Naruto Destination Showcase

A modpack for the Naruto Destination showcase server
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Naruto Destination Showcase-2.1.0.zip

File nameNaruto Destination Showcase-2.1.0.zip
Uploader
YatzufusaYatzufusa
Uploaded
Oct 16, 2026
Downloads
22
Size
20.0 KB
Mod Loaders
NeoForge
File ID
9209772
Type
R
Release
Supported game versions
  • 26.2

What's new

Patch Notes 2.1.0

Changes & Updates

NPC Rework

  • Shinobi squads: 87 new kits from Genin to Anbu and missing-nin, each village with its own clans and bloodlines. They unlock one technique every ten levels
  • Kage: 28 kits for hopefully more thematic fights (and no Kirin on every second kage anymore lol)
  • Clan heads: all 19 rebuilt with their clan's whole branch including modes
  • Bosses: thematic rework similar to Kage
  • Tailed beasts: raid beasts charge their Bijū Dama for 15 seconds
  • Rank Bonus: NPCs lost their hidden rank bonus (up to x1.9 damage and 25% resistance). A shinobi now is as strong as a player of its level (sry that was from early development)
  • Movement: shinobi from Chunin up got fixed and improved chakra control usage
  • Tactics: NPCs use a technique the moment it fits (a zone when you step in or as last resort when hurt) instead of waiting for its turn
  • General: NPCs need line of sight to attack you and can break out of genjutsu. All mobs now walk around jutsu walls
  • Fleeing: shinobi running away blink every 10s at most (was 3), so you can catch them
  • Seven Swordsmen: all seven are rare Bingo Book targets at level 600. Each uses his blade's ability and drops the blade at 20% dropchance
  • Unidentified DNA dropchance: Anbu 15%, Sannin 25% Combat & Balance
  • Storm Demon pulses deal a tenth of the cast each (was full damage every half second)
  • Shadow Kunai lands every kunai that arrives (was one of seven)
  • Kagutsuchi Flame Control burn scales with stats instead of a flat 60
  • Twin Snakes Mutual Death seals half of both fighters' max health
  • Adamantine Sealing Chains hold five minutes at most
  • Adamantine Sealing Chains and Eight Trigrams Sealing Style can seal a whole beast
  • A freshly sealed beast share can be handed to another player for 60s (was 10)
  • Beast chakra you seal past your limit floats on you for 60s: pass it to a player or a Gedo Mazo, or it fades
  • Greater Sealing Scroll: catches that chakra before it fades, up to 15% of one beast. Drops on death and leaks 5% a day
  • Perfect Sage costs 3 sen a second, imperfect 5
  • Curse Mark: 5 own sen nodes that add to Natural Energy. Every sen node says how much sen it adds
  • Lightning gets its rain boost inside Hiding in Mist
  • Kirin gathers storm clouds for 2.5s before it strikes
  • C2 dragon is faster now
  • Fire Wall contact deals a sixth and Jugo Chain pulls a sixteenth of the cast (was full damage each time)
  • Burns left by fire jutsus, infused tools and blades, the Lava Cloak and beast fire deal a tenth of the hit that lit them (was a flat 1 a second)
  • Bone Wall, Energy Construction, Lava Congealing and Great Fireball ground fire scale with stats instead of flat damage
  • Crimson Bind no longer uses up the blood pressure, so Exploding Blood Touch can follow it
  • Gamabunta, Manda, Aoda, Katsuyu and Gamakichi stay 5 minutes (was about 1)
  • Chakra Infusion is now a 5 JP node per nature in the Nindo Tree so everyone learns it exists. Tools and blades are only infused with a nature you bought
  • The seven swordsmen blades are soulbound to the first player who holds them
  • The void now kills you in about ten seconds no matter your HP
  • Sneaking slowly recharges stamina (2% a second)
  • The level curve is now a little softer past level 100 to alleviate a shinobi XP gain nerf Villages & Quests
  • Everyone gets a Village Tracker that points to the nearest village of their affiliation
  • Leader votes close early once everyone voted or the result is decided
  • Allied territories can't be conquered anymore
