Description
This is the Minecraft Fantasy RPG experience you’ve been searching for. Customize your character with 90 custom traits, choose a faction, and explore the Overworld. Discover a compelling story in a world of progressive difficulty where you choose the pace. With 3 factions, intuitive recipes, 750,000+ lines of custom code, 3 purpose-built mods, and countless other tweaks, we promise you’ve never seen Minecraft do this.
Want to talk with us? Find us on Discord
Have a problem? Let us know on GitHub
Want to know what's next? See our Roadmap
We now have an official server courtesy of Bisect Hosting. Connection info is included in the modpack download.
With bonuses, special powers, and item unlocks. Mix and match points between three main and three secondary skill trees to make a custom character exactly the way you want.
Content coming soon.
Nobody does it better!
Living in mighty underground strongholds of ancient carven stone where the music of hammers sound on anvil heads under the roar of furnaces are the Dwarves of Dawnholdt.
The masters of the long-lived dwarven tradition of Bravery, Action, Warcraft, Labor, and Strategy known as BAWLS! Priding themselves in the quality of their work, the dwarves of Dawnholdt are an uncompromising lot. They favor hands-on hard work over automated processes and reliance on high-quality Dawnstone over outright magic or raw ore. Take pride in your work!
Magitech means the manipulation of primal elements through pseudo-scientific means of alchemy, metallurgy, and archaic machinery to create artifacts of power far greater than the two disciplines of technology and magic can produce by themselves. Practitioners of BAWLS should feel like masters of their craft and that what they produce is sought-after and prized.
Behold, the wizard! Beware his powers!
Unspeakable powers! In their resplendent towers loftily gazing over serene green forests and lush jungles, the dragonkin of the Mystic Accord are a loose alliance of separate houses banded together under the irresistible magnet of self-interest.
Though not all dragonkin agree on every detail, the collected knowledge of the arcane arts defined by Glory, Research, Archives of Yore, Concentration, and Education, has become known as GRAYCE between them. There is no force greater, no cause more noble, and no people more worthy of your time. Behold the face of true power!
Magic is arcane, unknowable, and mighty. Practitioners of magic should feel mysterious, strong, and able to match toe-to-toe with any foe. Both convenience- and combat-oriented, magic lends itself to adventure, discovery, grandeur and treasures.
There's a tool for that!
Resourceful, inventive, and striving to survive in a hostile world, the people of Stevannia have rapidly advanced in technological prowess to solve their every need with specialized equipment and machinery. Quality of life comes first!
The human citizens of Stevannia are the masters of the art of Schematics, Knowledge, Ingenuity, Logistical Leverage, and Zoning, also known as SKILLZ. O' Stevannia, the greatest of lands that ever shall be, and hail the Supreme Leader Herobrine, its magnificent leader!
Tech is new, innovative, exciting, and bold, based on understanding the principles of the physical world and how to bend it with nothing more than your own two hands (and a lot of steel). Practitioners of technology should feel like nothing is beyond their reach with enough elbow-grease. The experience of day-to-day life and adventuring alike should feel convenient, eased and facilitated by know-how.
Content coming soon!
In MMO - Let's Go each overworld biome has a "difficulty" level. Each time you transition from one biome to another, a message will appear on the screen letting you know the name of the biome and its difficulty level. This message is powered by the mod Where am I going? (WAIG). You'll find different mobs appearing in different biomes, and the higher the difficulty, the more challenging the mobs.
The ore you find will also increase in value as difficulty increases. Dungeons and ruins increase in complexity, as does the treasure you will find within.
You should start in a level 1 biome and work your way up as you need greater ores and treasures. If you're struggling in a high level biome, consider relocating to a lower level one until you're ready to take on the challenge.
Content coming soon!
Hundreds of thousands of lines of code amounting to new and alternate item recipes, crafting methods, three major progressive crafting systems, six skill trees, mob drops, mob spawns, quality of life improvements, over 50 loot tables, tiered ore generation, tiered biome spawning, climate banding, structures, dungeons, spells and abilities from traits, gear set bonuses, passive stats bonuses from traits, tooltips, books, quests, a rich tutorial, in-game guides, story-driven quests lines, three purpose-built mods and so much more!
(*Please note that there is currently no official server package available. To convert the standard download to a server-ready pack, simply download as normal and remove any client-only mods from the server directory!)
This is the Curse Modpack successor to the MMO - Let's Go! pack on the Technic Platform.
We recommend a minimum of 4 GB Java Memory when playing.