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OLIGOFRENICOS

Big magic, tech and adventure pack for friends, with shaders and Distant Horizons tuned to run.
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OLIGOFRENICOS 1.1.2

File nameOLIGOFRENICOS-1.1.2.zip
Uploader
Mc_rider04Mc_rider04
Uploaded
Nov 3, 2026
Downloads
23
Size
958.5 KB
Mod Loaders
NeoForge
File ID
9414154
Type
R
Release
Supported game versions
  • 26.1.2

What's new

OLIGOFRENICOS 1.1.2

The server has to update at the same time: 1.1.1 clients can't join a 1.1.2 server, and 1.1.2 clients can't join a 1.1.1 one.

Removed

  • Building Gadgets 2, Construction Wands Revived and Effortless Building: no more instant building tools.
  • Unified API: nothing used it, and it crashed the server while it generated chunks.
  • Visuality: its logo crashed the game when you opened "Configure mods".

Added

  • Easy Villagers: pick villagers up (Shift + right click) and keep them in blocks (breeder, farmer, trader).
  • Illager Invasion: new illagers and raid mobs.
  • Villager Names: villagers get names.
  • Just Enough Professions: JEI shows which block gives each villager profession.
  • Let Me Despawn: mobs that picked up items despawn again, so they stop piling up.
  • Dynamic FPS: lower FPS and game volume while the game window is in the background.
  • Cull Leaves: faster rendering in forests.

Updated

  • Collective, Diorama, Ender IO: Evolution, Epic Knights, FramedBlocks, Magic Mirrors, Moonlight, Not Enough Animations, Occultism, Paragliders, Sophisticated Core and Storage, TrashSlot, Vectors and Waystones.

Fixes and settings

  • Mods now load one at a time. Startup takes a little longer, but random crashes at launch are gone.
  • New Better Combat no longer adds random crits, offhand attacks or extra hit sounds on top of Better Combat and Critical Strike.
  • Each particle effect now comes from only one mod.
  • Keys that clashed in game are unbound. Voice chat mute, disable and hide icons are in its V menu; Curios and cosmetic armor are opened from their inventory buttons.
  • Shaders are on by default with the High profile, 128-block shadows and no light shafts, which Iris cuts off behind walls.
  • Distant Horizons uses less CPU on the client. On the server it only renders chunks that were already generated.

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