File Details
Mystic Realms-v1.1.2.zip
- R
- Jul 17, 2024
- 159.75 MB
- 355
- 1.19.2
- Forge
File Name
Mystic Realms-v1.1.2.zip
Supported Versions
- 1.19.2
Huge New Update! Comes with balance changes and bug fixes. I am aware a black screen bug and I am currently trying to fix it. Please send any helpful crash reports to the Discord server.
New Mods -Neurina Ticking Entity Fixer added, this should remove any broken entities that have been bricking saves. I am still trying to fix the main issue though, but this should help -Added the Box of HORRORS -Added more bows mod, which does exactly what it says -Added Damage Indicators mod as it has been reuploaded to CurseForge -Added Nyf's Spiders, avoid spiders at all costs -Added the Graveyard Mod -Added Harder Farther mod, enemies will get harder and more powerful as you explore... -Added Fungal Infection Spore, a new disease could take over your world -A new airborne object might crash into your world now...
Removed -Arch Bows replaced due to a crash -Tiny Item Animations removed as the creator has removed it from CurseForge -Removed Debugify mod as it causes more issues than it solves -Removed Pluto mod due to common and massive memory leak -Removed a few other low quality mods that might have been causing issues -Music Triggers as it was causing a crash. Menu music now plays via FancyMenu.
Balance Changes and Bug Fixes -Fixed doDaylightCycle being off by default. Global Gamerules saved my config from my personal world and applied it to all worlds. -Dragon roosts are now slightly rarer than before -Fixed bug causing many chests to be empty -Music is now on by default for new players -Decrease Nameless Trinkets spawnrates -Major nerf to all stats on the god's crown and cracked crown. It is still powerful, but you won't move at the speed of light anymore. -Artifacts now spawn in chests, more balanced version of trinkets. -Small nerfs to some item attributes -Minimum habitable temperature decreased, you can now live a little longer in cold regions -Decreased temperature damage when too hot or too cold, it will now take longer to kill the player -Player temperature now changes slightly slower. This is both good and bad...