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MeatyPack

Full version of MeatyPack using the Lite version as a foundation. High + low tech, magic, RPG / adventure, a bit of everything!

File Details

MeatyPack 0.9

  • B
  • Jan 31, 2016
  • 9.07 MB
  • 4.8K
  • 1.7.10

File Name

MeatyPack-0.9.zip

Supported Versions

  • 1.7.10

v0.9 changelog

- fixed issue with Custom Items mod causing players to crash when entering
or mining in the Nether, mod removed until a replacement can be tested and
added (sorry, Melon Pants have to go bye bye for a bit, but they'll be
back, and other items will follow!) *Thank you Skywalker for submitting
the crash report to the issues tab on the modpack page so I could address
the issue promptly!*

- re-enabled Waila display on screen (my fault, i was testing Neat, the
health meter mod, and i was messing with Waila and just simply forgot to
re-enable it, sorry!)

- adjusted Chance Cubes config to not cause clearing (deleting) of the
player's inventory (as there is a mod that keeps the player's inventory on
death, so this was undesirable to be a result from Chance Cubes)

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v0.8 changelog

- updated mods and did some config tweaking

- added the elusive Melon Pants (work-in-progress)

- changed Et Futurum config to make the enchantment table not require lapis (this was intended to be changed earlier, i simply forgot about it until i saw a few videos on Youtube) , this change has been reported to cause your enchantment table to disappear, simply go into creative mode and replace it (if you do not have cheats enabled on your world, simply Open to LAN and enable cheats to do this)

- added Starting Inventory and gave players some starting gear that i feel
is essential for easy early game progression and for new players to
modpacks to have a bit less headaches starting out

- gave to the player the Last Millennium portal, this is mainly for
players on lower end machines who want a less laggy base but makes for a
nice getaway spot or a dimension hub versus using the Nether or the End
dimension

- added Neat, it is a health meter for mobs that is much nicer than
Waila's (disabled Waila mob health meter display)

- added TCinventoryscan, which allows scanning of items in your inventory
while holding the thaumometer with the mouse cursor, pretty nice addition
for Thaumcraft lovers

- added Pandora's Box mod, things are gonna get real, might want to back
up your worlds and buckle your seatbelts for this one folks...
MWAHAHAHAHA! xD

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v0.7 changelog

- messed with Biomes o Plenty configs a bit more to stop breaking of
people's worlds and spawnpoints... sorry :(

- added Additional Pipes (remember teleport pipes? i do) , this should
help with some builds and make them less of a pain, or make them a bit
more modular or more compact in size, options are nice xD

- disabled Custom Main Menu and Resource Loader until i can fix it up for
lower resolution monitor users, it is not allowing them to play, sorry!
I'll enable it again after i fix it!

- disabled Decocraft, Ye Gommol Chattels (and its core mod, IvToolkit)
users should unlock the pack and add them if they wish to have them

- still working on quests and pack optimizations, some biome gen, also
some mob workings to hopefully get better performance across the board
before 1.0 release version, bare with me folks, i'm diligently hacking at
this a little at a time, we're getting there, thank you for the awesome
testing and feedback, I appreciate it greatly!

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v0.6 changelog

- messed with video settings and controls a bit to accomodate new mod(s) ,
players should double check all their settings in the menu and in-game
***(I cannot change your NEI settings! These are world specific! You must
go into inventory screen, click Options button at bottom left corner, then
click Global button at top right corner, then click the Inventory button
at middle top, now you can change to Utility or Cheat mode if you wish)***

- updated a few mods, not many (Better Questing and its standard pack,
Vocation for later testing), replaced KeepingInventory mod with Global
GameRules (more functionality)

- messed with configs a bit here and there

- working on basic quests for Better Questing mod, please submit ideas to
the modpack page comment section or to me directly on Twitter --->
@Button_Pusher_

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v0.5 changelog

- moved Waila display window to the right and down a bit closer to mini
map display location

