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Mine Slash RPG

A 1.15.2 modpack with quests and formed around Mine & Slash.

File Details

Mine Slash RPG-1.0.5.zip

  • B
  • Jun 1, 2020
  • 2.79 MB
  • 225
  • 1.15.2

File Name

Mine Slash RPG-1.0.5.zip

Supported Versions

  • 1.15.2

This update should NOT break your current saves. It will change your world as many items will be missing.

 

Mods Removed:

- Silent's Mechanisms (holdover from DankRPG - not really relevant or useful)

- Silent Lib (dependency for Silent's Mechanisms) 

- Mine and Slash Auto Compat (mod dev advises that this is no longer necessary and will no longer be updated)

 

 

Config Changes:

- Mapperbase_common: 'bitumen generation=false' (You can change this back if you are actually making roads out of this stuff.)

- theoneprobe_common: 'spawnNote=false' (no more annoying note in your starting inventory)

- ma_essentials: '[comands.homes] limit=30, limit_op=50' (so you can use the 'sethome' command more often)

 

Quest Updates:

- Rearranged Starting quests to adapt to removal of copper and tin (let me know if I've missed anything) and added fish trap quest 

 

Mods Added:

- Uppers (to offer more hopper config options)

- Ceramics (because clay is under-utilised & fits the theme)

- Better Animals Plus (an old fave available on 1.15 now)

- Upgrade Aquatic (for more flavour)

 

Mods Updated:

- Ambient Sounds (fixes)

- Cucumber Library (fixes)

- Gobber (Fixes to better support Minecolonies.)

- Minecolonies (fixes to Alpha version)

- Open Blocks Elevator (fixes)

- Quark (Added Yucca Chest and Bottled Cloud. Fixes.)

- Simple Farming (Added Mead and alternate pumpkin and melon crops. Added Advancements. Fixes.)

- Structurize (fixes to Alpha version)