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MetaKnight's Adventure Pack - Enchanted Edition

An updated version of MK's AP with a completely reworked combat system, all-new magic system, and added technologies such as Create and Simple Storage Network to aid in automation!
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MK's AP EE v9.0

File nameMetaKnight's Adventure Pack Enchanted Edition-9.0.zip
Uploaded
Nov 19, 2022
Downloads
44
Size
642.0 KB
Mod Loaders
Forge
File ID
4098448
Type
R
Release
Supported game versions
  • 1.19.2

What's new

Forge:
43.1.47 -> 43.1.52

 

Mod updates:
Ars Elemental, Ars Instumentum, Ars Scalaes, Citadel, Collective, GeckoLib, Hostile Mobs and Girls, Immersive Armours, JEI, Lucent, MCPitanLibarch, Moonlight Lib, No Chat Reports, Paragliders, Polymorph, Repurposed Structures, Simple Uncrafting Table, Supplementaries, The Bumblezone, Towns and Towers (Waystones and Guard Villagers compat!), Twilight Forest, Xaero's Minimap, Xaero's World Map.

 

Removed mods:
-Fixed Anvil Repair Costs

 

New Mods:
+DisenchantingForge, finally you can remove and keep individual enchantments! It removes top to bottom.
+L_Ender's Cataclysm, new bosses, dungeons, and gear for late to endgame! (Check out new chunks in the Nether and End.)
+Easy Anvils, new anvil improvement mod that does enchantments too!

 

Config:
Better Combat
*Nerfed dual-wielding: Both weapons get a damage multiplier of 0.85. (With shields, you still do 1.0 with main hand.)
With double enchants, dual wielding was just too strong and made two-handed pretty much worthless, even AoE didn't compensate for dual wielding's insane damage and safety with rolling. Now, two-handed is the best option in AoE (in terms of total damage dealt). Dual-wielding is still the highest single-target damage.

 

Lucent
Starting config does not throw one-time Flywheel warnings.

 

Cataclysm
Ender Guardian damage multiplier: 1.0 -> 1.5.
Ender Guardian health multiplier: 1.0 -> 1.25.
I think this boss was too weak, especially considering how good it's weapon is. Dodge rolling also makes evading it's punch quite easy.

 

DisenchantingForge
*Disenchanting selects a random enchantment, keep removing and re-adding an item (or the books) to remove a desired enchant. (So for example, keep re-placing a Pickaxe to remove Silk Touch specifically.) Proper selection is in a future update.
*Disenchanting resets anvil work costs when fully disenchanting. (At the moment this is broken and resets from only one removal)

 

Infernal Mobs
*Elites give 2 spirit orbs instead of 1.
*Vampiric Gloves are now infernal-only.
*Digging claws moved from Infernal to Ultra drop.
*Night Vision Goggles is now an Elite instead of Ultra drop.
*Cloud in a Bottle is now an Ultra instead of Elite drop. I underestimated how good this is.
*Infernal mobs no longer drop Spirit Orbs.

 

Serverconfig (copy from defaultconfigs for existing worlds):
Artifacts
*Vampire Gloves: Drain lowered from 0.2 to 0.1. Cap lowered from 6 to 2. (1 heart)

 

Create
By default, spawners are allowed to move by contraptions. Feel free to collect them for mob farms!

 

EasyMagic
All enchantments are shown now rather than just one on vanilla enchantment tables.

 

EasyAnvils
*Prior Work Penalty is 3 levels per operation.
*Max allowed level is 100. If "Too expensive!" ever occurs, use a disenchanting forge to reset the costs.
*Break chance is raised from 0.05 to 0.10 (Still lower than vanilla's 0.12)
*Anvil repairing disabled as another Anvil mod covers that.

 

Enchanting Infuser, rebalanced!
*Both variants can only enchant unenchanted gear. I feel like getting to high levels wasn't rewarding anymore since you could do one enchant at a time at 7 to 18 levels.
*Advanced infuser maximum cost raised from 20 to 80.
*Normal infuser max cost raised from 20 to 80.
*Modded enchantments are counted in the calculation now.
*In English, this makes fully enchanting a piece of ultimate gear about 43 to even 63 levels.
*Advanced infuser no longer enchants Books. They still can repair with flat costs which is important late-game. With cheap enchant resets using Lapis at a regular enchantment table and seeing all enchants, it's much more manageable to get enchants you want. (Also Lapis is still useful late-game this way.)

 

MajruszEnchantments
*Nerfed Dodge's chance from 12.5% per level to 6% per level.

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