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The MHG Modpack

Custom modpack for Marble Halled Gaming

File Details

0.2.0

  • R
  • Jun 10, 2022
  • 1.60 MB
  • 63
  • 1.16.5
  • Forge

File Name

The MHG Modpack-0.2.0.zip

Supported Versions

  • 1.16.5

Updated all the mods
Updated all the mods
Added tons of quests
Forge version: 36.2.35
Added a new custom song

Added Mods:
___________

Adaptive Performant Tweaks
BisectHosting Server Integration Menu
Applied Energistics 2
Wireless Terminals Forge
BlockCarpentry
Mekanism Tools
FTB Money
Configured

Deleted Mods:
_____________

Clumps (APT handles this)
ArmorPlus (Way to much armor in the pack)
Fairylights

Added Resource Packs: (Client can always turn this off)
_____________

Clarity | Pixel Perfection [32x]
Pretty Pipez

Config:
_______

FTB Quests:
Changed the look and feel inside the quest book Added a shop where u can buy things with FTB Money (gained by doing quests) Added a page with redoable quests to make money

Ensorcelation:
Disabled Vorpal, Reach, Vitality and Trueshot enchantments

Cyclic:
Disabled Disarm, Life Leech and Experience Boost enchantments
Lowered the armor points and toughness for crystallized obsidian
Disabled /dev command when not OP

Apotheosis:
Balanced enchantment levels a bit
Lowered the spawn chance of towers/rogue spawners/ore troves/boss dungeons

Improved Mobs:
Disabled that mobs will spawn with Mekanism items (armor and tools)
Difficulty will now be the average difficulty of players in a 128 radius instead of the full server
The higher the difficulty, the faster the mobs are
Max Projectile Damage from 2.0 to 4.0 (Subject to change and its calculated based on the difficulty level of a certain area)
Max Damage Increase from 3.0 to 6.0 (Subject to change and its calculated based on the difficulty level of a certain area)
Max Health Increase from 5.0 to 10.0 (Subject to change and its calculated based on the difficulty level of a certain area)
Chance for neutral mobs to be aggressive from 1% to 5% (Subject to change)
Mobs can't steal items from a player anymore
Mobs won't ride parrots anymore

Chisels and Bits:
Hid all the bits in JEI

Resourceful Bees:
Spawn chance of beehives changed from 1/48 chunks to 1/5 chunks -> needed to make the resourceful bees questline less grindy

Silents Mechanisms:
Enabled platinum ore spawn (for some reason, it was disabled)

End Remastered:
Mob Difficulty set to "hardcore" instead of "normal" in structures from End Remastered
Changed average distance between end gates from 280 chunks to 200 chunks

End Reborn:
Disabled music

Ice and Fire:
Wandering Cyclops spawn chance changed from 1/50 to 1/200
Cyclops Cave spawn chance changed from 1/40 to 1/200
Sirens spawn chance changed from 1/40 to 1/200
Dragon Skeleton spawn chance changed from 1/100 to 1/200
Dragon Caves spawn chance changed from 1/100 to 1/200
Pixies spawn chance changed from 1/100 to 1/200

Progressive Bosses:
Dragon and Wither won't show their first messages in chat anymore (bug that it shows it everytime, not only the first one)

Champions:
Increased the spawnrate of all tiers to 50% except tier 0 (5% spawn chance and then 50% of tier 0 can spawn as tier 1, 50% of tier 1 can spawn as tier 2 and so on)

Gamestages:
Changed "steam_age" to "post_industrial_age"
Added the following stages: "armor_t1", "armor_t2", "armor_t3", "armor_t4", "armor_t5"

Minecolonies:
Supply ships/camps won't spawn as loot anymore because you get it for free from the quest

Quark:
Item sharing set to false (other mod that does this)
Turned of all worldgen settings (Yung's caves and Terraforged does this)
Sheep won't drop wool anymore when killed (use shears)
Disabled pipes
Disabled Backpacks

Lootr:
Disabled breaking of Lootr Chests

Mekanism:
Won't show creative filled tanks in JEI anymore
Changed how fast the digital miner mines from 80 ticks to 100 ticks per block (this is without upgrades)
Changed Atomic Disassembler damage when out of power from 4 to 2 half hearts
Changed Atomic Disassembler damage when having enough power from 20 to 10 half hearts

Artifacts:
Changed Probability for a container of a campsite to be replaced by a mimic from 30% to 50%
Disabled modded chests (this makes it harder to see if there is a mimic or a normal chest)
Changed worldgen of campsites from 8% to 10% (1 out of 10 chunks has a campsite)

Journeymap:
Disabled the announcement of the mod in chat ("press J to display map")

Mystical Adaptations:
Enabled Insanium armor and tools can be enchanted using an enchantment table (to make this truly T5 armory and weaponry)

Mystical Agriculture:
Inferium drop chance that a mob drops changed from 20% to 0% (can only be aquired in loot chests or by mining)

Botania:
Disabled the ability for the Hand of Ender to pickpocket other players ender chests

Mana and Artifice:
Disabled gradual time change when doing the rituals of Aurora and Eventide to improve performance

Vampirism:
Hunter tent max distance changed from 10 to 15 chunks
Hunter tent max distance changed from 4 to 8
Disabled that players can infect other players
Enabled that creatures are infected with Sanguinare Vampirism first instead of immediately being converted to a vampire

WOOT:
Disabled tick acceleration Number of ticks between mob simulation changed from 40 to 100

xReliquary:
Disabled the handgun and its bullets/magazines/gun parts

YUNG's Better Mineshafts:
Mineshaft spawn rate changed from 0.003 to 0.006 Min Y-coordinate changed from 17 to 10

Refined Storage:
Changed energy capacity of the controller from 32000 to 64000

Scripts:
________

Staged "Applied Energistics 2 Wireless Terminals Forge" in the futuristic age
Staged items will now be dropped from your inventory when not unlocked
Staged items cannot be picked up anymore when not unlocked
Armor and tools are now staged behind new stages: "armor_t1", "armor_t2", "armor_t3", "armor_t4", "armor_t5"
More unification done for mekanism, All upgraded machines of processing should work now :)
Disabled steel nugget/ingot/block from Space Boss Tools and replaced it with Silents Gear (More unification YAY!)
Disabled the "Wireless Fluid terminal" from "Applied Energistics 2 Wireless Terminals Forge" because of a missing texture
Hid all the facades from AE2Added a recipe to make the apiary from vanilla bee nests
Added the "minecraft:boats" tag to all boats for the "Exploration" quest
Fixed that there where multiple Lead blocks
Fixed Multiple recipes in the thermal induction smelter (Enderium ingot, Signalum ingot, Invar, ...)
Fixed/Changed how Thermal recipes in Induction Smelter gets handled. Ingots and dusts are now useable and are showed in 1 recipe box instead of 2.
Fixed that items from the Post-Industrial age where called Steam age in JEI
All plates can now be made in the press from Create
All plates can now be made in the metal press from IE
All plates can now be made in the multiservo press from Thermal
All plates can now be made in the crafting bench with the IE hammer (takes 2 ingots instead of 1)Unification for plates/wires/gears

Make sure to report bugs/glitches to the github: https://github.com/Diversion98/The-MHG-Modpack