File Details
Necohydra-3.3.0.zip
- R
- Mar 3, 2025
- 47.01 MB
- 75
- 1.20.1
- Forge
File Name
Necohydra-3.3.0.zip
Supported Versions
- 1.20.1
Changelog
[v3.3.0] - 3/1/25
Gameplay
- Added a weapon mastery system with FTB Quests. This adds 498 quests!
- Added the mod MineColonies. Build your own town, and reclaim Panjeria by rebuilding it from the ground up!
- (EXPERIMENTAL. Please report any bugs / inconsistencies you may find on Necohydra's Github issues page!)
- Added the mod WATERFrAMES. This allows for videos to be played in game!
- Added The Fletching Table Mod. Arrows can now be given potion effects in mass quantities.
- When holding an empty bottle, right clicking now consumes 20 essence (experience) points to fill it up! While you lose a few extra points compared to simply finding one naturally, this is useful for crafting recipes and quests that require essence.
- Added guns with ewewukek's Musket Mod, which are compatible with Mine and Slash and can be used by mobs!
- Added the mod Simply More, which adds 10 more weapons.
- Added the mod Stick n' Stone, giving all Simply Swords / More weapons wooden and stone variants.
- All of the weapons above have been properly integrated into Mine and Slash, and can now also be found as natural loot!
- Added extra bows with the mod Iron Bows, and gave them smoother animations.
- Enabled the "Enhanced Ladders" feature on Quark: right clicking a ladder with another one will place it, allowing you to drop ladders downwards.
- When the player's soul lingers (when the player needs to be revived from the Hardcore Survival mod), there is now a button that allows them to call for help.
- Added the mod Dropped Buffs. Small chunks of health, absorption, haste, or speed now have a small chance to drop when entities are slain.
- Added extra bows and crossbows with the mod Iron Bows.
- Added the datapack True Ending to make fighting the Ender Dragon more intense.
- Increased the maximum amount of saveable Mine and Slash characters from 7 to 8.
- Reimplemented several YUNG's Better... mods, similar to past Necohydra versions. (Performance issues are now fixed!!)
Visual Improvements
- Updated the icon of the modpack.
- Improved visuals on the main menu of the game.
- Fixed all HUD to display properly on a basic 1080p display at 2x scaling.
- For all impacted screens, forced GUI scales have been removed.
- Added a built in LUT map to give the modpack a more medieval theme! Fabulous mode must be enabled in the game's graphics settings for this to work.
- Made Loot Beams compatible with Mine and Slash. (No more missing out on rarer items!)
- Removed the mod Clear Despawn, as Interactic makes its added visuals not display.
- A brief red flash now shows when the player takes damage.
- Entity healthbars now only display when the entity is not at full health. (This behavior can be reverted in Mine and Slash's config -> Neat.)
- Due to this, Shulkers, Villagers, Guard Villagers, and Wandering Traders / Bakers now have visible healthbars.
- Disabled Traveler's Titles in Mine and Slash dungeons.
- Fixed language file errors regarding the Tips mod.
- Added support for sending and receiving images in chat! There is now a button in chat to auto input the required command to do so.
- Hid buttons from Inventory Profiles Next in the player's inventory.
- Most instances of the word "world" have been replaced with "domain" for consistency regarding v3.2.0's language file changes.
- On top of this, several language files have been changed to increase consistency between mods.
- Vanilla experience has been renamed to "essence." (Don't worry, it still functions the same!)
- Blacklisted various entities from appearing within Jade.
- Fixed Loot Journal's HUD being too high up.
- Made it more obvious that screenshots are copied to the clipboard in screenshot text.
- Villagers, Guard Villagers, Wandering Traders / Bakers, Trader Goblins, and Citizens now have healthbars that look similar to one of a player.
- This also includes their zombified variants.
- Players now have special visual effects on death.
- Mining blocks now have different visuals.
- Disabled Quark's "usage ticker" feature.
- Added an arachnophobia resource pack.
- Updated the amount of rows that JEI displays.
- Textures and item names in Lightman's Currency and related mods have been updated to be more medieval.
- Changed how the player's coin balance from Lightman's Currency appears ( ex: 2n5d8e3g7i4c -> $2,583.74 )
- When events are occurring in our official Minecraft server, the title screen will now update to match!
- Reimplemented the custom mouse cursor from previous versions of the modpack. (Now bug-free!)
- Added the mod Particle Rain.
- Some chestplates now have visible gloves to add more depth to them.
- It is now easier to see when using any shield or crossbow variant with the First Person Model mod.
- Updated death waypoints to fit the theme of the modpack better.
- Changed the textures for gold armor.
- Added the mod Camera Overhaul. Dodging and flying feels extra satisfying now!
- Added the mod Soul Fire'd.
- Soul fire in first person does not visually appear lower like regular fire due to limitations!
- Additional weapons now display on your side properly when unequipped.
- All skin customization settings can now quickly be changed from a keybind, which can also be accessed by holding [E] and selecting "Customization."
