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Natsukashii

Go back to the past, where nostalgia didn’t exist—experience modded Minecraft again, as if for the first time.

File Details

Natsukashii-b0.1.13.zip

  • B
  • Oct 6, 2025
  • 40.24 MB
  • 28
  • 1.12.2
  • Forge

File Name

Natsukashii-b0.1.13.zip

Supported Versions

  • 1.12.2

🟡b0.1.13

⛓️‍💥🚀Always reinstall to a new instance, DON'T TRUST to modpacks updaters!🚀⛓️‍💥

Dev Notes:

Enter the modpack root folder and delete the ‘relauncher’ and ‘library’ folders. Then enter ‘/config’ and delete ‘cleanroom_relauncher.cfg’ to avoid unnecessary errors.

New mods adedd:

  • ✅ Cleanroom Relauncher (Official)

  • ✅ Roughly Enough IDs

  • ✅ FTB Backups

  • ✅ EnchantingPlusPlus

  • ✅ GraveStone Mod

  • ✅ Sound Device Options

  • ✅ Yet Another Recipe Conflict Fixer (Just in case I forget something with CraftTweaker)

Changes:

  • 🔨 Now, if you shoot with an arrow to some blocks it will break

  • 🔨 Tweak to "/advanced_solar_panels_MTRecipes.cfg"

  • 🔨 Fix BetterNether and Bibliocraft item names (broken)

  • 🔨 Descriptions were added to some enchantments that did not have them (vampirism, spectrite, extrautils2, evilcraft, cqrepoured, bibliocraft)

  • 🔨 The main menu was changed and the Wabbanode Hosting button was added.

  • 🔨 Sandwiches (culinary constructions) can now only be used 3 times in other sandwiches instead of 99. (Sorry, but more than five consecutive sandwiches lag too much)

  • 🔨 The deadly, enchantment and spawner Apotheosis's modules are now dissabled (It took me a while to do this, sorry if I broke something.)

  • 🔨 And again, a new "/defaultoptions"

  • 🔨 The Main Menu is a bit better structured (I think).

  • 🔨 I change the nasty dirt background to a cuter one

  • 🔨 Wabbanode "Rent a server" button

  • 🔨 Buttons that take you to the Change-Log or the Github Repository

  • 🔨 Some other changes that I can't remember. (too much aderal i guess)

  • 🔨 And removed some junk/unused files

  • 🔨 JEI are now a bit less bloatted with facades, covers and forge microblocks.

Mods Updates:

  • ⏫ Zen Utils, from 1.25.8 to 1.25.8

  • ⏫ ModularUI, form 2.5.0-rc5 to 2.5.1

  • ⏫ Gnetum, from 1.2.6 to 1.3.1

  • ⏫ MTE Patches, from 1.5.8 to 1.6.0

Removed:

  • ❌ Cleanroom Relauncher Unofficial (I'ts remplazed with the official one, is more simplier for users)

  • ❌ Blockcraftery + Mystica Lib (Using certain blocks may cause a crash-loop in your world losing it in the process. I will look for a replacement.)

  • ❌ Fluxloading (Increase the loading time when entering a world/server (if you like it, you can add it, it doesn't break anything)

  • ❌ Ore Excavation + Ore Excavation Integration (Doesn't fit in with the modpack theme)

  • ❌ Corail Tombstone (a bit bloated)

  • ❌ Performance Monitoring Enhancer

  • ❌ Beautified Chat (there is nothing beautified about it)

Copilot Summary:

Added new mods (Cleanroom Relauncher Official, Roughly Enough IDs, FTB Backups, EnchantingPlusPlus, GraveStone Mod, Sound Device Options, YARCF) and removed several others (Cleanroom Relauncher Unofficial, Blockcraftery, Mystica Lib, Fluxloading, Ore Excavation, Corail Tombstone, Performance Monitoring Enhancer, Beautified Chat). Updated configs, resource files, and CraftTweaker scripts, improved main menu, fixed item names, added enchantment descriptions, and made various tweaks to recipes and JEI item blacklist. Updated several mods to newer versions and removed unused or problematic files.


