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An epic RPG modpack designed for a team of players, but with singleplayer and such in mind. Players can choose between becoming an archer, mage, warrior, or bard.

Description

Every day the mobs get stronger, increasing in their damage and health. Skip over this paragraph if you do not want to change the difficulty. To edit the progression rate of mobs, click the three dots on the modpack; then, enable content management; click the three dots again and click "open folder"; double click on config (if it isn't there, try launching the modpack and then checking again). Find "autoleveling", right click on it, and change the numbers for the stats that mobs increase. You can also change rate that mobs level up.

If you think progression is too fast, simply don't utilize the item duplicator. If you think progression is too slow, get a better item duplicator. It's mostly there for annoying items like wither skulls.

To invite players to your world, press esc, click "Invite" on the right side of the screen, and choose as you wish.

Skip this paragraph if you do not want to change the modpack: You may also notice there are a lot of disabled mods. Most of the disabled mods are either too laggy or considered not as fun. However, feel free to enable them if you wish. The exception is headshot respawn, which is disabled because there are two headshot mods. Since the other headshot mod, Headshot Bonus, is less laggy, Headshot Respawn was chosen to be enabled for purposes of most optimization.

This modpack has 4 classes: the warrior, the mage, the archer, and the bard. If the game doesn't offer you a starterkit at the start, run "/sk give [target player]" in the chat.

The warrior (primary mods: EpicFight, Marium's Soulslike Weaponry) is best for new players, as well as super sweaty players. The warrior is overall pretty simple, but allows for a lot of optimization; a well optimized warrior is stronger than any of the other classes. It is recommended to choose the berserker (all-rounder), crusader (very tanky), spellblade (high mobility+inflicts debuffs) or rogue (high damage if concealed) skill paths.

The mage (primary mod: Irons Spells n' Spellbooks) is great for players who want to learn a whole new system. As the most versatile class, the mage can cast spells with uses from mobility to support to combat and even to mining! The wizard or cleric path is most recommended. The mage also has their own skill trees related to magic.

The archer (primary mods: archers, archers expansion, xtra arrows) is the primary damage dealer of the party, possessing immense single-target damage. Landing headshots deals double damage in the default modpack. The ranger path is most recommended, obviously.

The bard (primary mods: domestication innovation, rats, alex's mobs, totemic, bard craft, Irons Spells n' Spellbooks) utilizes pets and summons to deal damage-and then buffs them further with music from Totemic and bard craft! Basically, a puppetmaster or commander. The necromancer (for summons) or the ranger (for pets) are most recommended. The ranger has a specific path for pets. This class is the most laggy due to its reliance on many entities.

The final boss of the modpack is The NightWarden, a mysterious being found in the end, who becomes immune to damage types, so having many damage types is very important - perfect for a party of different classes!

If you need more midgame challenge, go look for the ice arena or the sky arena from Demi's Sky Arena (added in recent versions).

Thank you very much to the creators of these mods, especially to GameTechBC, who inspired the creation of this modpack.

Have fun!