- Quick buttons have been added in this menu for the EMF, Ears, and 3D Skin Layers mods.
- To match the citizens of Minecolonies, you can now change your gender on this screen as well.
- Disabled Amendments's ability for tipped arrows to appear on crossbows for consistency, as it doesn't support modded crossbows.
- Changed the positioning of the icons in Simple Voice Chat to be above the local player's icon in the bottom left corner.
- Added support for additional plants in the modpack's built in shaders.
- Renamed the default crafting table for consistency.
- Hid unneeded FTB buttons from the inventory.
- Disabled Appleskin's hunger exhaustion underlay, as it causes confusion when the player has saturation.
- Added the mod Runelic, which adds an extra usable font and banner patterns.
- All (non Mine and Slash) soul related items have been changed to be magenta for lore.
- Due to this, Illager Invasion's magic fire is now green.
- Added back buttons on Mine and Slash's GUI screens.
- Updated the end poem for lore consistency.
- The heartbeat effect that appears when the player has low health has been modified.
- Hid unneeded FTB buttons from the inventory.
- Fixed the description for the Lightweight enchantment.
- Removed the mod First Person Model, due to mod incompatibilities. </3
- Modified the visuals of Mine Menu.
- Players can now change the icon of newly created Domains.
- Domains will now have the option for randomly generated names on creation. There are 42,403,600 possible combinations!
- Loot beams no longer only appear on items that are on the ground (this was done with items floating in water in mind).
- Music no longer plays when the player's soul fades away.
- Create's Contraption speed HUD is now properly visible.
- Added the mod Wakes. Water now has improved visual effects, with waves and splashes!
- Disabled Quark's attribute tooltips, as they are misleading regarding Mine and Slash stats.
- Renamed the "Minecraft with Workbench" item to "Minecart with Crafting Table."
- Jewels have been renamed to Emblems, to prevent confusion with Gems.
- Added the mod "Highlight." Selection outlines of blocks are now more consistent!
Multiplayer
- Renamed the default server to Panjeria, and updated its IP.
- Added the mod e4mc. Players can now easily play multiplayer with other players without the need of hosting a server!
- Added an easier method toggleable PVP per player (off by default). This can be accessed by holding [E] and selecting "PVP Settings."
Performance
- Added a warning that displays if less than 8192 MB of RAM is allocated to the modpack.
- Improved performance regarding pathfinding.
- Better Stats and related dependencies have been removed, as it caused issues when connecting to servers.
- Removed the mod Global Gamerules, and put its equivalent data in a datapack to save storage.
- Blacklisted several phrases from being printed in the game's logs in order to prevent excessive disk space usage.
- Added the mod Structure Essentials.
- Fixed several issues regarding shader crashes by updating Iris & Oculus Flywheel Compat.
Balancing
- The level of mobs is now synced to nearby players once again, rather than the distance to spawn.
- Movement related ablities of ParCool are no longer usable in Mine and Slash dungeons (Breakfalling and Flipping is still possible!) (While it isn't from Parcool, dodge rolling is still possible as well.)
- Players now drop 10% of the coins in their wallet on death.
- Players now lose 10% of their essence (experience) on death. Players also now spawn in with 5 starting levels.
- (Finally) disabled pickaxe zombies.
- Disabled the ability for mobs to use Fishing Rods on players.
- The range of all skeleton variants have been decreased.
- Mobs can no longer detect players through walls as well.
- Mobs with the blindness effect now have their pathfinding range reduced by 75%.
- Bosses now regain health if a player dies nearby.
- Anti Mob Farm now affects all dropped loot, instead of Mine and Slash loot only.
- Removed Skelewag Skulls.
- Witches can no longer throw potions of weakness. They also throw normal potions of harming I, instead of harming II.
- Disabled the ability for Witches to drink potions of instant health.
- Increased the chance for Tumbleweeds to spawn.
- Increased the cooldown for Warp Stones and Scrolls from 32 ticks to 50 ticks.
- Villagers, Wandering Traders / Bakers, and Citizens now have a 50% damage reduction.
- Zombie Villagers, Guard Villagers, and Mercenaries now have a 10% damage reduction.
- Guard villagers will no longer attack wandering bakers.
- Guard villagers now spawn with an increased variety of gear.
- Doubled the amount of rewards given from Bountiful, and decreased the cost of bounties by 15%.
- Abilities of ParCool are no longer usable in Mine and Slash dungeons.
- Fire no longer spreads, but still ticks.
- Coins have been added to the cost of Mine and Slash recipes.
- Players now gain 12% more Mine and Slash player level experience.
- The player now only gets less Mine and Slash player experience when defeating a mob that is 3 levels above / below them, rather than any difference in level.
- When dying, the player will now lose half less Mine and Slash player experience compared to before.
- The drop rate of gear when killing mobs has been increased by 20%.
- Upon soul loss, the player will now receive 80% less experience debt compared to before.
- The Quickdraw spell no longer grants the player a stack of arrows.
- Increased the default max health from 80 to 400.