🟡b0.1.12

New mod added:

  • Classic Sword Blocking

  • Baubles

  • Baubley Elytra

  • Snow! Real Magic!

Changes:

  • Tweaked some Vampirism lang keys (EU and ES only)

  • Toolbelt slot removed, now used with the baubles mod

  • Tinker's oredictionary preference changed

  • Sleep Percentage now to 1% (only one player is requiered to sleep in multiplayer)

  • Now Gregtech machines will not explode when in contact with fire and/or rain.

  • Fixed Battletower's Golem don't cleaning his attack target

  • Dark Gems (evilcraft) now can be crushed in a macerator

  • Endercrop, second pearl chance are now to 20%

  • The maximum amount of food a single sandwich (Culinary Construct) can give you has been raised to 99, as well as the number of times a sandwich can be used in another sandwich.

  • Hammocks can be used now to sleep at night

  • The snow layer now has gravity

  • Animania animals now can be starve to death when not fed and/or watered, and male animals can have now multiple mates

  • And other less important changes

Mods Update:

  • FermiumMixins, from 1.0.6 to 1.0.9

  • Armored Arms, from 1.2.5 to 1.3.2

  • e4mc Retro, from 1.0.2 to 1.0.3

  • Extreme Sound Muffler: Legacy, from 1.0.4 to 1.0.5

  • MixinBooter, from 10.6 to 10.7

  • MTE Patches, from 1.5.7 to 1.5.8

  • Had Enough Items, from 4.29.7 to 4.29.8

Removed:

  • BaubleEX (too buggy)

  • AI Reducer (doesn't do anything)

  • Bad Wither Cookie Reloaded (I think playing separately on a multiplayer server with some friends is better without the mod)

  • Better Horse Movement (not compatible with Animania horses)

Copilot Summary:

Added changelog entries for version b0.1.12, including new mods (Classic Sword Blocking, Baubles, Baubley Elytra, Snow! Real Magic!), various gameplay tweaks, mod updates, and removed mods due to compatibility or redundancy.


🟡b0.1.11

Changes:

  • Added more items in the Farming for Blockhead's market

  • Added a bunch of names for the "Trader" from Farming for Blockhead

  • All Minecraft, Rustic, Bewitchment, IC2, and Fossils and Archaeology seeds now have the "listAllseed", "itemDryableSeed", and "additiveScaffold" oredict-entry added.

  • Added the Vampirism Guide to the "backpack_opener.zs"

  • Tweaked the anmania milk script and some other minor changes

  • A "better" resource unification

  • defaultoptions\keybindings.txt added

Removed:

  • Tinker I/O

Copilot Summary:

Removed Tinker I/O mod and its config. Added new Farming for Blockheads market items and trader names, improved resource unification, and updated various configs and scripts for mod compatibility and naming consistency. Also added default keybindings and made minor tweaks to Animania and other scripts.


🟡b0.1.10

New mods added:

  • MenuMobs

Changes:

  • Dissabled "fastScriptLoading" from Zen Utils, increases loading time.

  • All resources unified in this priority: thermalfoundation, ic2, projectred-exploration gregtechmod, others...

  • Added the oredict entries from the vanilla milk to the Animania milk versions

Copilot Summary:

Reordered and updated entries for Tinkers' Construct patterns, casts, and clay casts, as well as Botania blocks and items, in items.csv. This improves consistency and accuracy of item listings, and corrects some item names and orderings. Also updated Applied Energistics 2 config digests and last check, and made minor config and script changes.


🟡b0.1.9

Changes:

  • Disabled "Soul Bound" enchant from CoFH Core

  • Now the "Sandwich Station" accepts bread from other mods.

