Medieval MC [FORGE] MMC4

Version 1.20.1 | Fantasy Adventure RPG & Exploration | Quests, Bosses, Custom Content!

File Details

Medieval MC [FORGE] 1.20.1 v27

  • R
  • Jul 4, 2024
  • 96.65 MB
  • 70.2K
  • 1.20.1
  • Forge

File Name

Medieval MC [FORGE] - MMC4-v27.zip

Supported Versions

  • 1.20.1

Medieval MC [Forge] 1.20.1 v27

[Performance + Mobs Update]

Forge is now 47.3.3

Existing worlds are NOT compatible by default, due to necessary worldgen changes

While starting a new world is recommended, you can find an upgrade guide here* NOTE - EVERYCOMPAT BLOCKS WILL STILL BE REMOVED (this includes some chest variants)

  • Added EEEAB's Mobs (by EEEAB)
  • Added Mowzie's Mobs (by bobmowzie)
  • Added Cataclysmic Illagers (by min01)
  • Added Icarus (by CammiePone)
  • Added Crawl (Fabric) (by fewizz_)
  • Added My Nether's Delight (by soytutta)
  • Added Nether Villager Trader (by Leonxkingx)
  • Added Tetratic Combat Expanded (by Kiran)
  • Added Decorative Blocks (by stohun)
  • Added Almost Unified (by AlmostReliable)
  • Added Wither Spawn Fix [Fabric] (by Joespeph)
  • Removed Advanced Netherite
  • Removed Nether's Delight (replaced)
  • Removed Decorative Blocks Fork (replaced)
  • Extra Compat/Temporal API (redundant)

The following mods were removed to help address pack performance:

  • Outer End/Blueprint (Worldgen incompatibilities that caused corruption)
  • Every Compat (Memory Usage)
  • AmbientSounds (Memory Usage)
  • Entity Culling (Stability issues)

Configs:

  • Pregenerated Sawmill Recipes (startup times should be noticeably quicker!)
  • Disabled Survive's Energy/Stamina module
  • Disabled Shield Overhaul parrying (currently bugged)
  • Enabled Celestisynth's Rainfall Serenity
  • Fixed combat rolls not working while sprinting
  • Fixed BetterEnd's biomes generating in odd square shapes
  • Disabled Fantasy's Furniture block placement previews (caused a crash with shaders)
  • Enabled Inventory hoppers from Tom's Storage (still not recommended for large servers)
  • Fixed a bug where disabled gems from Passive Skill Tree could still appear
  • Greatly lowered average mob level in the Undergarden
  • Fixed knives from Delight addons not being able to harvest Straw
  • Added default levels for the new bosses
  • Made structures a bit more spread out (about 40%)
  • Lowered the max level for the Looting enchant
  • Unified Silver ingots
  • Disabled any now unusable Survive enchants
  • Added chorb's Euphoria Patches presets
  • Fixed a few texture issues
  • Blacklisted Ancient Knights and a few more bosses from Capturing (dropping spawner eggs)

Quests:

  • Added new Bosses quests category
  • Revamped tutorial quests with more modpack-specific guidance
  • Stylized (most) quest pages - more to come!
  • Updated many out-of-date quests
  • Added quests for Mowzie's and EEEAB's mobs
  • Updated a few outdated dimension-specific quests

Resources:

  • Added Aether Excalibur Support (by tc_hi)
  • Added Clarent (by GrandPappyJay)
  • Added L_Ender's Cataclysm Old Music (by mcl_ender)
  • Updated Excalibur
  • Fixed a few mismatched GUI textures

Updated (almost) all mods, fixing quite a few bugs! A couple notable changes:

  • Performance/thread safety improvements (Sound Physics Remastered)
  • Fixed Origins not appearing when first joining a world (Origins) Origins-specific:
  • Added a new Icarus-based origin, the Valkyrie
  • Reworked pixie flight to be easier to use, but now operates based on a resource
  • Fixed Siren origin causing lag on servers/making neutral mobs hostile
  • Fixed a few watchdog crashes related to entity interaction powers
  • Alfiq can now leap more often and charge their jump more quickly
  • Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
  • Most origin abilities now scale with (Iron's) spell power
  • Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
  • Rewrote Siren bonuses to not affect status effects (thanks lukaskek)
  • Lowered Fae attraction range from 2048 blocks to 64 (woops)
  • Fixed Fae's Magical Suppression only checking for Iron and not Silver
  • Heavy armor now slows elves/alfiq/arachnae down instead of being unequippable