter. They will be in Forge.
3.0.1:
FIXED:
-Includes a version of CoFHLib which fixes a bad packet issue.
3.0.0:
And it's version 3!
GENERAL:
-Everything is awesome! And new.
-Ported to 1.7.10, so tons of refactors and changes. The specifics don't really matter.
Thermal Expansion (went from ThermalExpansion-1.12.2-5.3.10.12-universal.jar to ThermalExpansion-1.12.2-5.3.10.15-universal.jar):
Changelog retrieved from GitHub:
5.3.10:
GENERAL:
-Internal refactors and optimizations.
ADDED:
-New Machine:
Sequential Fabricator - It's an autocrafter! :D
-New Augments:
Pattern Validation - Enables intelligent auto-input on the Sequential Fabricator.
Fluidic Fabrication - Adds an internal fluid tank to the Sequential Fabricator.
Enstabulation Apparatus - Allows for the Centrifuge to "process" Morbs.
-New machine process recipes.
-Plugin Support for Ice and Fire.
CHANGED:
-All blocks can now be filled/drained by hand, even the Fluid Transposer. Some machines may need
to be OFF to allow for fluid to be drained.
-Cache behavior has been changed internally, for better crossmod compatibility.
-Comparator behavior has been improved for the Cell, Tank, and Cache.
-Many recipes have been rebalanced. In general, dynamos and augments are all slightly cheaper.
5.3.9:
ADDED:
-New Items:
Morbs. These allow for mobs to be caught. Basic Morbs have a 25% reuse chance. Adding some
signalum makes this 100%. (Thanks ImbaKnugel)
Void Satchel. It's a satchel that voids things. Be careful.
CHANGED:
-Dusts now smelt one at a time in the Induction Smelter. Energy cost has been adjusted.
-Satchels now transfer to inventory on sneak-click, not regular click.
FIXED:
-Added logic to the Arcane Ensorcellator to circumvent a miserable failing on Mojang's part.
-Corrected a corner case where Furnace recipes were not properly retrieved.
-Fixed a crash when locking a tank in the Fluid Allocator.
5.3.8:
ADDED:
-New Augments:
Gearworking Die - Allows the Compactor to create Gears from 4 Ingots.
Parabolic Flux Coupling - Converts the Energetic Infuser into a wireless charger. Only Flux
Capacitors will be charged. This is very intentional. (Thanks ImbaKnugel)
Disjunctive Extraction - Allows the Enervation Dynamo to destroy enchanted items for RF.
-New Item: Reservoir - It's a multi-bucket fluid "capacitor" of sorts.
-Satchels now have filtering, auto-pickup, and inventory transfer. (Thanks ImbaKnugel)
CHANGED:
-Device recipes have been changed - more Iron, less Tin overall.
-Fluid Transposer behavior has been adjusted to accommodate partial fills/drains.
-Igneous Extruder and Glacial Precipitator have been rewritten and have new GUIs and backends.
FIXED:
-Charger and Transposer should no longer have "orphan" processes in some cases.
REMOVED:
-Substrate and Stratum augments.
5.3.7:
GENERAL:
-Due to a large number of changes in Forge, 1.12.2 is now a requirement.
-Minor texture adjustments and improvements.
-More plugin support. :)
-Many recipes and machine processes have been adjusted and/or rebalanced a bit.
-Some items have had their registration adjusted. You may see a log message about this when
loading an existing world.
ADDED:
-New Augments:
Metallurgical Recovery - Provides a chance to not consume Metallurgical Flux in the Smelter.
Nutrient Recovery - Provides a chance to not consume Fertilizer in the Insolator.
Reagent Recovery - Provides a chance to not consume Reagents in the Alchemical Imbuer.
Monoculture Cycle - "Seed" inputs are not consumed in the Insolator, if appropriate.
Reflux Column - Increases the Still's conversion efficiency for Fossil Fuels.
Alchemical Retort - Allows the Still to refine potions, improving their effectiveness.
Flux Reconstruction - Allows the Energetic Infuser to repair items, using Flux and fluid XP.
-New Machines:
Alchemical Imbuer - It makes potions. :) Chain a few of them in a row along with augmented
Fractionating Stills and have fun!
Arcane Ensorcellator - Takes a book, fluid XP, and an item to make an Enchanted Tome. More
functionality on the way!
-New Devices:
Fluid Allocator - moves fluids around, kind of like a hopper, but way better. Three tanks;
they can be locked to particular fluids.
Lexical Transmuter - Forge Lexicon, in block form. Uses TF's Lexicon whitelist. Transmutes
up to 9 different types of items, chosen via a grid.
Insightful Condenser - Collects XP orbs in a small radius. Converts XP into fluid form. Use
various catalysts to provide bonus XP.
Decoctive Diffuser - Distributes fluid potion in a small radius. Use various reagents to
alter the potency or duration.
-Classic Crafting and UpgradeKitCrafting config options for most blocks.
-CustomScaling config options for Dynamos and Machines.
-Config options to disallow Creative versions of Storage blocks.
-New Plugins: Integrated Dynamics and Terraqueous.
CHANGED:
-Aqueous Accumulator now produces quite a bit more Water.
-Cache locking behavior has been changed somewhat - empty Caches can no longer be locked.
-Creative Tabs have been reorganized.
-Dynamos now always face up on placement; no more auto-rotation.
-Phytogenic Insolator no longer needs Substrate Augments for certain crops.
-Portable Tanks can now be locked and respond to Redstone Control. Sneak-using a tank with an
empty hand locks it. Sneak-using a tank with a Multimeter opens the configuration GUI.
