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MeatyPack

Full version of MeatyPack using the Lite version as a foundation. High + low tech, magic, RPG / adventure, a bit of everything!

File Details

MeatyPack 0.9.3

  • B
  • Mar 16, 2016
  • 13.80 MB
  • 934
  • 1.7.10

File Name

MeatyPack-0.9.3.zip

Supported Versions

  • 1.7.10

v0.9.3 changelog

- added spiritual successor to Dartcraft ---
FullThrottle Alchemist! \o/

- removed Waila and replaced with LiMI by Vazkii... it has less bloat than Waila and does the same thing, and has no graphical issue with FullThrottle, sorry ppl, had to be done :/

- added Dynamic Lights, as it compliments FullThrottle Alchemist's Force Sword light emission mechanic

- added Baconators >.>

- added Torcherino <.<

- added more Better Questing addon mods (Quest Book, RF Expansion to the existing Standard Expansion addon)

- added BiblioWoods BiomesOPlenty edition

- added BiblioWoods Natura Edition

- added Screen Size to existing Fullscreen Windowed (Borderless) for MC, this combo will be nice for those that will notice the functionality and usefulness of them used together, if these mods are not for you, simply disable (check them off after unlocking the pack), or delete them from the mods folder

- added some UI enhancement mods such as Health Bar and Closed Caption (users may disable/remove this mod if they do not care for it), they are to compliment existing mods in the pack such as BattleText, Neat, LiMI, World Tooltip, HoloInventory, and added StatusEffectHUD back in, as you can see, i'm kinda doing this custom UI thing :P

- added Ender Zoo cuz ya know, there's not enough hostile mobs tryin' to kill you or anything, right? xD

- added Storage Drawers BiomesOPlenty addon

- added Storage Drawers Misc addon

- added Storage Drawers Natura addon

- added Snad

- added Simple Labels (for the DSU, duh!)

- added InfinityBows (no need for arrow)

- added Obsidiplates

- added QmunityLib and Morpheus, which will allow easy sleeping % on servers in the future (configurable)

- updated quite a few mods to new versions from 0.9.2 beta

- tweaked many config settings in various mods, changed lilypad of fertility recipe to be slightly easier to craft LOL xD

- added many Loot bag drops and Chance Cube custom rewards, still testing more coming soon!

- added Fastcraft 1.21 , it is now full perms on Curse, and is now "compatible" with Optifine... i bet things still gonna break #fastcrash :P

- performance optimizations including updated Optifine HD_U_D1 for 1.7.10 options file shipped with the pack, resulting in serious performance increases using alongside Fastcraft, highly recommended that you go download Optifine and throw it directly into your mods folder!!!!... if you crash, well... now you know why i always say stuff like Optibug and Optinope... :P

- STILL working on quests, i am not including them until most of them are done and tested personally, this is very extensive and will take up most of my dev time, questing will be coming soon, with various quest trees and categories, etc., just takes a great deal of time to do it all, thank you for the patience!!


v0.9.2 changelog

- added Chococraft xD

- updated some mods

- quick config addition for Chance Cubes

- added Fullscreen Windowed mod

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v0.9.1 changelog

- updated Forge version to newest

- updated a few mods to prevent minor crashes

- added BattleText, ScreenSize, WorldTooltip, and OpenEye

- changed Draconic Evolution keybindings back to defaults to prevent random crash associated with GUI

- just a small update really, working on content such as quests and minor things that add up to be a lot of work, thank you for the patience and 1.0 is looking to be quite a big release! \o/

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v0.9 changelog

- fixed issue with Custom Items mod causing players to crash when entering or mining in the Nether, mod removed until a replacement can be tested and added (sorry, Melon Pants have to go bye bye for a bit, but they'll be back, and other items will follow!) *Thank you Skywalker for submitting the crash report to the issues tab on the modpack page so I could address the issue promptly!*

- re-enabled Waila display on screen (my fault, i was testing Neat, the health meter mod, and i was messing with Waila and just simply forgot to re-enable it, sorry!)

- adjusted Chance Cubes config to not cause clearing (deleting) of the player's inventory (as there is a mod that keeps the player's inventory on death, so this was undesirable to be a result from Chance Cubes)

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v0.8 changelog

- updated mods and did some config tweaking

- added the elusive Melon Pants (work-in-progress)

- changed Et Futurum config to make the enchantment table not require lapis (this was intended to be changed earlier, i simply forgot about it until i saw a few videos on Youtube) , this change has been reported to cause your enchantment table to disappear, simply go into creative mode and replace it (if you do not have cheats enabled on your world, simply Open to LAN and enable cheats to do this)

- added Starting Inventory and gave players some starting gear that i feel is essential for easy early game progression and for new players to modpacks to have a bit less headaches starting out

- gave to the player the Last Millennium portal, this is mainly for players on lower end machines who want a less laggy base but makes for a nice getaway spot or a dimension hub versus using the Nether or the End dimension

- added Neat, it is a health meter for mobs that is much nicer than Waila's (disabled Waila mob health meter display)

- added TCinventoryscan, which allows scanning of items in your inventory while holding the thaumometer with the mouse cursor, pretty nice addition for Thaumcraft lovers

- added Pandora's Box mod, things are gonna get real, might want to back up your worlds and buckle your seatbelts for this one folks... MWAHAHAHAHA! xD

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v0.7 changelog

- messed with Biomes o Plenty configs a bit more to stop breaking of people's worlds and spawnpoints... sorry :(

- added Additional Pipes (remember teleport pipes? i do) , this should help with some builds and make them less of a pain, or make them a bit more modular or more compact in size, options are nice xD

- disabled Custom Main Menu and Resource Loader until i can fix it up for lower resolution monitor users, it is not allowing them to play, sorry! I'll enable it again after i fix it!

