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Magic and early industry blend in this adventure.

Description

In a world dominated by magic, steampunk and industries begin to thrive. Players will have the chance to join in the adventure and explore lands, build their own workshop and business, and even create their own villages and even colonies. For their beginning phase in life, they will have the choice to either learn the art of magic and become a powerful mage; invest their time and effort into the vast knowledge of science and technology to benefit humanity; or learn to combine science and magic in the study of alchemy. Any of these choices will help them grow as players and advance on daring quests along the way.

 

This mod pack is a collection of mods found in curse forge that are truly fantastic full credit to the authors of each and everyone.

 

The Goal of this Mod pack is to build a world that has great user interfaces and showcases a great Magic and Steampunk level tech evolving and expanding in a magical world full of lots of adventure, exploration, danger, or just conquer an area and develop your own Colony, guiding it to a kingdom you want to call home.

Features include 

Several Magical and Mystical Mods that have tons of options for growth and enjoyment. Like Ars Nouveau, Botania, Occultism, Druidcraft and several others.
A hand full of Tech mods that try to keep to the blossoming "industrial age"  of Steam and pistons like Create, Pneumatica, and Tinkers' mods.
Tons of new Flora and Fauna added in to make the world feel alive... but a few new Dimensions to explore as well.

This Mod pack is ever evolving so if you have suggestions to improve it or help keep it in the theme of Magic and Steampunk leave a comment below.

Special thanks to Sabrina, Keith, Diana and Silverblaze for your help in pulling this pack together!!!!!!!!!!

CURRENTLY WORKING ON Fixes/Stabilizations 

 

Mod settings and configs

More robust quest lines
World gen optimization and performances.