Description
The coasts have washed away, worn by the tides of time. One spit of land remains, overgrown with fungi. Only three lifeforms cling to existence: Mushroom-infected cows, strange flightless birds, and you.
Welcome to Myconesia, a Mushroom Island Challenge modpack.
Myconesia
/mīˈkōˈniːʒə/
noun
1. An island covered in fungi.
2. The only landmass remaining after the Mycopalypse.
Etymology: From Greek myco- "fungus" + -nesia "island".
This modpack features:
* Gameplay focused on Botania, The Twilight Forest, and the Mushroom Island Challenge from vanilla
* A skyblock-like progression in the early game that involves fishing for most resources
* Unique methods for farming wood
* Vanilla saplings as an endgame goal
* A mostly peaceful overworld with no ores besides coal
* A superhostile nether full of ores
* Custom structures in the Nether and End
* Documentation provided in the form of Advancements and JEI info tabs -- Watch Direwolf's JEI Spotlight if you're not familiar with JEI
You might like this modpack if:
* You tend to overlook Botania or Twilight Forest, and want a pack that puts them in the spotlight
* You get overwhelmed by all the options available in bigger modpacks and prefer more focused gameplay
* You've always wanted to build a mushroom island base, or an underwater base
* You wish you had more opportunity to use dim lighting for ambience
* You want peaceful gameplay interspersed with intense combat
* You're sick of starting the game by punching wood
* You want a reason to farm huge mushrooms
* You like Botania but dislike how its petals and flowers clutter up your inventory
* You think Shimmering Mushrooms are pretty
You might not like this modpack if:
* You prefer big packs with lots of mods and/or quests
* You expect access to vanilla saplings in the early game
* You enjoy turbo-charged endgame goals like Draconic Evolution, Avaritia, and Creative items
This modpack eschews many popular mods in favor of lesser-known ones, for example:
* There's no Journeymap because I prefer Antique Atlas
* There's no Pam's HarvestCraft because I prefer Hatchling Snacks (though I might be biased)
* There's no Iron Chests or Storage Drawers or Refined Storage or Applied Energistics because I think vanilla chests + Charset barrels + Quark pipes are better suited to a pack that doesn't have very many extra items
* No backpack/pouch/bag mods because, again, there aren't that many items so Hand of Ender + Bauble Shulker Boxes is enough
* Similarly, no WAILA because F3 is enough when the modlist is this small
* No Tinker's, Reliquary, Cyclic, Random Things, or Extra Utilities because they would eclipse some tools from Botania
* No Gravestone mod because Quark's Totem of Holding has that feature covered
If you feel your experience would be enhanced by any of the mods I omitted, I encourage you to install them.
Having trouble progressing?
As of version 1.0.2 there's an achievement tree showing the early game progression. If you're on an earlier version, or if you just want more info without having to download the pack, see below.
1. Find an abandoned mineshaft > Make bucket > Build portal > Go to Nether > Mine ores
2. Make fishing rod > Fish for resources > Build portal > Go to nether > Mine ores
3. Make fishing rod > Fish for resources > Make orechid > Generate ores
Still stuck? Use this handy flowchart.