- disabled Decocraft, Ye Gommol Chattels (and its core mod, IvToolkit) users should unlock the pack and add them if they wish to have them

- still working on quests and pack optimizations, some biome gen, also some mob workings to hopefully get better performance across the board before 1.0 release version, bare with me folks, i'm diligently hacking at this a little at a time, we're getting there, thank you for the awesome testing and feedback, I appreciate it greatly!

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v0.6 changelog

- messed with video settings and controls a bit to accomodate new mod(s) , players should double check all their settings in the menu and in-game
***(I cannot change your NEI settings! These are world specific! You must go into inventory screen, click Options button at bottom left corner, then click Global button at top right corner, then click the Inventory button at middle top, now you can change to Utility or Cheat mode if you wish)***

- updated a few mods, not many (Better Questing and its standard pack, Vocation for later testing), replaced KeepingInventory mod with Global GameRules (more functionality)

- messed with configs a bit here and there

- working on basic quests for Better Questing mod, please submit ideas to the modpack page comment section or to me directly on Twitter ---> @Button_Pusher_

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v0.5 changelog

- moved Waila display window to the right and down a bit closer to mini map display location

- modified AE2 config to hopefully reduce chance of meteor generation messing with dungeon generation (*shakes fist at first episode dungeon spilling TNT and fire charges all over the ground instead of spawning airship properly and dropping ignited TNT on top of the buildings as it did multiple times normally during testing!!!!*)

- disabled Deeps dimension portals from generating, it is crashing players and is not ready for use yet, should be disabled by developer next time Steamcraft is updated (it's in the next version's changelog already)

- tweaked main menu a bit to not look all wonky when using different gui sizes, users should adjust video settings as they see fit for their machine's performance level

- working on some performance optimizations for the next update, some users report not being able to load the pack due to possibly Decocraft hanging on load, other users report freezing or crashing, some of these are Minecraft or Curse server related, some are related to not having enough system memory to run the pack (minimum of 6GB is recommended to avoid out of memory crashes / errors / swapping to page file)

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v0.4 changelog

- updated some mods

- cleaned up configs a bit more

- new ore generation configs and tweaks thanks to a trusted friend, one i knew i could count on

- added community-made Chocolate Quest dungeons and tested / adjusted spawn rates of all Chocolate Quest dungeons

- disabled pigmen from becoming angry when NetherOres are mined or when they explode

- disabled NetherOre explosions from chain-reacting & triggering more explosions

- slightly reduced chance of likelyhood an adjacent netherore will turn into an armed ore when one is mined

- disabled NetherOres from having a higher chance to explode when mined with fortune

- messed with the title screen some more :P

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v0.3 changelog

- updated a few mods that should be ready for use

- disabled Journeymap logging, it likes to spaz out a LOT

- disabled Netherores hellfish, way way too much Journeymap console spam, have no idea what the deal is with that, looking into it

- cleaned up the configs from old testing

- disabled negative nodes (like hungry, tainted or dark nodes) from having additional nasty effects

- disabled Thaumcraft taint spread (biome)

- enabled all Biomes o Plenty biomes and tweaked the biome weights a bit (also the mod updated)

- tweaked Portal Gun config and added to all vanilla chest loot tables

- boosted Dense Ore probability from 1.0 to 1.2 for early game players, mine your hearts out!

- changed the Draconic Evolution resurrection ritual to be lot faster

- changed draconic evolution config - reduced player speed cap from 10 to 5 to prevent ticking world error and crash from happening too frequently for testers that want to move around the world a bit faster for reasons (yes it affects opped players as well, i changed that too)

- changed Ender Storage config to make the vanilla enderchest unplaceable in the world, just in case, you can still craft it for recipes etc.

- changed Ender Storage ender chest to be double size

- changed Open Blocks config to give every player the info book on first login

- changed Tinkers config to not have tools lose 10% durability on death

- re-enabled the uncrafting function of the Twilight Forest uncrafting table, this may produce exploits or crashes, i will disable it again if it becomes a problem

- changed Balkon's Weapon mod's reloadable weapons to not take so irritatingly long to reload

- messed with the title screen splash text some more :P

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v0.2 changelog

- fixed? O_o ...odd bug with rendering headcrumbs textures by reverting Et Futurum back 1 version to 1.5.1 and updating Headcrumbs to 1.7.0 (i do not know if this is related to or fixes Meaty's and Gunns's names from being swapped, i cannot repeat that bug)

- added Transformers Mod! \o/ Thanks Transformers Mod team!

- added "fancy" main menu with witty randomized splash texts :P

- added script for any color wool to 4 string (shapeless) to compliment existing rotten flesh smelt to leather script for early game bag / pack / other needs

- removed Status Effect HUD (personal choice, you can add it back in if you want/need it)

- tweaked performance with video settings and journeymap settings to squeeze a few more fps out of normal play for mid to lower end computers to run the game a bit better (feel free to tailor them to your needs)

- remembered to change back my left and right mouse buttons (sorry, i have to play the pack to test it) :P

**thanks to the early testers!** updates will come weekly at the least! \o/

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v0.1 changelog

wat? you expect a beta v0.1 changelog? O_o