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MeatyPack

Full version of MeatyPack using the Lite version as a foundation. High + low tech, magic, RPG / adventure, a bit of everything!

File Details

MeatyPack 0.8

  • B
  • Jan 29, 2016
  • 9.08 MB
  • 872
  • 1.7.10

File Name

MeatyPack-0.8.zip

Supported Versions

  • 1.7.10

v0.8 changelog

- updated mods and did some config tweaking

- added the elusive Melon Pants (work-in-progress)

- added Starting Inventory and gave players some starting
gear that i feel is essential for easy early game progression
and for new players to modpacks to have a bit less headaches
starting out

- gave to the player the Last Millennium portal, this is
mainly for players on lower end machines who want a less
laggy base but makes for a nice getaway spot or a dimension
hub versus using the Nether or the End dimension

- added Neat, it is a health meter for mobs that is much
nicer than Waila's (disabled Waila mob health meter display)

- added TCinventoryscan, which allows scanning of items in
your inventory while holding the thaumometer with the mouse
cursor, pretty nice addition for Thaumcraft lovers

- added Pandora's Box mod, things are gonna get real, might
want to back up your worlds and buckle your seatbelts for
this one folks... MWAHAHAHAHA! xD

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v0.7 changelog

- messed with Biomes o Plenty configs a bit more to stop
breaking of people's worlds and spawnpoints... sorry :(

- added Additional Pipes (remember teleport pipes? i do) ,
this should help with some builds and make them less of a
pain, or make them a bit more modular or more compact in
size, options are nice xD

- disabled Custom Main Menu and Resource Loader until i can
fix it up for lower resolution monitor users, it is not
allowing them to play, sorry! I'll enable it again after i
fix it!

- disabled Decocraft, Ye Gommol Chattels (and its core mod,
IvToolkit) users should unlock the pack and add them if they
wish to have them

- still working on quests and pack optimizations, some biome
gen, also some mob workings to hopefully get better
performance across the board before 1.0 release version, bare
with me folks, i'm diligently hacking at this a little at a
time, we're getting there, thank you for the awesome testing
and feedback, I appreciate it greatly!

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v0.6 changelog

- messed with video settings and controls a bit to accomodate
new mod(s) , players should double check all their settings
in the menu and in-game
***(I cannot change your NEI settings! These are world
specific! You must go into inventory screen, click Options
button at bottom left corner, then click Global button at top
right corner, then click the Inventory button at middle top,
now you can change to Utility or Cheat mode if you wish)***

- updated a few mods, not many (Better Questing and its
standard pack, Vocation for later testing), replaced
KeepingInventory mod with Global GameRules (more
functionality)

- messed with configs a bit here and there

- working on basic quests for Better Questing mod, please
submit ideas to the modpack page comment section or to me
directly on Twitter ---> @Button_Pusher_

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v0.5 changelog

- moved Waila display window to the right and down a bit
closer to mini map display location

- modified AE2 config to hopefully reduce chance of meteor
generation messing with dungeon generation (*shakes fist at
first episode dungeon spilling TNT and fire charges all over
the ground instead of spawning airship properly and dropping
ignited TNT on top of the buildings as it did multiple times
normally during testing!!!!*)

- disabled Deeps dimension portals from generating, it is
crashing players and is not ready for use yet, should be
disabled by developer next time Steamcraft is updated (it's
in the next version's changelog already)

- tweaked main menu a bit to not look all wonky when using
different gui sizes, users should adjust video settings as
they see fit for their machine's performance level

- working on some performance optimizations for the next
update, some users report not being able to load the pack due
to possibly Decocraft hanging on load, other users report
freezing or crashing, some of these are Minecraft or Curse
server related, some are related to not having enough system
memory to run the pack (minimum of 6GB is recommended to
avoid out of memory crashes / errors / swapping to page file)

------------------------------------------------------------

v0.4 changelog

- updated some mods

- cleaned up configs a bit more

- new ore generation configs and tweaks thanks to a trusted
friend, one i knew i could count on

- added community-made Chocolate Quest dungeons and tested /
adjusted spawn rates of all Chocolate Quest dungeons

- disabled pigmen from becoming angry when NetherOres are
mined or when they explode

- disabled NetherOre explosions from chain-reacting &
triggering more explosions

- slightly reduced chance of likelyhood an adjacent netherore
will turn into an armed ore when one is mined

- disabled NetherOres from having a higher chance to explode
when mined with fortune

- messed with the title screen some more :P

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v0.3 changelog

- updated a few mods that should be ready for use

- disabled Journeymap logging, it likes to spaz out a LOT

- disabled Netherores hellfish, way way too much Journeymap
console spam, have no idea what the deal is with that,
looking into it

- cleaned up the configs from old testing

- disabled negative nodes (like hungry, tainted or dark
nodes) from having additional nasty effects

- disabled Thaumcraft taint spread (biome)

- enabled all Biomes o Plenty biomes and tweaked the biome
weights a bit (also the mod updated)

- tweaked Portal Gun config and added to all vanilla chest
loot tables

- boosted Dense Ore probability from 1.0 to 1.2 for early
game players, mine your hearts out!

- changed the Draconic Evolution resurrection ritual to be
lot faster

- changed draconic evolution config - reduced player speed
cap from 10 to 5 to prevent ticking world error and crash
from happening too frequently for testers that want to move
around the world a bit faster for reasons (yes it affects
opped players as well, i changed that too)

- changed Ender Storage config to make the vanilla enderchest
unplaceable in the world, just in case, you can still craft
it for recipes etc.

- changed Ender Storage ender chest to be double size

- changed Open Blocks config to give every player the info
book on first login

- changed Tinkers config to not have tools lose 10%
durability on death

- re-enabled the uncrafting function of the Twilight Forest
uncrafting table, this may produce exploits or crashes, i
will disable it again if it becomes a problem

- changed Balkon's Weapon mod's reloadable weapons to not
take so irritatingly long to reload

- messed with the title screen splash text some more :P

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v0.2 changelog

- fixed? O_o ...odd bug with rendering headcrumbs textures by
reverting Et Futurum back 1 version to 1.5.1 and updating
Headcrumbs to 1.7.0 (i do not know if this is related to or
fixes Meaty's and Gunns's names from being swapped, i cannot
repeat that bug)

- added Transformers Mod! \o/ Thanks Transformers Mod team!

- added "fancy" main menu with witty randomized splash texts
:P

- added script for any color wool to 4 string (shapeless) to
compliment existing rotten flesh smelt to leather script for
early game bag / pack / other needs

- removed Status Effect HUD (personal choice, you can add it
back in if you want/need it)

- tweaked performance with video settings and journeymap
settings to squeeze a few more fps out of normal play for mid
to lower end computers to run the game a bit better (feel
free to tailor them to your needs)

- remembered to change back my left and right mouse buttons
(sorry, i have to play the pack to test it) :P

**thanks to the early testers!** updates will come weekly at
the least! \o/

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v0.1 changelog

wat? you expect a beta v0.1 changelog? O_o