-Steam Dynamos cannot use any fuel with a value < 3000 RF.
FIXED:
-Fixed a very recently introduced crash with Florbs. Thanks, Mojang! :D
-Fixed an IC2 Plugin recipe.
REMOVED:
-Substrate augments for the Phytogenic Insolator. They just weren't fun.
-Upgrade Items. They are now part of Thermal Foundation. Don't worry, they transition smoothly.
5.3.6:
ADDED:
-More plugin support!
-New Configuration options - "Classic" Crafting and Upgrade Kit Crafting.
-New Device: Aquatic Entangler. It catches fish. Use Aqua-Chow to boost the output.
CHANGED:
-Some machine recipes have been adjusted.
-The Pulverizer and Smelter boosting augments now absolutely require their respective Fluid.
FIXED:
-Miscellaneous minor bugfixes and recipe oversights.
5.3.5:
ADDED:
-Tons of Plugin Support and a new Plugin framework.
-Upgrading or augmenting something now plays a sound. :)
CHANGED:
-Many machine recipes have been changed or updated in terms of energy cost.
FIXED:
-Miscellaneous minor bugfixes.
5.3.4:
FIXED:
-Miscellaneous minor bugfixes.
5.3.3:
ADDED:
-New Augments:
Boiler Conversion - Allows for Steam, Magmatic, and Compression Dynamos to generate steam
instead of RF.
Lapidary Calibration - Allows gems to be used in the Numismatic Dynamo. Greatly boosts power
output and efficiency.
Pyroconvective Loop - Greatly increases the speed of the Magma Crucible when making lava.
-Base Dynamo output can now be configured.
-Quark block support.
CHANGED:
-Dynamos have been rebalanced a bit.
-Numismatic Dynamo fuel values have been totally redone.
-The RF cost on many recipes has been adjusted.
-Redprints now store auto-extract and auto-eject settings.
FIXED:
-Some corner cases with item ejection.
5.3.2:
ADDED:
-The Arboreal Extractor now harvests Mushroom Stew from Huge Mushrooms.
-Biomes O' Plenty support.
-Strongboxes have support for Quark's drop off feature.
FIXED:
-A couple of minor bugs with the Centrifuge.
-A minor graphical issue with the Redstone Furnace GUI.
5.3.1:
GENERAL:
-Loads of internal refactors.
5.3.0:
GENERAL:
-Ported to Minecraft 1.12.
5.2.7:
FIXED:
-Miscellaneous minor bugfixes and optimizations.
5.2.6:
FIXED:
-Miscellaneous minor bugfixes.
5.2.5:
ADDED:
-QoL improvements - configs for storage things.
CHANGED:
-Lots of textures. :)
FIXED:
-Stupid-proofed a couple of potential x-mod interactions.
5.2.4:
GENERAL:
-Plugin support has been improved.
ADDED:
-Satchels have returned! For now, they're just bags. They hold things. Improvements to come!
-New Machine: Centrifugal Separator. It separates things into their pieces, like alloy blends.
-Plugin support for HarvestCraft, Natura, and Rustic.
-More features for Forestry and Tinker's Construct Plugins.
CHANGED:
-The Sapling Infuser is no longer a Specialization Augment. It may be combined with a Substrate
augment. (This is necessary for some trees.)
-Fluxed Phyto-Gro is slightly less effective. (4x multiplier instead of 5x)
-Various parameters relating to the PHytogenic Insolator have been altered.
5.2.3:
GENERAL:
-Some optimization on the backend.
ADDED:
-Magma Crucible can now melt down Magma Blocks.
FIXED:
-Block sounds work again. Woops.
-Various issues related to the Energetic Infuser.
5.2.2:
FIXED:
-Stupid-proof the Fluid Tank so that irresponsible blanket registry scans no longer crash.
5.2.1:
GENERAL:
-Lots of JEI improvements. Requires version 4.5.0+
FIXED:
-Arboreal Extractor now better remembers what fluid it is creating.
-Fluid Transposer works properly now.
5.2.0:
GENERAL:
-Ported to Minecraft 1.11.2.
5.1.10:
FIXED:
-Miscellaneous minor bugfixes and optimizations.
5.1.9:
FIXED:
-Miscellaneous minor bugfixes.
5.1.8:
ADDED:
-QoL improvements - configs for storage things.
CHANGED:
-Lots of textures. :)
FIXED:
-Stupid-proofed a couple of potential x-mod interactions.
5.1.7:
GENERAL:
-Plugin support has been improved.
ADDED:
-Plugin support for HarvestCraft and Natura.
-More features for Forestry and Tinker's Construct Plugins.
CHANGED:
-The Sapling Infuser is no longer a Specialization Augment. It may be combined with a Substrate
augment. (This is necessary for some trees.)
-Fluxed Phyto-Gro is slightly less effective. (4x multiplier instead of 5x)
-Various parameters relating to the PHytogenic Insolator have been altered.
5.1.6:
GENERAL:
-Some optimization on the backend.
ADDED:
-Magma Crucible can now melt down Magma Blocks.
FIXED:
-Block sounds work again. Woops.
-Various issues related to the Energetic Infuser.
5.1.5:
FIXED:
-Stupid-proof the Fluid Tank so that irresponsible blanket registry scans no longer crash.
5.1.4:
FIXED:
-Arboreal Extractor now better remembers what fluid it is creating.
5.1.3:
GENERAL:
-Minor updates for optimization.
5.1.2:
GENERAL:
-Support for the new Clathrate ores in TF.
