MineColonies: Industrial Evolution

A quest based modpack focused on MineColonies with QoL and content mods for tech, exploration and more.

File Details

MineColonies: IE 0.6

  • B
  • Mar 9, 2024
  • 7.66 MB
  • 97
  • 1.19.2
  • Forge

File Name

MineColonies- Industrial Evolution-0.6.zip

Supported Versions

  • 1.19.2

Added

  • Waterframes (play videos, images etc on screens and TVs)
  • Sign shops (Money and Sign Shops)
  • Enchantment questline (Apotheosis)
  • Mob grinding questline (Apotheosis and Mob Grinding Utils)

Removed

  • Disabled the Thermal mobs from spawning. From what I can see this only restricts making the Charges - if this is an issue I'll add another way to get the mob drops.
  • Removed Vampirism and the Werewolves mod. Doesn't really mesh well with MineColonies, since workers don't work at night (and that's when you'll be active if you're doing the whole vampire stuff.)
  • Removed all the garbage progression breaking recipes from Better with Minecolonies. Left in the generic non-game breaking ones though.

Changed

  • Moved worldgen modification to KubeJS, removed BiomeTweaker.
  • Nether portal now require you to have at least 10 citizens in your colony. Rushing to the nether before was a bit too easy.
  • Tetra questline extended.