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Moancraft

Bringing hardy adventurers together and giving them the options to be incapable in various magnificent ways.

File Details

Moancraft-1.4.zip

  • R
  • Feb 19, 2022
  • 24.95 MB
  • 41
  • 1.16.5

File Name

Moancraft-1.4.zip

Supported Versions

  • 1.16.5
  • updated modloader to 0.13.2
  • added [mod] armorchroma, now see how overpowered armour goes
  • added [mod] fat_xp_orbs
  • added [mod] heartbond mod and changed enderheart recipe making it easier to collect depending on your definition of easier
  • added [mod] player-only-loot, which i'm pretty sure actually works as intended this time
  • added [mod] compact_status_effects to reduce the size of those things as part of the effort to make the inventory and vanilla recipe book more available
  • added [mod] InventoryHUD to further help avoid status effect naughtiness
  • added [mod] paradox_slabs so slabs can now be broken individually if 2 slabs share the same block-space
  • added [mod] ResolutionControl+ because some people may want that and i'm currently not opposed
  • updated [mod] iris for extra options (configs on shaders)
  • updated [mod] quartz_elevators to add no particles config true
  • updated [mod] sodium_extras which now adds sliders to fov and distortion effects
  • updated [mod] xearos_world_map/minimap
  • updated [mod] hqm for no reason it seems
  • updated other mods including expanded storage, architectury, kubejs and cloth config
  • removed [mod] retail because it wasn't working with the pack
  • removed [mod] better mount hud because it's no longer available on curseforge
  • removed [mod] building_wands because it was both op and broken its current form
  • removed [mod] loading_timer because it refuses to do anything for this version of the modpack
  • almost certainly forgot something about [mod]
  • removed torch drops (placing a torch is fine but cannot be retrieved)
  • removed snacks from cook foods and added snack TT to others
  • removed fabrics recipe from blacksmith requirement/smithing table (still optional)
  • removed gobber items via kjs and datapack instead of the native config to prevent server console spam about missing recipes etc.
  • removed absorption from gobber armors just so they're not super op
  • removed staff of nature and transformation
  • removed some advancements that could be unobtainable or useless with particular origins/classes re-added some others that are fine, edited some and added another entirely new one
  • removed shulker box recipes properly
  • added eldritch turtles, just forgot about these previously
  • added staff of clearing in hqm to collect when flower power is complete and raise the recipe cost
  • added extra eldritch entities to list in patchouli
  • added immutability explanations to patchouli
  • added unvanishing ankh (didn't see this one) also included death and binding removal for xp = 100/80 Levels
  • added dolphin and bear meat to cook class skills
  • added owl feather recipes and owl feather avian flight mechanic
  • fixed some descriptions
  • maybe fixed zombies sometimes not being individuals
  • changed gobber ore gen numbers to zero because disabling them wasn't enough
  • changed mob farm utilities block recipes to include techreborn parts
  • changed the mcda armour set bonuses from absorption to regeneration as this is more origin friendly
  • changed sort button to be off by default to prevent overlay issues
  • changed the original again quest to be repeatable after 100 hours instead of 30 days
  • changed the gobber ores config to let regular ores spawn by reducing gobber ore vein size to 0
  • reduced the cost of a few simple storage recipes
  • included patchouli data file to have all entries auto-unlocked
  • locked blink ring to enderian
  • locked gobber bows to archer
  • locked harvest ability of staff of the farmer to farmer
  • updated credits
  • added secret nonsense

known issues: snakedoctor zombies are sneakily quiet