ADDED:
-TCon Plugin. :)
FIXED:
-Sawmill obeys OreDict once again.
5.1.1:
GENERAL:
-Adjustments to recipe registration for ModTweaker support. They should be adding it shortly.
ADDED:
-Forestry Plugin. :)
FIXED:
-Induction Smelter obeys OreDict once again.
5.1.0:
GENERAL:
-JEI Integration has been improved.
-Numbers have commas now. :)
-Various graphical improvements.
ADDED:
Blocks:
-Item Allocator - moves things around, kind of like a hopper, but way better.
-Strongboxes - yeah, you know what these do.
Items:
-Flux Capacitors - 3 modes now! Read the tooltip!
-Machines now have sounds. Again.
-New side configuration: blue/orange for input/output.
-Tons of new machine recipes. :)
-New Augments:
-Elemental Catalyzer - Boosts output of Reactant Dynamo, for Elemental Reactions.
-Flurry Stratum - Glacial Precipitator can make snow layers.
-Pyroclastic Injection - Igneous Extruder no longer requires Water for operation.
-Pyrolytic Conversion - Redstone Furnace can produce Creosote Oil by burning certain material.
-Sapling Infuser - Phytogenic Insolator can grow trees with this installed.
CHANGED:
-Arboreal Extractor now accepts fertilizer to boost production.
-Reactant Dynamo has been completely overhauled. Refer to JEI.
FIXED:
-Fluid Transposer now properly handles certain IFluidHandler Items.
-Issue where GUI tabs would not consistently remain.
-Some rare corner case crashes.
5.0.4:
TODO, yeah yeah I know. Suffice it to say it's a really good mod.
5.0.3:
TODO.
5.0.2:
TODO.
5.0.1:
TODO.
5.0.0:
TODO.
4.1.5:
FIXED:
-Fixed a couple of dupe bugs with various blocks.
4.1.4:
FIXED:
-Fixed crashing when removing nothing from empty caches.
-Fixed occasional instant re-teleports when using teleport plates with a jetpack.
4.1.3:
ADDED:
-Caches now display a lock symbol when locked.
-More lamp styles.
-Recycling recipes for a variety of items such as armor, bricks, and tools.
-Tanks now have multi-teir upgrade recipes.
CHANGED:
-Default to the software tesseract shader.
-Caches, Strongboxes, and Tanks now stack when empty.
-Caches now default to exacting 1 item at a time, and 64 items when shifting and are louder.
-No more infinite sawdust from swords.
-Schematic tab is now on the left instead of the right.
FIXED:
-Crash in SchematicHelper.
-Plates not retaining energy when picked up.
-Some blocks acting like fences and letting you wave everything at them.
-Workbench GUI no longer runs at 1 FPS when open.
-Allocator overriding configured slots when placed.
-FluiVac working appropriately on ticking lava blocks.
-Cache item duplication.
-Allocator item duplication.
-Activators crashing when flipping their own levers on or off.
-Plates forgetting RS settings.
-Sometimes recipes in machines would fail to register correctly.
-Workbench placing buckets in schematic slots when crafting.
-Fix items crashing servers when thrown on x-dimensional teleport plates.
4.1.2:
FIXED:
-Corrected fall damage logic with excursion plates.
-Corrected powered plate rotation logic.
-Fixed a variety of issues with Workbenches and NEI.
-Removed a corner-case Cache dupe bug.
-Rockwool now recolors properly.
-The Igneous Extruder config options now work correctly for people with ridiculous ideas.
4.1.1:
FIXED:
-Corrected a corner case crash in NEI recipes.
-Corrected missing localization entries for new plates.
4.1.0:
The long, slow, painful update.
Probably the final "big" 1.7.10 update.
ADDED:
Blocks:
-Item Allocator - moves things around, kind of like a hopper, but way better.
-Plates - 3 new plates join the existing ones. They all require RF:
Charge Plate - Charge items and equipment.
Excursion Plate - Project a beam of force. Redstone will reverse the direction.
Teleport Plate - Set up teleportation between distant locations.
-Workbenches:
There are now five different tiers of workbenches (4 + Creative). Enjoy!
CHANGED:
-Caches are less exclusive in accepting items from a player inventory.
-Steam Dynamos can no longer have their steam extracted.
-Maximum Portable Tank size has been adjusted to prevent people from going over INT_MAX mB.
-Workbenches can now have things automatically inserted/extracted from their inventories.
-Workbenches have been majorly overhauled. Existing workbenches *should* convert painlessly.
FIXED:
-Corrected texture seams on Illuminators.
-Creative Tanks now properly re-render when new fluid is introduced.
-Fixed a corner case crash with NEI recipes.
-Fixed an issue where the Redstone Furnace would be confused by improper OreDictionary entries.
-Fix various localization issues with Turkish.
-Integrated Hopper Augment now pulls from correct sides in all cases.
4.0.3:
ADDED:
General:
-Redprints now have a Minecraft sound effect.
-Tesseract Frames can now be disabled, if the recipe for Tesseracts is also disabled.
Augments:
-Integrated Hopper Apparatus - Allows machines to automatically extract from adjacent
inventories.
-Nullification Chamber - Destroys excess secondary products. Machines will still produce
secondary products. However, the process will not be stopped due to lack of room.
Recipes:
-Pulverizer - added more recipes for creating dye from vanilla flowers.
-Fluid Transposer - added a recipe for Packed Ice using Ice and Gelid Cryotheum.
CHANGED:
-Augment tooltips now contain more information about the purpose of the item.
