File Details
MeatyPack 0.7
- B
- Jan 25, 2016
- 8.94 MB
- 1.2K
- 1.7.10
File Name
MeatyPack-0.7.zip
Supported Versions
- 1.7.10
v0.7 changelog
- messed with Biomes o Plenty configs a bit more to stop breaking
of people's worlds and spawnpoints... sorry :(
- added Additional Pipes (remember teleport pipes? i do) , this
should help with some builds and make them less of a pain, or make
them a bit more modular or more compact in size, options are nice
xD
- disabled Custom Main Menu and Resource Loader until i can fix it
up for lower resolution monitor users, it is not allowing them to
play, sorry! I'll enable it again after i fix it!
- disabled Decocraft, Ye Gommol Chattels (and its core mod,
IvToolkit) users should unlock the pack and add them if they wish
to have them
- still working on quests and pack optimizations, some biome gen,
also some mob workings to hopefully get better performance across
the board before 1.0 release version, bare with me folks, i'm
diligently hacking at this a little at a time, we're getting
there, thank you for the awesome testing and feedback, I
appreciate it greatly!
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v0.6 changelog
- messed with video settings and controls a bit to accomodate new
mod(s) , players should double check all their settings in the
menu and in-game
***(I cannot change your NEI settings! These are world specific!
You must go into inventory screen, click Options button at bottom
left corner, then click Global button at top right corner, then
click the Inventory button at middle top, now you can change to
Utility or Cheat mode if you wish)***
- updated a few mods, not many (Better Questing and its standard
pack, Vocation for later testing), replaced KeepingInventory mod
with Global GameRules (more functionality)
- messed with configs a bit here and there
- working on basic quests for Better Questing mod, please submit
ideas to the modpack page comment section or to me directly on
Twitter ---> @Button_Pusher_
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v0.5 changelog
- moved Waila display window to the right and down a bit closer to
mini map display location
- modified AE2 config to hopefully reduce chance of meteor
generation messing with dungeon generation (*shakes fist at first
episode dungeon spilling TNT and fire charges all over the ground
instead of spawning airship properly and dropping ignited TNT on
top of the buildings as it did multiple times normally during
testing!!!!*)
- disabled Deeps dimension portals from generating, it is crashing
players and is not ready for use yet, should be disabled by
developer next time Steamcraft is updated (it's in the next
version's changelog already)
- tweaked main menu a bit to not look all wonky when using
different gui sizes, users should adjust video settings as they
see fit for their machine's performance level
- working on some performance optimizations for the next update,
some users report not being able to load the pack due to possibly
Decocraft hanging on load, other users report freezing or
crashing, some of these are Minecraft or Curse server related,
some are related to not having enough system memory to run the
pack (minimum of 6GB is recommended to avoid out of memory crashes
/ errors / swapping to page file)
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v0.4 changelog
- updated some mods
- cleaned up configs a bit more
- new ore generation configs and tweaks thanks to a trusted
friend, one i knew i could count on
- added community-made Chocolate Quest dungeons and tested /
adjusted spawn rates of all Chocolate Quest dungeons
- disabled pigmen from becoming angry when NetherOres are mined or
when they explode
- disabled NetherOre explosions from chain-reacting & triggering
more explosions
- slightly reduced chance of likelyhood an adjacent netherore will
turn into an armed ore when one is mined
- disabled NetherOres from having a higher chance to explode when
mined with fortune
- messed with the title screen some more :P
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v0.3 changelog
- updated a few mods that should be ready for use
- disabled Journeymap logging, it likes to spaz out a LOT
- disabled Netherores hellfish, way way too much Journeymap
console spam, have no idea what the deal is with that, looking
into it
- cleaned up the configs from old testing
- disabled negative nodes (like hungry, tainted or dark nodes)
from having additional nasty effects
- disabled Thaumcraft taint spread (biome)
- enabled all Biomes o Plenty biomes and tweaked the biome weights
a bit (also the mod updated)
- tweaked Portal Gun config and added to all vanilla chest loot
tables
- boosted Dense Ore probability from 1.0 to 1.2 for early game
players, mine your hearts out!
- changed the Draconic Evolution resurrection ritual to be lot
faster
- changed draconic evolution config - reduced player speed cap
from 10 to 5 to prevent ticking world error and crash from
happening too frequently for testers that want to move around the
world a bit faster for reasons (yes it affects opped players as
well, i changed that too)
- changed Ender Storage config to make the vanilla enderchest
unplaceable in the world, just in case, you can still craft it for
recipes etc.
- changed Ender Storage ender chest to be double size
- changed Open Blocks config to give every player the info book on
first login
- changed Tinkers config to not have tools lose 10% durability on
death
- re-enabled the uncrafting function of the Twilight Forest
uncrafting table, this may produce exploits or crashes, i will
disable it again if it becomes a problem
- changed Balkon's Weapon mod's reloadable weapons to not take so
irritatingly long to reload
- messed with the title screen splash text some more :P
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v0.2 changelog
- fixed? O_o ...odd bug with rendering headcrumbs textures by
reverting Et Futurum back 1 version to 1.5.1 and updating
Headcrumbs to 1.7.0 (i do not know if this is related to or fixes
Meaty's and Gunns's names from being swapped, i cannot repeat that
bug)
- added Transformers Mod! \o/ Thanks Transformers Mod team!
- added "fancy" main menu with witty randomized splash texts :P
- added script for any color wool to 4 string (shapeless) to
compliment existing rotten flesh smelt to leather script for early
game bag / pack / other needs
- removed Status Effect HUD (personal choice, you can add it back
in if you want/need it)
- tweaked performance with video settings and journeymap settings
to squeeze a few more fps out of normal play for mid to lower end
computers to run the game a bit better (feel free to tailor them
to your needs)
- remembered to change back my left and right mouse buttons
(sorry, i have to play the pack to test it) :P
**thanks to the early testers!** updates will come weekly at the
least! \o/
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v0.1 changelog
wat? you expect a beta v0.1 changelog? O_o

