MK's AP EE v8.0
What's new
Forge
*Updated from 43.1.38 to 43.1.47
Mods
+Added Storage Labels, a fancy label for chests. (Or anything, really.)
+Added Armor Statues, making armor stands pose-able. (Client-side)
+Similsax Transtructors - Builder's Wands, less OP than a lot of other builder wand mods, and still very useful!
+Spelunker's Charm, caves have more atmosphere, and cave-ins are possible from explosions!
+Immersive Armors, interesting armors for varied builds.
+Rotten Creatures, a few more Undead varieties, and a couple rare boss encounters!
+Meet Your Fight, a mod that adds 3 summonable bosses. They're decently tough, and neat early to mid game challenges. (And yes, they can be Infernal. Good luck!)
-Removed Nexus (Tower Defense), has FTB installer issues and as far as I'm aware the author has no interest in fixing it. Among my group none of us PvP. There's a new section with PvP recommended mods; I think this is the best solution.
*Updated Alex's Mobs, Architectury API, Ars Creo, Ars Elemental, Ars Nouveau, Ars Instumentum, Ars Scalaes, Better Combat, Better Compatibility Checker, Bookshelf, Citadel, Collective, Controlling, Dimensional Dungeons, Enchanting Infuser, Extra Golems, GeckoLib, Hostile Mobs and Girls, HT's TreeChop, Integrated Dungeons & Structures, It Takes A Pillage, Just Enough Items, Majrusz's Enchantments, Majrusz Library, MCPitanLibarch, Moonlight Lib, No Chat Reports, Patchouli, Placebo, Puzzles Lib, Repurposed Structures, Random Bonemeal Flowers, Simply Tools, Supplementaries, The Bumblezone, The Conjurer, Towns and Towers, Villager Names, When Dungeons Arise, Xaero's Minimap, Xaero's World Map, Xp Tome, YUNG's API, YUNG's Better Dungeons.
Note: 1.0.9 to 1.1.3 of Uncrafting Table crash when the menu is opened.
Config
Wither Skeleton Tweaks
*Immulation Blade nerfed from 13 damage to 10. Still greater than the "better than Netherite" sword by Oh The BYG, and still 1-shots Skeletons.
*Immulation Blade attack speed nerfed down to normal sword attack rate instead of 2.
starterkit
*Fixed starter kit. Not sure what happened because the config looks the same after I re-set it...?
Better Compatibility Checker
*Updated config with project ID and version 8.0. This mod actually did nothing until this change...Oops.
Epic Knights
*Disabled Hard difficulty armor equipping so that a Mummy spawning from Rotten Creatures doesn't explode the universe.
Naturally Charged Creepers
*Chance lowered from 0.1 to 0.05. Charged creepers are rare again.
Infernal Mobs
*Regen modifier disabled. In combination with Bulwark, Vengeance, etc. it makes the mobs nearly impossible to kill sometimes.
*Chance for Ultra raised to 20.
*Chance for Infernal raised to 50.
*Here's how Infernal Mobs works I believe: A mob rolls to be Rare, then rolls to be Ultra IF they turn Rare, then rolls to be Infernal IF they turn Ultra. If this is correct, the new probabilities are: Rare 15%, Ultra ~3%, Infernal ~1.5%.

