File Details
MeatyPack v0.6
- B
- Jan 22, 2016
- 9.28 MB
- 1.3K
- 1.7.10
File Name
MeatyPack-v0.6.zip
Supported Versions
- 1.7.10
v0.6 changelog
***this version is broken, do not use, update to version 0.7***
- messed with video settings and controls a bit to accomodate new mod(s) , players should double check all their settings in the menu and in-game
***(I cannot change your NEI settings! These are world specific! You must go into inventory screen, click Options button at bottom left corner, then click Global button at top right corner, then click the Inventory button at middle top, now you can change to Utility or Cheat mode if you wish)***
- updated a few mods, not many, added a few mods for testing, replaced KeepingInventory mod with Global GameRules (more functionality)
- messed with configs a bit here and there
- working on basic quests for Better Questing mod, please submit ideas to the modpack page comment section or to me directly on Twitter ---> @Button_Pusher_
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v0.5 changelog
- moved Waila display window to the right and down a bit closer to mini map display location
- modified AE2 config to hopefully reduce chance of meteor generation messing with dungeon generation (*shakes fist at first episode dungeon spilling TNT and fire charges all over the ground instead of spawning airship properly and dropping ignited TNT on top of the buildings as it did multiple times normally during testing!!!!*)
- disabled Deeps dimension portals from generating, it is crashing players and is not ready for use yet, should be disabled by developer next time Steamcraft is updated (it's in the next version's changelog already)
- tweaked main menu a bit to not look all wonky when using different gui sizes, users should adjust video settings as they see fit for their machine's performance level
- working on some performance optimizations for the next update, some users report not being able to load the pack due to possibly Decocraft hanging on load, other users report freezing or crashing, some of these are Minecraft or Curse server related, some are related to not having enough system memory to run the pack (minimum of 6GB is recommended to avoid out of memory crashes / errors / swapping to page file)
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v0.4 changelog
- updated some mods
- cleaned up configs a bit more
- new ore generation configs and tweaks thanks to a trusted friend, one i knew i could count on
- added community-made Chocolate Quest dungeons and tested / adjusted spawn rates of all Chocolate Quest dungeons
- disabled pigmen from becoming angry when NetherOres are mined or when they explode
- disabled NetherOre explosions from chain-reacting & triggering more explosions
- slightly reduced chance of likelyhood an adjacent netherore will turn into an armed ore when one is mined
- disabled NetherOres from having a higher chance to explode when mined with fortune
- messed with the title screen some more :P
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v0.3 changelog
- updated a few mods that should be ready for use
- disabled Journeymap logging, it likes to spaz out a LOT
- disabled Netherores hellfish, way way too much Journeymap console spam, have no idea what the deal is with that, looking into it
- cleaned up the configs from old testing
- disabled negative nodes (like hungry, tainted or dark nodes) from having additional nasty effects
- disabled Thaumcraft taint spread (biome)
- enabled all Biomes o Plenty biomes and tweaked the biome weights a bit (also the mod updated)
- tweaked Portal Gun config and added to all vanilla chest loot tables
- boosted Dense Ore probability from 1.0 to 1.2 for early game players, mine your hearts out!
- changed the Draconic Evolution resurrection ritual to be lot faster
- changed draconic evolution config - reduced player speed cap from 10 to 5 to prevent ticking world error and crash from happening too frequently for testers that want to move around the world a bit faster for reasons (yes it affects opped players as well, i changed that too)
- changed Ender Storage config to make the vanilla enderchest unplaceable in the world, just in case, you can still craft it for recipes etc.
- changed Ender Storage ender chest to be double size
- changed Open Blocks config to give every player the info book on first login
- changed Tinkers config to not have tools lose 10% durability on death
- re-enabled the uncrafting function of the Twilight Forest uncrafting table, this may produce exploits or crashes, i will disable it again if it becomes a problem
- changed Balkon's Weapon mod's reloadable weapons to not take so irritatingly long to reload
- messed with the title screen splash text some more :P
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v0.2 changelog
- fixed? O_o ...odd bug with rendering headcrumbs textures by reverting Et Futurum back 1 version to 1.5.1 and updating Headcrumbs to 1.7.0 (i do not know if this is related to or fixes Meaty's and Gunns's names from being swapped, i cannot repeat that bug)
- added Transformers Mod! \o/ Thanks Transformers Mod team!
- added "fancy" main menu with witty randomized splash texts :P
- added script for any color wool to 4 string (shapeless) to compliment existing rotten flesh smelt to leather script for early game bag / pack / other needs
- removed Status Effect HUD (personal choice, you can add it back in if you want/need it)
- tweaked performance with video settings and journeymap settings to squeeze a few more fps out of normal play for mid to lower end computers to run the game a bit better (feel free to tailor them to your needs)
- remembered to change back my left and right mouse buttons (sorry, i have to play the pack to test it) :P
**thanks to the early testers!** updates will come weekly at the least! \o/
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v0.1 changelog
wat? you expect a beta v0.1 changelog? O_o