  • Village page names the seat holder and the Shadow Kage
  • Quest Board: 90 new repeatable XP quests from D to S rank
  • Quest Board: Take all button, gather quests show your count, fight targets spawn after you leave
  • Quest Board block texture improved
  • Quest Board and Village Archive sparkle and explain themselves until you have used one
  • Quests no longer ask for a type like "raider" or "striker". They name the village and rank on the nametag and accept higher ranked kills
  • Medical Sensei and Summoning Sensei lessons are one quest each and hand you a Jutsu Scroll with the technique to practise
  • Akatsuki Leader can invite: /nd akatsuki invite <player>
  • Killing a village's shinobi costs reputation by rank now: 40 for a Genin up to 500 for a Kage
  • Villages run by NPCs refuse an alliance for 10 ingame days after you conquered one of their territories Other
  • HUD redesigned as a scroll, its icons move while you charge and the heart pumps while you regenerate
  • HUD, Ninja Info Card, wiki and ability card: dark mode and seven scroll colours to pick from in the HUD menu. The HUD can drop its scroll entirely
  • Black Zetsu covers half your screen in goo while it holds you
  • Ryo Pouch: picks up ryo by itself, up to a stack of Emerald Ryo. You keep the pouch on death, not the ryo
  • Akatsuki hat is now a 3D straw hat with cloth strips and a red cord with gold beads
  • JourneyMap integration for territories and affiliations
  • Ryo crafting recipes added
  • /nd wiki <page> (or /wiki) opens a wiki page
  • Wiki: clan pages and community notes from the web wiki, and how to join the Akatsuki
  • Ninja Info Card: the Extras button is now a Wiki button
  • Hover a cut off text on any screen to read it in full
  • Nindo Tree nodes that can't be bought say where to get them Server & Admin
  • Four new config keys (off by default): starting clan only passives, private capture announcements, free beast and contract switching on a cooldown, bonus XP for higher level shinobi
  • With starting clan only passives, a character whose first clan was retired uses the first clan that still exists
  • Per beast raid tuning, rogue_min_level, anbu and sannin loot rows, NPC genjutsu break out settings
  • NPC Editor: unlockLv and mastery columns, slot conditions, "trades with everyone", walk through and invisible bodies
  • Dialogue: {player} placeholder and a "has seen this dialogue" gate
  • Admin commands work on offline players by name or UUID
  • /nd seal release lifts timed lockouts, /nd stat reset needs no reset point, /nd reload no longer freezes the server
  • /nd tailedbeast primary <beast> set holds the slot whatever the player's share until clear
  • npc_ai.json has open_doors, /nd npc why shows what an NPC is standing on
  • npc_rewards.json no longer has rank_xp_premium (old files still load), the default xp.kills_per_level ends at 18. An edited table keeps its values
  • Edited presets keep their old kit until /nd npc presets reinstall
  • New config keys: kill_cost_by_rank and bounty_share in reputation.json, conquest_grudge_days in diplomacy.json, bingo.swordsman_share in bounty.json, combat.jutsu_burn_share in general.json, akatsuki.recruiter_with_leader in affiliations.json, greater_sealing_scroll in fuinjutsu.json, starting_choices.village_tracker in general.json
  • An affiliation's own file can name the clans and bloodlines its shinobi field (npc_families, npc_nature)
  • Skill tree editor: hide a node's source line or add your own note to it
  • NPC Editor: inert NPCs that nothing can hurt, move or provoke, for quest givers and shops
  • NPC Editor: NPCs can look like 25 vanilla animals, babies included
  • NPC Editor: saving a template from an NPC links that NPC to it
  • New resources section in general.json: max chakra and stamina per stat, chakra, stamina and sen regen and charge, sen per node. The old sen and stats.stamina moved there, edited values included
  • Config notices no longer warn about values that are written at their default