  • IC2 secret recipes are now shown in the JEI.

  • Portal Gun's fancy render disabled (broken)

  • Removed ExtraCell's in-game wiki

  • Hat stands are now craftable.

  • The uses of the IC2 ‘Iron Furnace’ have been replaced by those of the ‘More Furnace.’

  • Removed some junk files

Removed:

  • Zetta Industries (When I finish with ic2/gregtechexp it will be replaced with NuclearCraft)

  • JEI Integration

Copilot Summarty:

Removed JEI Integration and Zetta Industries mods and their config files. Updated various configs and scripts to reflect mod removals and other changes, such as enabling IC2 secret recipes in JEI, disabling Portal Gun's fancy render, and making hat stands craftable. Also cleaned up item lists and fixed bread compatibility for Sandwich Station.


🟡b0.1.8

Changes:

  • (quark.zs) Removed code line 41º = mods.jei.JEI.hide(quark:biotite);

Update:

  • Backpack Opener

  • Fuge

  • Oceanic Expanse

Copilot Summary:

Updated Backpack Opener, Fugue, and Oceanic Expanse mods to new versions. Modified Applied Energistics 2 item mappings, including renaming and reordering Tinkers' Construct patterns and casts, and removed several Botania and Extra Utilities 2 items. Also removed a JEI hide command for Biotite in quark.zs and made various config adjustments for multiple mods.


🟡b0.1.7

Changes:

  • Now "Wither Ash" can be crafted with "Wither Dust" and vice versa

  • Now "Wither Skeletons" will not drop "Wither Ash" and "Wither Bone (nether ex)"

  • Ressistance potions now they will be made with "Nether Quartz"

  • Extra Utils 2's "Ender lily" removed

  • Now Extra Utils 2's creative blocks can be harvested and used in survival

  • "Petrotheum" and "Pyrotheum" can't be used now for smelting and breaking down ores

  • "Abyssal Tin Ore" and "Abyssal Copper Ore" are now dissabled from "Abyssal Wasteland"

Copilot Summary:

Bumped modpack version to b0.1.7. Disabled Abyssal Tin and Copper Ore generation in Abyssal Wasteland. Wither Skeletons no longer drop Wither Ash; added crafting and reverse crafting between Wither Ash and Wither Dust. Resistance potions now require Nether Quartz. Removed Extra Utils 2's Ender Lily and enabled harvesting/configuring of creative blocks. Disabled Petrotheum and Pyrotheum for ore processing. Disabled Biotite in Quark and forced Quartz for Resistance. Updated loot table for NetherEx Wither Skeletons. Various config and changelog updates.


🟡b0.1.6

Changes:

  • Changed the name of the Thermal Foundation's "iridium nugget" to "iridium shard"

  • Changed the texture of the Thermal Foundation's "iridium nugget" to the IC's "iridium shard"

  • Changed the texture of the Thermal Foundation's "iridium ingot" to the Advanced Solar Panel's "iridium shard"

  • Battle Towers world gen tweaked

  • Created and added "world-gen.json" for JER

  • Added descriptions to enchantments in the Vampirism, Openblocks, and Fossils and Archeology mods.

Copilot Summary:

Reordered and added new pattern, cast, and clay cast entries for Tinkers' Construct items in items.csv. Updated Applied Energistics 2 facade entries, including new block types and reordering of some items. Removed Botania item entries from the end of the file for better organization.


🟡b0.1.5.1

Changes:

  • The gamerule "openblocks:spawn_graves" has been added to false by default.

Copilot Summary:

Set 'openblocks:spawn_graves' gamerule to false by default. Updated version references in modpack.cfg and packVer.json.


