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More & Better Craft

This modpack is focusing on to enhance the vanilla feeling with new blocks, biomes, dungeons, mobs and more.

File Details

More Better Craft-V1.1.zip

  • R
  • Dec 20, 2020
  • 135.22 MB
  • 75
  • 1.16.4

File Name

More Better Craft-V1.1.zip

Supported Versions

  • 1.16.4

Removed mods:

CameraOverhaul

 

New mods:

Patchouli

Vistas

 

Updated mods:

BetterEnd

Changes:
- Guidebook (for Patchouli);
- Config for biomes;
- Config for items & blocks was separated;
- Respawn Obelisk - used Amber to set your spawn point;
- Added Sulphur Springs biome;
- Added Ice Starfield biome;
- Improved Amber Lands biome;
- Changed, updated & improved many textures;
- Many new recipes;
- Shipwrecks (datapack compatible);
- New sounds and music;
- New particles for biomes & blocks;
- Menger sponge - acts like vanilla sponge, useful in endgame;
- 4 types of Emerald Ice, Ancient Emerald Ice can freese water & make emerald ice denser;
- Dense snow - will not melt into water;
- Added many new plants, algae, water plants & underwater fixed animals;
- Added new mob - Cubozoa (jellyfish);
- Added new food sources;
- Added more variants for end fish;
- Added hydrothermal vents;
- Added brimstone, sulfuric rock, sulfur crystals & sulfur;
- Added petal blocks - 16 color variations, prevent fall damage;
- Added Helix tree & helix tree wood blocks;
- Bonemeal works underwater;
- New armor set;
- Support for new Fabric End Biome API;
- Many other small improvements.

 

Fixes:
- Some entities spawn fixes;
- Fixed wrong item shaders;
- Fixed chorus plant flower wrong position;
- Fixed missing biomes in old worlds;
- Fixed wrong config crash;
- Fixed pedestal crash.

Croptopia

adds: almond brittle, candied nuts, cashew chicken, nougat, nutty cookie, pecan ice cream, pecan pie, protein bar, raisin oatmeal cookie, roasted nuts, trail mix

fixes:

iron pan being able to be used at quick speeds, it's a bit slower now.

cherry pie recipe.

drinks being a bit weird.

seeds will now drop from tall_grass, ferns and large_ferns

Phosphor

This release fixes a few bugs in earlier versions of Phosphor and includes many new patches by @PhiPro95 which fix bugs and other performance sore spots in the vanilla lighting engine. Minecraft 1.16.2 or newer is required for this release as these new patches depend on recent changes in vanilla.

New Patches

  • Fixes for lag spikes that would occur when crossing certain chunk boundaries (MC-162253)
  • Fixed an issue where light propagation would become stuck due to light maps being removed (MC-169913)
  • Fixed a number of issues that would cause sky-light maps to not be properly initialized (MC-170010)
  • Fixed a bug where queued light maps would be ignored during skylight initialization and propagation (MC-196614)
  • Fixed a problem that would sometimes cause light maps to be incorrectly dropped when unloading chunks (MC-196725)
  • Fixed a problem where stripping uninitialized sky light maps would cause issues with downward skylight propagation (MC-198987)
  • Added some general clean ups for the lighting engine's handling of skylight propagation (MC-196542)

Improvements

  • Added additional optimizations for reading block states from the world when spreading light through the world
  • Added a fast-path for sky light propagation when traversing through air blocks only
  • Light propagation now avoids merging block shapes to figure out whether or not light can seep through a block in the world

Bug Fixes

  • Fixed an issue that would result in empty chunk sections being treated as unloaded, resulting in random darkened areas to appear on the ground in a grid-like pattern when placing blocks in the sky
  • Fixed a problem where cached lighting data in chunk (-1, -1) would not be initialized if it was the first chunk lit upon starting a world

Changes

  • Simplified the critical section of the double-buffered map types to help reduce lock contention
  • Replaced custom SeqLock with the standard library's (more correct) StampedLock

Plantable Flower Pots

Add support for BYG flowers and saplings

Polymorph

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[0.0.6-1.16.4] - 2020.12.17

Added

  • Added automatic integration with the majority of modded crafting tables
  • Added smelting recipe conflict management for the Furnace, Smoker, and the Blast Furnace
  • Added smelting recipe conflict integration for FastFurnace, Iron Furnaces, and Fabric Furnaces
  • Added French, Croatian, and Russian localization
  • Added REI integration to automatically select the recipe that players clicked on for transferring ingredients

Changed

  • Updated to Minecraft 1.16.4

[0.0.5-1.16.3] - 2020.09.17

Changed

  • Updated to Minecraft 1.16.3

Fixed

  • Fixed recipes breaking when worlds update mods

[0.0.4-1.16.1] - 2020.08.01

Added

  • Added Chinese localization (thanks Samekichi!)

