1.1.2 | Mococoa: Points and Stones
What's new
- I don't know how it took me so long to realize this, but modded pickaxes have been fixed so Veinmine actually works on them.
- Fixed an issue where Pure Emerald Netherite armor and equipment could not be upgraded to Dragon armor. They can now be upgraded like base Netherite gear.
- The weighting (probability) of the majority of armor and additional equipment hostile mobs can spawn with has been greatly optimized.
- Hostile mobs can no longer spawn with Elytras.
- Ladders are now faster.
- Signs, item frames, etc. are now passthrough whenever on chests, making opening chests with labeling on them easier and "not annoying" to do.
- You can now toggle item frame invisibility by crouching and right clicking.
- Fire isn't as annoying and obtrusive.
- Entity Culling: A performance mod to increase FPS in situations where they may be a lot of mobs, especially Lunar Events, Trial Chambers, etc.
- I finally found the bow that had the missing texture, and it's been OBLITERATED!
- There were various armor pieces with missing armor textures that have been fixed.
- Toggled on Monochrome Logo by default.
- Changed default Glint Strength from 75% to 100%.
- Changed default GUI Scale from Auto to 3.
This mod has no additional files