-Some augment textures have been renamed. Sorry about that, texture packs. :(
-The Sawmill can now produce additional Sawdust if the secondary chance is increased.
-Transmission Coil Ducting has a new icon.
FIXED:
-Fixed an issue with the Fluid Transposer not handling certain OreDictionary names.
REMOVED:
-Textures under the "component" folder as they were no longer in use.
4.0.2:
ADDED:
Items:
-FluiVac - moves fluids around!
Dual-mode tool, requires RF to operate. Can pull fluids from the world and store them in
tanks that you are carrying. Alternatively, can empty said tanks into the world. Never
use a bucket again!
-Flux Chiller - like the Flux Igniter, except cold. Makes snow, ice, obsidian.
-Flux Transfuser - moves RF around!
Dual-mode tool. Can extract RF from devices in the world and store them in chargable
items that you are carrying. Alternatively, can charge blocks placed in the world. Not
a proper substitute for Fluxducts, but it can work in a pinch.
Augments:
-Excitation Field Limiter - Adjusts the power curve on a Dynamo to remove inefficiency.
-Trivection Chamber - Allows the Furnace to cook food *very* efficiently, but only food.
CHANGED:
-Augment tooltips have been clarified with regard to power vs energy consumption.
-The Redstone Conductance Coil's icon has been mirrored to alleviate confusion.
FIXED:
-Caches now guard themselves against the Hopper's rampant stupidity.
-Fixed a visual glitch with the Enervation Dynamo and items containing a lot of RF.
-Fixed an issue with the Induction Smelter and the configurable Ore Multiplier.
-The Phytogenic Insolator can now safely be accessed from a "colorless" side.
-White Glowstone Illuminators are no longer interpreted as a default color on login.
4.0.1:
ADDED:
Blocks:
-Hardened Lumium Glass
Same as Hardened Glass, gives off light. New texture.
-Lights - New Styles!
Combine old lights in various combinations to make them.
Configure with the multimeter. The wrench will only toggle mode on full blocks.
CHANGED:
-Most reconfigurable machines now have an "open access" mode, allowing for both input and output
on a single side. However, they will not auto-input or auto-output from these sides.
-The Fluid Transposer Manager now has stupid-proofing code to guard against mods which are doing
really stupid things.
REMOVED:
-Textures which are no longer in use (Invar Tools and Armor).
4.0.0:
Welcome to Thermal Expansion 4!
-Ported to Minecraft 1.7.10.
ADDED:
General:
-Augment System:
Used in Machines, Devices, and Dynamos.
Augments change the behavior of blocks they are installed in.
-Configuration GUI.
-Security System:
Enabled for most blocks.
Use a Signalum Security Lock to add a security tab to a block.
This allows you to configure who can access that block.
This must be done in a crafting GUI - you gotta hold it to claim it.
Blocks:
-Caches - Store a lot of a single thing!
Four standard levels - Basic, Hardened, Reinforced, Resonant.
Amount can be configured.
Creative tier holds up to INT_MAX (approximately 2.1 billion) of something.
-Plates - Place these on surfaces and have fun. :)
Signal Plate - Emits redstone signal at a distance.
Impulse Plate - Imparts motion to an entity.
Translocation Plate - Teleports entities.
All plates can be configured by sneak-using a Multimeter on them.
-Lights - Lumium Lamps, Radiant Lumium Lamps
New 6-Mode lights similar to the Glowstone Illuminator.
These are both solid color lights.
Radiant Lumium Lamps project a small halo.
-Machine - Phytogenic Insolator
Grows plants using water, fertilizer, and Redstone Flux.
Yes, it is spelled correctly.
Has a button to lock the left slot to Phyto-Gro/Rich Phyto-Gro.
Useful for automation with blue sides.
Water can be pumped in from ANY side.
Items:
-Phyto-Gro, Rich Phyto-Gro; used as fertilizer in the Phytogenic Insolator.
-Redprint - Allows for quick copying of block configurations.
Right click a block to set the print.
Sneak-use to clear the print.
This will generally copy side configuration and redstone settings, if compatible.
-Satchels - Portable, securable inventories.
Four standard levels - Basic, Hardened, Reinforced, Resonant.
Can be enchanted to hold more items.
CHANGED:
General:
-Blocks which were once "securable" in TE3 now require a Signalum Security Lock first.
Blocks:
-Cells:
Values for energy sent, received, and capacity are now configurable.
Default Cell values are different from those in TE3.
-Devices:
Autonomous Activator:
Now requires energy. You knew this was coming. It's pretty awesome. ;)
-Lights:
Now have a configuration GUI. Sneak-use a Multimeter to access it.
Can be set to not actually emit light even while on. Some of you have uses for this.
-Machines:
Can now be upgraded by using the appropriate Machine Frame.
Machines capabilities scale somewhat with Machine Frame level. Specifically:
Energy capacity increases with every level, up to 2.5x of base.
Energy reception increases with every level, up to 8x of base.
Tank size increases with every level, up to 8x of base.
Auto-Transfer (Augment) amount increases with every level, up to 8x of base.
Now require augments to perform some of their previously basic functionality.
Some augments come pre-installed in machines. This is configurable.
-Induction Smelter:
Now has a button to lock the left slot to Sand/Rich Slag/Cinnabar/Pyrotheum.
Useful for automation with blue sides.
-Strongboxes:
Can now be enchanted to hold more items.
-Tanks:
Can now be filled from any side.
Values for fluid capacity are now configurable.
REMOVED:
General:
-Ore generation file.
Now in Thermal Foundation.
