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Mixxit

A fun, fairly lightweight modpack for all!

File Details

Mixxit-1.0.9.zip

  • R
  • Aug 1, 2020
  • 4.31 MB
  • 28
  • 1.12.2

File Name

Mixxit-1.0.9.zip

Supported Versions

  • 1.12.2

Mixxit Update 1.0.9

The "Big" One!

 

This update mainly focuses on fixing mod compatibility issues, glitches in configuration files and getting things to a more optimized and playable state, in the hopes that I can push a "final" update for 1.0 wherein I can lower the RAM Allowance Recommendation!

Here we go!

 

Added:

Agricraft (Infinitylib Dependency)

 

Removed:

Nothing asides from a few dead config files!

 

Updated:

A variety of config files(Nearly all of them in some way!) relating to game difficulty, optimizations and balancing! Some of the most stand-out ones are:

 

Agricraft: Removed Weeds from the Growth List, meaning you'll not have them destroying your hard work!

AE2: Adjusted configs and cross-overs with AE2Stuff to allow even simpler automation, and more rewarding outputs

Botania: Did some tiny changes to the Gaia Guardian Lvl2+ so he can't just 1 shot you or absolutely spam you out with insane mob waves!

RandomPatches: Made some major changes to the way it adjusts game pre-launch and post-load environment, to reduce long load times

Simply Jetpacks 2: Adjusted RF drain levels so even the lowest tier of Jetpack is still useful, and not just a crafting step, making it cheaper to get in the air

Tinker's Construct: Okay so not strictly a Tinker's change but, I upped the world spawn rate of Clay, Gravel and Sand, to enable faster progression within the mod, to allow you to get a good size Smeltery or Furnace up and running!

 

This will be the last update for a month or two, while I work on more refinements and adjustments!