[0.0.3-1.16.1] - 2020.07.31

Fixed

  • Fixed modded handlers for crafting screens by introducing fallbacks server-side

[0.0.2-1.16.1] - 2020.07.24

Fixed

  • Fixed mouse clicks being disabled on non-crafting screens

[0.0.1-1.16.1] - 2020.07.24

Initial beta release

Roughly Enough Items

REI v5.8.10 for 1.16.2/3/4

Updated at 2020-12-18 14:43.
Click here for changelog
- Update ConfigManagerImpl
- Make config screen animations more bearable, fix work station recipes ignoring the visibility handlers.
- Slow down stack rotating, and allowing users to scroll through the stacks.
- Fix opening the config menu before going into the world.
- Fix #442
- Remove resize dynamically
- Fix #440 and brings better animations to the config menu.
- Require cloth config 4.8.3
- Fix red slots in furnaces & fix crash with opening config screens
- Fix #431
- V5.8.0 Update - Config screen animations - Require dragging the favorites further before initializing the dragging phase - Require specific fabric modules to run instead of the whole API - Mark getPreviousContainerScreen as nullable - New config settings for setting entry list boundaries - Update fabric loader, auto config and cloth config versions
- Fix mouse click for viewing recipes
- Favorites Dragging
- Close #423
- Bump version to 5.6.1
- Fix #418
- Allow a more specific click area handler.
- Fix #416
- Make screen click area a provider, and fix work stations border displayed as light.
- Forgot to format licenses
- Use Block#getName to get the fluid name, thanks Technici4n!
- Fix #409 and more
- 1.16.3 and remove the assumption that fabric tags are categorizing the tools.
- Fix ingredients incorrectly placed
- Get rid of mixins, turn EntryStack methods turn an ImmutableList instead of ArrayList
- Made FluidSupportProvider capable in returning more than 1 fluid and fix hwyla double modid tooltip
- Bump version to 5.2.11
- Improve memory usage
- Create FUNDING.yml
- Fix brewing potions not appearing and allow scrolling in the tabs for villager like recipe viewing screen
- Bump version to 5.2.9
- Beacon Payment category (Close #406)
- Detect a good optifabric instance, it should support Chocohead/OptiFabric
- Put the search bar to the side automatically if there is no space.
- Some Nullable and NotNull annotations
- Migrate from yarn to mojmap
- Bump version to 5.2.7 and set CurseForge release type to release.
- Tilling and Pathing (#403)
- Fix #402
- Fix not being able to move items to grid in survival.
- Some changes to partitioning search and optimisations to asFormattedText in ItemEntryStack.
- Reverse search field arrows
- Handle #399, however not fixed.
- Fix license
- Fix Build (#398)
- Fix #395
- Improve ContainerInfo to allow non-vanilla slots or custom behaviour
- Fix duplicate mod id with hwyla
- REI 5.1.0: - Improve auto crafting, now able to detect things on the grid - Introduce getResultingEntries as a replacement for getOutputEntries, it can now handle lists of lists of stacks - Caching for fluid hashing - Full fractions support for simple recipe display - Made searchFavorites defaulted false
- Limit the size
- Fix #392
- 1.16.2-pre1
- 5.x - 20w30a
- Add blocksFurtherHandling to AutoTransferHandler.Result
- Fix #385 and optimise favourites rendering
- Add output to information
- Added FocusedStackProvider api. Optimised item rendering.
- Close #322
- Rewrite composting code and add registerCategories
- Performance improvements to search filtering thanks to multithreading. Fix the drag state issue when deleting items.
- Performance improvements to search filtering and fix filtering not even working.
- Optimised craftable filter and changed some api
- Change ReturnToScreen to ReturningToScreen
- Performance Improvements
- Adds a result that will return to the actual screen on success.
- Adds convenience methods to convert from Ingredient and Lists of ItemStacks directly to equivalent EntryStacks.
- Bump version for more translations
- Custom Filtering Rules

Roughly Enough Resources

Fix concurrent issues with fastutil

Ugly Scoreboard Fix

- Improved config language

- Added config tooltips

- Internal code refactor

Villager Names

Fix a bug when villagers are mating