Blocks:
-Energy Conduits, Fluiducts, and Itemducts.
Now in Thermal Dynamics.
We understand this has left some people confused and/or distressed. Sorry about that.
Items:
-Most basic items, such as Ores, Dusts, Ingots, and Nuggets.
Now in Thermal Foundation.
-Invar Tools and Armor (Except for the BattleWrench).
Now in Thermal Foundation.
Mobs:
-Blizzes.
Now in Thermal Foundation.
Actually Additions (went from ActuallyAdditions-1.12.2-r126.jar to ActuallyAdditions-1.12.2-r128.jar):
Changlog retrieved from GitHub:
# 1.12.2-r128
* Removed a debug line in Greenhouse Glass
* Fixed the firework box recipe displaying wrongly in JEI
# 1.12.2-r127
* Removed explicit tesla support.
* The AIOT will now accept sword enchantments.
* Greenhouse Glass is no longer a tile entity, this should significantly improve performance. It will be a bit slower in terms of plant growth though.
* Canitzp: Fixes a duplication bug with MeeCreeps and AA containers.
* Fixes a log error with Coal Dust and JEI.
Iron Backpacks (went from IronBackpacks-1.12.2-3.0.2-3.jar to IronBackpacks-1.12.2-3.0.4.jar):
IronBackpacks-1.12.2-3.0.3.jar:
Version 1.12 - 3.0.3:
Additions
- Added the ability to color backpacks
- Shapelessly craft with dye, craft with water bucket to remove color
- Added the "Everlasting Upgrade"
- It makes backpacks never despawn
- Added ability to remove upgrades
- Backpack + shears in an anvil
- [Internal] Added the code base for the ability to equip backpacks
- Disabled though, as it hasn't been tested enough and rendering isn't working yet
- {Internal] Added a new Blacklist to the API
Changes
- Specializations are now visually different (backpack clasp color)
- Slightly changed preexisting bag colors as well
Bug Fixes
- Fixed dupe bug when opening a backpack and tossing it away simultaneously.
- Fixed odd interactions with inventory sorting mods
- Fixed null backpack appearing as an ingredient when crafting higher tier ones
IronBackpacks-1.12.2-3.0.4.jar:
Version 1.12 - 3.0.4:
Additions
- None
Changes
- None
Bug Fixes
- Fixed crash when changing keybindings.
Bookshelf (went from Bookshelf-1.12.2-2.3.518.jar to Bookshelf-1.12.2-2.3.522.jar):
Bookshelf-1.12.2-2.3.519.jar:
* Added a helper method to get the game settings, and client difficulty. - Tyler Hancock
Bookshelf-1.12.2-2.3.520.jar:
* Added a map that can support ItemStack keys. - Tyler Hancock
* Cleaned up repeated code in stack comparison methods. - Tyler Hancock
Bookshelf-1.12.2-2.3.521.jar:
* Fixed getBreakSpeedToMatch failing on blocks with 0 hardness. - Tyler Hancock
* Fixed block strength util failing on blocks with no hardness. - Tyler Hancock
Bookshelf-1.12.2-2.3.522.jar:
* Added a method to harvest a block safely. - Tyler Hancock
Dark Utilities (went from DarkUtils-1.12.2-1.7.181.jar to DarkUtils-1.12.2-1.8.192.jar):
DarkUtils-1.12.2-1.7.182.jar:
* zh_CN update (#123) - Technician;Freak
DarkUtils-1.12.2-1.8.185.jar:
This is the first alpha for the 1.8 content update. Things may change, and more content is still planned.
New
* Maim trap. Permanently lowers the max health of mobs on contact and will continue to do so until they have 1 heart left. Players and bosses are excluded from this and will take damage instead.
* Player trap. Similar to the damage trap, but all damage is from a player source.
* Monolith of Spawning. Overrides spawn checks in the same chunk, to allways allow the mob to spawn. Spawned mobs have 20% more health and attack damage.
* Monolith of Experience. Absorbs experience orbs in the same chunk as it. EXP can be pulled from the reclaimed from the monolith.
* Using wither dust on a skeleton will turn it into a wither skeleton.
* Dispensing wither dust will turn skeletons into wither skeletons.
* Pearl Ender Hopper. An upgrade to the old ender hopper that is instant, and doesn't spawn particles.
Changes
* Fire trap now does 2 fire damage instead of 1.
* Items and blocks with sub types (like traps) now have specific information pages in JEI.
* The null charm now has 27 slots rather than 5.
* Charms will now work in Baubles again.
* Ender tether crafting now requires an unstable ender pearl. Normal pearl recipe removed.
* Removed the recipe for the block update detector. Added a recipe to replace existing ones with Vanilla's BUD block.
* Changed the recipes for lore tags, and added recipes for previously uncraftable lore tag colours.
* Rewrote the recipe system to work better with ore dictionary and metadata.
Fixes
* The wither trap would not do damage to mobs if they stand on the plate.
* Removed duplicate JEI information recipe registrations.
* Ender Tethers are now significantly more performant.
* Shulkers would not drop their pearls if you kill them.
* Fixed a client side freeze when shift clicking items into the null charm.
* Fixed being able to move the null charm item while accessing it's inventory.