Bug Fixes

  • Fixed Venom effect not lasting its full duration
  • Multi hit sword and taijutsu abilities now land every cut instead of only the strongest
  • The taijutsu fist bonus only applies to punches, no longer to jutsus
  • Getting hit while standing on water or hanging on a wall no longer throws you to the ocean floor
  • No more fall damage after walking off a small height
  • Gunbai reflects every projectile that would hit
  • Tsukuyomi's copies are drawn again and no longer make pets and summons forget their owner
  • Evil Sealing Method no longer seals a burn or a dodge instead of a real mode
  • Summons can't be used past the cap in a sealing scroll
  • Three techniques no longer delete real blocks with terrain damage off
  • Expired elections no longer reopen every second
  • Summon Menu shouldn't make you stuck anymore
  • Quest boards with over 64 quests no longer disconnect players
  • Mining on water is no longer slow
  • NPC Demonic Ice Mirrors, Shadow Bind and Shadow Field respect their cooldowns
  • Chakra scrolls refused at a full pool no longer go on cooldown
  • Purple military pill and Nourishment no longer wipe an Akimichi's saturation bank
  • Curse mark and Jashin unlocks are granted with mob drops or command blocks off
  • Third person camera no longer sits inside the wolf in Four Legs stage 2
  • Aimed techniques no longer hit a dying body
  • Steel Shrapnel no longer spam flinches its target
  • Summons no longer drop a target they are touching, Steam Illusion Clam mist hides its own side
  • Jutsu blocks of waxed copper, infested stone, frosted ice and respawn anchor no longer show missing models
  • Unlock timer no longer draws over its node or off screen
  • Nodes that give an item no longer say "Received: Air"
  • Mode damage boost shows × again
  • Mode upkeep can't be dodged by toggle spamming anymore
  • Black fire, blue fire and ink spare your party, summons and NPC comrades. Blue fire lasts 30s
  • Contract Seal works on a Kage's or Sannin's summon again
  • Fixed Mastery not loweringShield of Sand and Yomotsu Hirasaka costs
  • The five Stamina Pill tiers share one 15s cooldown
  • Eight Gates use canon colours now
  • Rasenshuriken grinds caught players
  • Burn kills count as yours for XP, quests and merit
  • Kabutowari armour bypass now matches its description
  • Byakugou only banks while its upkeep is paid
  • Curse Mandala ends with its eruption when the scroll is dropped or swapped
  • Jashin Ritual Circle works on anything the scythe has damaged
  • Zeromasu lives 100s again
  • Kazekage puppet flight speed fixed
  • Sanshouo saddle key takes the rider inside
  • Beating a kage to join a village no longer costs reputation with it
  • Sparring winners can't spar again at once
  • Dōjutsu eyes show through the Susanoo and can be placed anywhere on the face now
  • Sage Insect, Sage Soup and the Natural Energy nodes say what they do
  • Bingo Book, Jutsu Config, Quest Board, shops and Mode Editor fit the default window
  • Your own projectiles and thrown tools pass through your summons, clones and pets
  • Demonic Ice Mirrors no longer traps the caster's party and summons
  • Shield of Sand and Palm Rotation stop fast projectiles like arrows now
  • Wriggling Snakes summons its whole swarm now, sealing 7% chakra for all of them
  • Katsuyu heals from contract mastery 1
  • Edo Tensei bodies recharge their chakra out of combat
  • Boil Release techniques poison with Venom now, which ignores armour and can kill
  • Ningame shields its owner wherever the turtle walks
  • Fixed curse marks from Orochimaru having no seal. Existing ones get Sasuke's
  • Bounties pay out when the target falls, drowns or burns to death within 5 seconds of your hit
  • Village borders no longer shrink when the first member joins
  • Fleeing shinobi no longer teleport into the ground and suffocate
  • Kage and outpost captains spawned by command have the stats of their level
  • Fixed a jinchuriki holding a whole beast not being able to seal more into a Gedo Mazo
  • World Mystery, Blank Summoning Contract, Bingo Book, kunai, paper bombs and Fist Pads say what they are for
  • Shinobi removed with /kill or by the void loot nothing and count for no quest, merit or reputation
  • Huge entities/modes burn effect visually removed
  • "Press N to start your journey" no longer repeats on respawn
  • Several admin commands now report what actually happened
  • Server logs no longer fill with shinobi and clone deaths
  • Quests that ask for a rank or a Nindo Tree node no longer refuse everyone
  • Shadow Kage no longer shows above the Akatsuki Leader
  • A lowered unlock timer tells you at once when you have already worn the form long enough
  • Fixed the Nindo Tree title not using the mod's font
  • Party quests are no longer shared while parties are turned off in the config
  • Lava Cloak description fixed: it burns whoever you hit
  • Ingame wiki node buttons no longer show up as text
  • Village guards no longer fall out of the world at their posts
  • Jutsu dragons and blasts no longer lag on worlds with lots of jutsu walls
  • Shops with more than 64 offers no longer disconnect you
  • Very fast shinobi no longer get pulled back while running or walking on water
  • Bingo Book pages show the wanted shinobi's own face
  • Eight Gates nodes and refusals say what share of your SP has to be in Taijutsu
  • Gate of Death no longer tells you that you survive right before it kills you
  • NPC barrage and stream jutsus fire at you instead of where the NPC walks
  • NPCs that despawn while nobody is near respawn again
  • White Zetsu fights you instead of its own clones
  • Missing-nin squads no longer fight their own members
  • Black Zetsu comes back at you when you hit it and no longer stops a step short of grabbing you

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