File Details
Mixxit-1.0.9.zip
- R
- Aug 1, 2020
- 4.31 MB
- 28
- 1.12.2
File Name
Mixxit-1.0.9.zip
Supported Versions
- 1.12.2
Mixxit Update 1.0.9
The "Big" One!
This update mainly focuses on fixing mod compatibility issues, glitches in configuration files and getting things to a more optimized and playable state, in the hopes that I can push a "final" update for 1.0 wherein I can lower the RAM Allowance Recommendation!
Here we go!
Added:
Agricraft (Infinitylib Dependency)
Removed:
Nothing asides from a few dead config files!
Updated:
A variety of config files(Nearly all of them in some way!) relating to game difficulty, optimizations and balancing! Some of the most stand-out ones are:
Agricraft: Removed Weeds from the Growth List, meaning you'll not have them destroying your hard work!
AE2: Adjusted configs and cross-overs with AE2Stuff to allow even simpler automation, and more rewarding outputs
Botania: Did some tiny changes to the Gaia Guardian Lvl2+ so he can't just 1 shot you or absolutely spam you out with insane mob waves!
RandomPatches: Made some major changes to the way it adjusts game pre-launch and post-load environment, to reduce long load times
Simply Jetpacks 2: Adjusted RF drain levels so even the lowest tier of Jetpack is still useful, and not just a crafting step, making it cheaper to get in the air
Tinker's Construct: Okay so not strictly a Tinker's change but, I upped the world spawn rate of Clay, Gravel and Sand, to enable faster progression within the mod, to allow you to get a good size Smeltery or Furnace up and running!
This will be the last update for a month or two, while I work on more refinements and adjustments!