DarkUtils-1.12.2-1.8.186.jar:
* Fixed dyed slime recipe causing serverside crash. Closes #127 - Tyler Hancock
DarkUtils-1.12.2-1.8.187.jar:
* Fixed maim trap not causing damage to players and bosses. - Tyler Hancock
* Fixed JEI description for the EXP monolith and player trap. #128 - Tyler Hancock
DarkUtils-1.12.2-1.8.188.jar:
* Fixed null charm crashing when clicking on an invalid slot. #130 - Tyler Hancock
DarkUtils-1.12.2-1.8.190.jar:
No changelog provided
DarkUtils-1.12.2-1.8.191.jar:
* Fixed typo in aggression charm name. Closes #133 - Tyler Hancock
DarkUtils-1.12.2-1.8.192.jar:
* Fixed wither dust not being craftable in player crafting grid. #137 - Tyler Hancock
Controlling (went from Controlling-3.0.5 to Controlling-3.0.6):
Controlling-3.0.6:
Fixed key cutoff (was limited to 219, now it goes to 256)
Added Turkish thanks R0C0K0!
UniDict (went from UniDict-1.12.2-2.1.jar to UniDict-1.12.2-2.3.1.jar):
UniDict-1.12.2-2.2.jar:
New Integration:
* Kitsu's ForgeCraft (Anvil, Bloomery, Casting, Forge)
Fixed an huge memory leak (maybe not so huge).
Changed:
* now the UniDict CraftTweaker commands will be executed on the end of Initialization, to avoid conflicts with another CraftTweaker commands.
* some internal changes.
UniDict-1.12.2-2.2b.jar:
fix [Issue#72](https://github.com/WanionCane/UniDict/issues/72)
UniDict-1.12.2-2.3.jar:
New:
* added a confog option to make Crafting Integration ignore recipes created by certain mods ("S:ignoreModIdRecipes")
* now modders can create their own Integrations, use @UniDict.Integration annottation, and extends AbstractIntegrationThread.
how to create an integration: [wanion.unidict.integration](https://github.com/WanionCane/UniDict/tree/1.12.2/src/main/java/wanion/unidict/integration), it is undocumented, but it is really easy to do.
it is possible to specify which loading stage your integration will run, check the @SpecifiedLoadStage annotation.
Fixed Thermal Expansion Integration, it was broken because of changes on the lastest Thermal Expansion.
UniDict-1.12.2-2.3.1.jar:
Added two config options to ignore certain ItemStacks on Furnace Integration
"furnaceInputsToIgnore", and "furnaceOutputsToIgnore".
Reborn Core (went from RebornCore-1.12.2-3.6.1.183-universal.jar to RebornCore-1.12.2-3.6.4.194-universal.jar):
RebornCore-1.12.2-3.6.2.187-universal.jar:
(modmuss50) #releaseBuild
(modmuss50) Fix kicking other players when configuring machine slots Closes [https://github.com/TechReborn/TechReborn/issues/1406](https://github.com/TechReborn/TechReborn/issues/1406)
(drcrazy) Added pt-BR Translation (#76)
(drcrazy) fix for TechReborn/TechReborn#1402
RebornCore-1.12.2-3.6.4.194-universal.jar:
(modmuss50) #releaseBuild
(modmuss50) Intern PropertyString values to fix TechReborn/TechReborn/issues/1414
(modmuss50) Update old tank syncing code, fixes TechReborn/TechReborn/issues/1377
Random Things (went from RandomThings-MC1.12.2-4.1.jar to RandomThings-MC1.12.2-4.1.2.jar):
RandomThings-MC1.12.2-4.1.1.jar:
* Added: Precious Emeralds & Village Celebration (No way to use them in Survival yet)
* Added: Trigger Glass
* Changed: Stable Ender Pearls now work across dimensions
* Changed: Switch Potion Vaporizer to Item Handler
* Fixed: Cascading Chunk Generation
* Fixed: Some Recipes containing dyes not being ore dictionaried
* Fixed: Not being able to extract out of an Imbuing Station
* Fixed: Crash on dedicated Servers concerning Biome Crystals
This Update will erase the Inventory Content of Potion Vaporizers & Imbuing Stations.
RandomThings-MC1.12.2-4.1.2.jar:
* Fixed: Not being able to interact with Villagers with RT installed
Cucumber (went from cucumber-1.12-1.0.3.jar to cucumber-1.12-1.0.4.jar):
cucumber-1.12-1.0.4.jar:
No changelog provided
Astral Sorcery (went from AstralSorcery-1.12.2-1.8.4.jar to AstralSorcery-1.12.2-1.8.5.jar):
AstralSorcery-1.12.2-1.8.5.jar:
The-big-new-year-bugfix-update
Important: After updating to this version, keep in mind to visit all of your dimensions that contain celestial gateways in them again before they can continue to work properly. This is due to the new loading mechanism/filter.
Additions:
- Shift-right-clicking a crystal lens or prism will now unlink it from all destinations instantly.
Fixes:
- Grindstone now can be emptied with shift-right-click while having item in offhand
- Fix random-bounding issues with several ritual effects
- Fix issues with crafttweaker recipe removals not removing recipes
- Fix minor crafttweaker method naming typos (the old methods still remain btw, so you don't have to change stuff)
- Fix keyboard-key zoom in journal not working
- Fix skybox/constellation-appearance & telescope desync weirdness
- Fix evorsio ritual breaking its own anchor-block when not yet linked
- Fix bleeding perk applying itself to the player who causes the bleeding
- Allow for journal item-lookup to redirect to the exact same page
- Fix lightbeam vanishing when worlds don't unload correctly (should hopefully fix that weird bug where lightbeams randomly vanish thanks to certain chunkloading mods that don't wanna fix their stuff on their end)
- Fix altar slots for higher tiers being accessible even if the altar is on a lower tier
- Fix cave illuminator occasionally causing chunkloading
- Fix tank logic for chalice overfilling
- Fix treasue shrine crash if there's no stronghold in the world and/or the worldprovider doesn't handle the lookup properly
- Fix chalices sometimes randomly stopping their interactions
- Fix ritual pedestal sometimes losing its lens-positions for no apparent reason
- Fix ritual pedestal not stopping its effect after removing the catalyst crystal
- Fix ritual pedestal constant-effects not working properly (i.e. lucerna) and stacking-effects of certain rituals not working as intended (i.e. discidia)
- Fix 2 constellation papers occasionally assigning itself twice to the same constellations if picked up in very quick succession
- Fix gateway cache only loading worlds that previously got a gateway loaded in them.