- modified AE2 config to hopefully reduce chance of meteor generation
messing with dungeon generation (*shakes fist at first episode dungeon
spilling TNT and fire charges all over the ground instead of spawning
airship properly and dropping ignited TNT on top of the buildings as it
did multiple times normally during testing!!!!*)

- disabled Deeps dimension portals from generating, it is crashing players
and is not ready for use yet, should be disabled by developer next time
Steamcraft is updated (it's in the next version's changelog already)

- tweaked main menu a bit to not look all wonky when using different gui
sizes, users should adjust video settings as they see fit for their
machine's performance level

- working on some performance optimizations for the next update, some
users report not being able to load the pack due to possibly Decocraft
hanging on load, other users report freezing or crashing, some of these
are Minecraft or Curse server related, some are related to not having
enough system memory to run the pack (minimum of 6GB is recommended to
avoid out of memory crashes / errors / swapping to page file)

------------------------------------------------------------

v0.4 changelog

- updated some mods

- cleaned up configs a bit more

- new ore generation configs and tweaks thanks to a trusted friend, one i
knew i could count on

- added community-made Chocolate Quest dungeons and tested / adjusted
spawn rates of all Chocolate Quest dungeons

- disabled pigmen from becoming angry when NetherOres are mined or when
they explode

- disabled NetherOre explosions from chain-reacting & triggering more
explosions

- slightly reduced chance of likelyhood an adjacent netherore will turn
into an armed ore when one is mined

- disabled NetherOres from having a higher chance to explode when mined
with fortune

- messed with the title screen some more :P

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v0.3 changelog

- updated a few mods that should be ready for use

- disabled Journeymap logging, it likes to spaz out a LOT

- disabled Netherores hellfish, way way too much Journeymap console spam,
have no idea what the deal is with that, looking into it

- cleaned up the configs from old testing

- disabled negative nodes (like hungry, tainted or dark nodes) from having
additional nasty effects

- disabled Thaumcraft taint spread (biome)

- enabled all Biomes o Plenty biomes and tweaked the biome weights a bit
(also the mod updated)

- tweaked Portal Gun config and added to all vanilla chest loot tables

- boosted Dense Ore probability from 1.0 to 1.2 for early game players,
mine your hearts out!

- changed the Draconic Evolution resurrection ritual to be lot faster

- changed draconic evolution config - reduced player speed cap from 10 to
5 to prevent ticking world error and crash from happening too frequently
for testers that want to move around the world a bit faster for reasons
(yes it affects opped players as well, i changed that too)

- changed Ender Storage config to make the vanilla enderchest unplaceable
in the world, just in case, you can still craft it for recipes etc.

- changed Ender Storage ender chest to be double size

- changed Open Blocks config to give every player the info book on first
login

- changed Tinkers config to not have tools lose 10% durability on death

- re-enabled the uncrafting function of the Twilight Forest uncrafting
table, this may produce exploits or crashes, i will disable it again if it
becomes a problem

- changed Balkon's Weapon mod's reloadable weapons to not take so
irritatingly long to reload

- messed with the title screen splash text some more :P

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v0.2 changelog

- fixed? O_o ...odd bug with rendering headcrumbs textures by reverting Et
Futurum back 1 version to 1.5.1 and updating Headcrumbs to 1.7.0 (i do not
know if this is related to or fixes Meaty's and Gunns's names from being
swapped, i cannot repeat that bug)

- added Transformers Mod! \o/ Thanks Transformers Mod team!

- added "fancy" main menu with witty randomized splash texts :P

- added script for any color wool to 4 string (shapeless) to compliment
existing rotten flesh smelt to leather script for early game bag / pack /
other needs

- removed Status Effect HUD (personal choice, you can add it back in if
you want/need it)

- tweaked performance with video settings and journeymap settings to
squeeze a few more fps out of normal play for mid to lower end computers
to run the game a bit better (feel free to tailor them to your needs)

- remembered to change back my left and right mouse buttons (sorry, i have
to play the pack to test it) :P

**thanks to the early testers!** updates will come weekly at the least!
\o/

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v0.1 changelog

wat? you expect a beta v0.1 changelog? O_o