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More (Custom) Pollutants

This Modpack add a couple more pollutants to Pollution of the Realms

File Details

Custom Pollutants v1.3.0

  • R
  • Nov 1, 2025
  • 2.31 MB
  • 76
  • 1.21.1
  • NeoForge

File Name

Custom Pollutants v1.3.zip

Supported Versions

  • 1.21.1

Added various new mods. These are primaly for testing compatibility. The important ones are immersive engineering, ForgeEndertech, advanced chimneys and obviously pollution of the realms.

Version 1.3

Added 2 New Pollutants/Gasses

Hydrogen: A flammable gas produced by (currently only) the smoker, it also generates naturally at an altidute of y125 in low quatities. It explodes in very low density with ignition sources. It also inflicts the flammable effect from immersive engineering when too much of it is in the air. So don't play with fire near it. Filter it with: silver ingots. (I know that is a weird filtermaterial, but that is for real the material used to purify it in our world, Look up "Hydrogen purification" if you don't believe me!)

Oxygen: The companion of Carbon. It also generates naturally. It is currently passively generated by Treeleaves. Breaking them also generates it. It is good for living entities but doesn't bother hostile mobs. However if there is too much of it 50%, both entity types start to suffer becoming more flammable. At 70-80% oxygen concentration you will start to get poisoned and wither away. At this concentration plants will also start to die as they can't filter out carbon for growth, due to the abundance of Oxygen.