- Fix teleport-event not firing for gateway teleportation
- Fix incompatibility with universal remote's player override
- Add missing check to confirm starlight transmutation actually transmutes the correct block into the desired result shortly before doing so
- Fix aevitas-breedables crash with animania animals
Woot (went from woot-1.12.2-0.0.6.jar to woot-1.12.2-0.0.7.jar):
woot-1.12.2-0.0.7.jar:
# 1.12.2-0.0.7 (beta)
## Features
* Add vanilla crafting option for most anvil recipes (allowAnvilVanillaCrafting)
So I've added an option to allow people to use vanilla crafting recipes for the repetitive parts of the anvil crafting. These recipes basically use the hammer and a die and return you the same output as the anvil would. The die is not used up by the crafting process.
You will still need the anvil to create the dies and the mob controller block. Both the anvil and vanilla recipes create the same amount of items per craft.
If you are happy automating the anvil crafting, then continue on your way, you will see no difference.
It you find it grindy and complicated to automate, then you now have the option to turn on these extra crafting options.
Enabled this option adds vanilla crafting recipes and still supports the anvil recipes.
By default this option is disabled.
Inventory Sorter (went from inventorysorter-1.12.2-1.13.1+55.jar to inventorysorter-1.12.2-1.13.1+55.jar):
Exchangers (went from Exchangers-1.12.2-2.6.1.jar to Exchangers-1.12.2-2.6.2.jar):
Exchangers-1.12.2-2.6.2.jar:
1.12 Exclusive Changes
* Fixed MV Exchanger requiring Tier 3 core instead of Tier 2 in hard mode, closes [#43](https://github.com/JackyyTV/Exchangers/issues/43)
ShetiPhianCore (went from shetiphiancore-1.12.0-3.5.5.jar to shetiphiancore-1.12.0-3.5.6.jar):
shetiphiancore-1.12.0-3.5.6.jar:
Fixed tooltips not displaying on blocks using the assignable sides gui (eg. the PlatFormer from Platforms)
Industrial Foregoing (went from industrialforegoing-1.12.2-1.6.6-113.jar to industrialforegoing-1.12.2-1.7.0-114.jar):
industrialforegoing-1.12.2-1.7.0-114.jar:
* Items with enchantability 0 can't be inserted in som enchanting machines anymore
* Fixed some casting issues
* Fluid Pump now stop checking its area when the area is finished once
* Fixed Book entries missing if a machines are disabled
* Added Plant Interactor, is like an autonomous activator and a fruit picker had a baby
* Thanks for the 1 Million Downloads!
Tinker I/O (went from tinker_io-1.12-release 2.5.6e to tinker_io-1.12.2-release 2.6.0):
tinker_io-1.12.2-release 2.6.0:
* Reslove Issue [#50](https://github.com/gkbm2013/tinker-IO/issues/50). (By [GemOfEvan](https://github.com/GemOfEvan) in Pull Request [#59](https://github.com/gkbm2013/tinker-IO/pull/59))
* Fix capitalizations. (By [TheRandomLabs](https://github.com/TheRandomLabs) in Pull Request [#64](https://github.com/gkbm2013/tinker-IO/pull/64))
* Reslove Issue [#61](https://github.com/gkbm2013/tinker-IO/issues/61).
* Support for IItemHandler capability (Issue [#60](https://github.com/gkbm2013/tinker-IO/issues/60)).
* Update to forge 1.12.2-14.23.1.2577.
* Update to Tinkers' Construct 1.12.2-2.9.0.55.
Cyclops Core (went from CyclopsCore-1.12.2-0.11.0.jar to CyclopsCore-1.12.2-0.11.1.jar):
CyclopsCore-1.12.2-0.11.1.jar:
As always, don't forget to backup your world before updating!
Fixes:
* Fix models rendering too dark in item-form
Lib changes:
* Add method to refresh all cached values in a value notifyable guis
This new method can be called from within initGui, when for example resizing screens.
* Allow a certain element to be selected in arrowed list field
EvilCraft (went from EvilCraft-1.12.2-0.10.43.jar to EvilCraft-1.12.2-0.10.45.jar):
EvilCraft-1.12.2-0.10.44.jar:
As always, don't forget to backup your world before updating!
Requires CyclopsCore version 0.11.1 or higher.
Changes:
* Rebalance Undead Sapling recipe
It now requires 800mB instead of 2000mB, so that it can serve as a more convenient way to generate Blood when combined with squeezing logs using third-party mods.
* Move Ender Tear dropping logic to loot tables, Closes #640
This allows pack makers to more easily tweak or disable Ender Tear dropping.
Fixes:
* Fix fluid rendering too dark in tank and chalice
EvilCraft-1.12.2-0.10.45.jar:
As always, don't forget to backup your world before updating!
Requires CyclopsCore version 0.11.1 or higher.