- Increased the default max mana and dexterity from 50 to 80.
- Players now start off with 80 magic shield.
- Players now start off with a flat dodge rating of 2.
- Armor points now give you some Mine and Slash armor.
- Natural health regeneration has reduced heavily. To mirror the style of other games, magic shield will now be the player's main form of regenerating health.
- Each point of strength now gives +20 health, instead of +5.
- Each point of strength now gives +0.5 additional health regeneration per second, instead of +0.25.
- Each point of intelligence now gives +2% magic shield, instead of +0.5%.
- Magic shield now scales with your player level.
- Severely increased the chance for Mine and Slash gems, runes, and currency related items to drop.
- The level requirement of loot can now vary by two levels, instead of one.
- Doubled the time downed players have for their souls to be recovered.
- Every Ender Dragon kill will now drop an egg. (Added with servers in mind!)
- Slightly increased the chance for Launching Creepers to spawn.
- Reduced the explosion power of creepers by 0.5.
Bug Fixes & Consistency
- Some removed enchantments have been reimplemented, and are now functional.
- The Backstabbing enchantment has been removed.
- Thrown tridents now deal damage.
- Equipping charms in your offhand no longer crashes the game.
- Fixed a Mine and Slash bug where mmorpg:invisible_item items and Omens could be picked up.
- Removed the sonorous staff from Deeper Darker.
- Blacklisted additional items and entities from Carry On.
- Updated keybinds that should not be changed on the keybinds list to display as [UNUSED].
- Macaw's wall lanterns have been removed, as Amendments has the same functionality but with the same lanterns.
- Blacklisted the Dragon Egg from the Trash Slot mod.
- Removed all copper buttons from Infinity Buttons, as Friends and Foes has equivalent, more functional counterparts.
- Removed iron and gold buttons from Quark, as Infinity Buttons has equivalent, more functional counterparts.
- Removed all items relating to forge energy (FE), as no mods in Necohydra implement it. (Not to be confused with Createβs kinetic energy.)
- Re-added Create: Food's sweet berry cake recipe.
- Removed the coin mint from Lightman's Currency.
- More mobs can now play instruments from the MIMI mod.
- A few example Vanilla Minecraft songs are now pre packaged as midi files for MIMI!
- Added the mod Better Mob Combat.
- Made all glass blocks / panes breakable from shooting arrows and fall damage, rather than only vanilla blocks. All regular ice and grass can now be broken from fall damage as well.
- (Unfortunately, this behavior is not supported by guns.)
- Removed the mod Claim Shop for Lightman's Currency, as its functionality was broken.
- Repositioned the player's paper doll to the bottom right corner of the screen (in honor of earlier Necohydra versions!)
- Removed Better Tridents, as some of its features conflicted with Progressive Bosses.
- Fixed several inconsistent food eating animations.
- Disabled Quark's "Elytra Indicator," as it would cause all GUI to move to be shifted to the left.
- Removed Brown Bears from Naturalist as Alex's Mobs has more functional, and highly similar Brown Bears. (Related crafting recipes that used bear fur from Naturalist now use bear fur from Alex's Mobs.)
- Changed the "Player Reporting" button to say "Player List" instead.
- Disabled Quark's Greener Grass feature.
- Disabled the "Pole Climbing" feature of ParCool, as players can inconsistently climb the corners of connected fences. Rope items have replaced this feature.
- Only villagers, zombie villagers, and citizens can equip MIMI instruments. (This is not enabled on Wandering Traders, as the way this feature is implemented is buggy on them.) (This is not enabled on Wandering Bakers, as they always are visually holding a barrel.)
- Disabled Quark's beacon redirection, as CERBON's Better Beacons adds similar functionality.
- You can now mine blocks with weapons by default. You can press [F4] to toggle this!
- Updated a handful of mods. β
Accessibility
- Added controller functionality via Steam's Big Picture mode! There is now a button that shows how to set this up next to the "Keyboard Settings" button in the game's settings.
- Readded vanilla Minecraftβs accessibility onboarding screen.
Introduced Bugs
- The positioning of curios elements with InventoryHUD+ is no longer possible in-game. For an unknown reason, it no longer detects the Curios mod.
- Soul vulture textures are buggy, due to the "soul_vulture_glow" texture. I have been unable to get any soul vulture textures to work properly.
Finally, the credits of the game have also been modified to give credit to all active Panjerians prior to v3.3.0, and to all mod and resource pack creators! Thank you all so much for your continuous support! :green_heart:
Note: All language file related changes are in English - US (en_us) only.
β ETF, EMF, Leawind, Dynamic FPS, Cherished Worlds, ImmediatelyFast, World Play Time, Skin Layers 3D, Sound Physics Remastered, Aquaculture, Amendments, Enhanced Celestials, Guard Villagers, Chat Heads, Etched, Item Borders, ModernFix, First-person Model, Entity Culling, Bad Wither No Cookie, Sophisticated Core, Sophisticated Storage, Sophisticated Backpacks, Curios API