🟡b0.1.5

New mods added:

  • JourneyMap

  • Vampirism + Vampirism Integrations

  • Corail Tombstone

  • InstantUnify

  • Default Options

Changes:

  • Battle Towers gen rate decreased

  • Some Gregtech recipe tweaks dissabled

  • Dissable book spawning wen joining a world for the first time

  • Some chest loot tables adjustments

Copilot Summary:

Added JourneyMap, Vampirism (+ Integrations), Corail Tombstone, InstantUnify, and Default Options mods. Updated multiple config files and loot tables, decreased Battle Towers generation rate, disabled some Gregtech recipe tweaks, and prevented book spawning on first world join. Applied various item and facade changes, including additions for new mod content and loot adjustments.


🟡b0.1.4

Changes:

  • Fix a cleanroom crash

🟡b0.1.3

Changes:

  • the url of the modpack on curseforge updated

🟡b0.1.2

New mods added:

  • CraftPresence

Changes:

  • Added a custom Discord RPC

🟡b0.1.1

Changes:

  • Fixed main menu from the CustomMainMenu Script

🟡b0.1.0

New mods added:

  • BattleTowers + BTFixes
  • Bibliocraft
  • Comforts
  • Farming For Blockheads
  • Hat Stand
  • Malisis Doors + Malisis Core
  • Portal Gun
  • Rustic + Rustic Witchcraft + Rustic BP Woods
  • SecretRooms
  • Totemic
  • Wolf Armor and Storage Legacy
  • Zetta Industries
  • Animania + Animania Extra + Animania Farm

Removed:

  • RLTweaker2

Updated:

  • Armored Arms
  • BaublesEX
  • Mo' Creatures
  • Ender's Modpack Tweaks
  • Forgelin Continuos
  • HadEnoughItems
  • Magiculture Integrations
  • MTE Patches

Changes:

  • Spanish Moss texture changed to the one from Enchanted: Witchcraft
  • Removed some junk files

🔴a0.9.7

Changes:

  • AbyssalCraft: Adjusted Blacksmith LootTables to improve reward distribution.
  • IC2: Adjusted all LootTables in general.

🔴a0.9.6

New mods added:

  • Added ZenUtils.
  • Added ZenRecipeReloading.

Changes:

  • Astral Sorcery: Adjusted recipes for Luminous Marble and Sooty Marble.
  • Quark: Added missing import to the script.
  • Ender's Modpack Tweaks: Changes in the Morph mod and Dragon Egg.
  • Chisel: Removed native marble to avoid redundancies.

Others:

  • Removed GlobalGameRules.

🔴a0.9.5

New mods added:

  • Custom Main Menu

Changes:

  • A propper custom main menu
  • Better shader support
  • Merged the "Low on Fire" resourcepack directly into resource loader

🔴a0.9.4

New mods added:

  • Backpack Opener

Changes:

  • Backpack opener: new scripts to open containers (Backpacks, Satchels, Pouch...) in the inventory
  • Aquaculture: New uncrafting recipe for the bounty, and recipe for the neptunium ingot

🔴a0.9.3

Updated:

  • Backpack opener

🔴a0.9.2

Changes:

  • Removed Astral Sorcery marble gen
  • Fixed the minecraft vanilla bedrock layer
  • Gen rate of Fossils and Archeology permafrost generation decreased
  • Removed Quark cave roots
  • Removed Chisel marble, limestone and basalt gen rate
  • Decreased gen rate of the slime islands

🔴a0.9.1

Natsukashii PLATES! v2

  • Retextured Thermal Plates

🔴a0.9.0

Natsukashii PLATES!

  • Retextured Bewitchment cold iron plates
  • Retextured Tinkers' Evolution plates

🔴a0.8.6

Changes:

  • Improvement in aquaculture.zs and config file changes
  • Some mods update

🔴a0.8.5

Changes:

  • Improved texture of Spanish moss from Witchery to Bewitchment
  • Astral Sorcery Aquamarine ore changed

🔴a0.8.4

New mods added:

  • Robotic Parts (Cyberware)
  • Armored Arms

Changes:

  • Spanish moss texture from Witchery ported to Bewitchment