Fixes:
* Fix crash with picking up water when eternal water block is disabled, Closes #645
* Fix JEI integration breaking when disabling blocks, Closes #646
Pam's HarvestCraft (went from Pam's HarvestCraft 1.12.2f.jar to Pam's HarvestCraft 1.12.2m.jar):
Pam's HarvestCraft 1.12.2g.jar:
HarvestCraft 1.12.2g
-----------------
NOTE: Automation for other blocks coming next update
- Fixed: Presser: The Presser can now be automated! Input slot is accessed from top, sides while both Output slots are accessed from the bottom. Tested with hoppers!
- Fixed some issues with Hunger Overhaul interacting with HarvestCraft (PR by alexbegt)
Pam's HarvestCraft 1.12.2h.jar:
MOD NOT LOADING FIXED
HarvestCraft 1.12.2h
-----------------
NOTE: Automation for Traps, Market, Shipping Bin coming next update
- Fixed: Blocks: Apple fruit block should now drop the correct apple item
- Fixed: Presser: The Apiary can now be automated! Input slot is accessed from top, sides while both Output slots are accessed from the bottom. Tested with hoppers!
- Added: Config: queenbeelastresultequalsQueen [Default: True]: Determines if a queen bee's last result will be another queen bee or a random item (grub, waxcomb, or honey comb)
- Added: Config: enablebeegrubaslistAllmeat [Default: True]: Adds grubitem and cookedgrubitem to the listAllmeatraw and listAllmeatcooked OreDictionary to be used in food recipes
- Added: Item: Cooked Grub (Recipe: toolBakeware, grubitem) You can remove the recipe from the recipe folder in the JAR file if you don't want to allow this
Pam's HarvestCraft 1.12.2j.jar:
HarvestCraft 1.12.2j
-----------------
- Fixed: Everything: Fixed the mod not loading
Pam's HarvestCraft 1.12.2k.jar:
HarvestCraft 1.12.2k
-----------------
- Fixed: Traps: The Ground and Water Traps can now be automated! Input slot is accessed from top, sides while both Output slots are accessed from the bottom. Tested with hoppers!
Pam's HarvestCraft 1.12.2L.jar:
HarvestCraft 1.12.2L
-----------------
NOTICE: I will not be automating the Market or Shipping Bin. The Well is not something that can be automated. All other 'machines' have now been automated.
- Added: Ground Trap: Added raw duck as a result to all three types of bait
- Fixed: Water Trap: Added mussels and sardines to the Water Trap (reported by wamc2017)
- Fixed: Item: Cooked Grub should have the right name (reported by xbony2)
- Fixed: Recipes: Tool recipes should now be less picky about where you put the materials in the crafting grid (PR by josephcsible)
- Fixed: Cake Blocks: getItem fixed (PR by josephcsible)
- Fixed: Cake Blocks: Now have hardness of 0.5 to reduce instant breaking of wanted cakes
- Removed: Saturation text ('snack', 'light meal', etc) since all foods restore the same saturation level now
Pam's HarvestCraft 1.12.2m.jar:
HarvestCraft 1.12.2m
-----------------
Note: You will need to regen your Config file in order to get any changes to the Config file
- Fixed: Crops: AGE is now CROPS_AGE to fix issues with Hunger Overhaul (PR by alexbegt)
- Fixed: Config: All beekeeping config options should now show up properly under Beekeeping label and work correctly
- Added: Item: Raw Tofuduck (makes 5, toolCuttingboard, foodFirmtofu, cropSeaweed, bread, cropSpiceleaf) and Cooked Tofuduck
- Added: Item: Pork Rinds and Cracklins (uses materialPigskin from Pam's Pig Skin, recipes will still show up without mod but cannot be crafted without the mod installed)
- Added: Config: smeltsquidintocookedFish[Default:false]: Enable to have raw calamari smelt into cooked fish instead
- Added: Smelting: Green Heart Fish can now be smelted to cooked fish
- Changed: Recipe: All bait recipes are now 3 string, 1 item = 4 bait to make them more worth while
- Change: Recipe: Raw Tofurkey now uses bread OreDictionary label in recipe, now makes 5
- Removed: Recipe: Cooked Grub (now smelted like all other cooked meats)
Carry On (went from Carry On MC1.12 v1.7 to Carry On MC1.12.2 v1.7.1):
Carry On MC1.12.2 v1.7.1:
Carry On
Release Notes 1.7.1 (for 1.10.2, 1.11.2 and 1.12.2)
“Visible progress”
Bug Fixes:
* Fixed oldest rendering problem with the mod that could cause blocks to render as invisible or a flat color (credits: desht, diesieben07)
* Fixed carry override error with Animania (credits: mankra, PhoenixRiver)
* [1.10] Fixed an issue that could cause worlds to crash permanently (credit: HarumiApe)
Changes:
* [1.12] Carry On now uses Forge-1.12.2-14.23.1.2555 (this means that this version is no longer compatible with versions below 1.12.2)
* [1.12] Carry On now uses latest version of Gamestages
* [1.12] Carry On now uses latest version of FTBUtilities
* You can no longer break blocks or hit entities while carrying (can be configured) (credit: Jomik)
* Animania Wagons and Horse Carts are now blacklisted by default (reset your configs) (credit: Purp)
* Stair blocks now face the player when being placed (credit: stefan7080)
Placebo (went from Placebo-1.12.2-1.1.3.jar to Placebo-1.12.2-1.1.4.jar):
Placebo-1.12.2-1.1.4.jar:
Update in preparation for Plants 2.3.0

