File Details
MeatyPack v0.5
- B
- Jan 16, 2016
- 9.28 MB
- 1.9K
- 1.7.10
File Name
MeatyPack-v0.5.zip
Supported Versions
- 1.7.10
v0.5 changelog
- updated a few mods, including Biomes o' Plenty, a few configs got changed and some code base is different now, which will put players in a different biome set versus Meaty's playthrough, this is easily fixed, simply delete the pack, and download v0.4 of the modpack, this is what he used to spawn the world and your seed will be identical to his with this version if you wish to play along
- moved Waila display window to the right and down a bit closer to mini map display location
- modified AE2 config to hopefully reduce chance of meteor generation messing with dungeon
generation (*shakes fist at first episode dungeon spilling TNT and fire charges all over the
ground instead of spawning airship properly and dropping ignited TNT on top of the buildings
as it did multiple times normally during testing!!!!*)
- disabled Deeps dimension portals from generating, it is crashing players and is not ready
for use yet, should be disabled by developer next time Steamcraft is updated (it's in the next
version's changelog already)
- tweaked main menu a bit to not look all wonky when using different gui sizes, users should
adjust video settings as they see fit for their machine's performance level
- working on some performance optimizations for the next update, some users report not being
able to load the pack due to possibly Decocraft hanging on load, other users report freezing
or crashing, some of these are Minecraft or Curse server related, some are related to not
having enough system memory to run the pack (minimum of 6GB is recommended to avoid out of
memory crashes / errors / swapping to page file)
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v0.4 changelog
- updated some mods
- cleaned up configs a bit more
- new ore generation configs and tweaks thanks to a trusted friend, one i knew i could count
on
- added community-made Chocolate Quest dungeons and tested / adjusted spawn rates of all
Chocolate Quest dungeons
- disabled pigmen from becoming angry when NetherOres are mined or when they explode
- disabled NetherOre explosions from chain-reacting & triggering more explosions
- slightly reduced chance of likelyhood an adjacent netherore will turn into an armed ore when
one is mined
- disabled NetherOres from having a higher chance to explode when mined with fortune
- messed with the title screen some more :P
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v0.3 changelog
- updated a few mods that should be ready for use
- disabled Journeymap logging, it likes to spaz out a LOT
- disabled Netherores hellfish, way way too much Journeymap console spam, have no idea what
the deal is with that, looking into it
- cleaned up the configs from old testing
- disabled negative nodes (like hungry, tainted or dark nodes) from having additional nasty
effects
- disabled Thaumcraft taint spread (biome)
- enabled all Biomes o Plenty biomes and tweaked the biome weights a bit (also the mod
updated)
- tweaked Portal Gun config and added to all vanilla chest loot tables
- boosted Dense Ore probability from 1.0 to 1.2 for early game players, mine your hearts out!
- changed the Draconic Evolution resurrection ritual to be lot faster
- changed draconic evolution config - reduced player speed cap from 10 to 5 to prevent ticking
world error and crash from happening too frequently for testers that want to move around the
world a bit faster for reasons (yes it affects opped players as well, i changed that too)
- changed Ender Storage config to make the vanilla enderchest unplaceable in the world, just
in case, you can still craft it for recipes etc.
- changed Ender Storage ender chest to be double size
- changed Open Blocks config to give every player the info book on first login
- changed Tinkers config to not have tools lose 10% durability on death
- re-enabled the uncrafting function of the Twilight Forest uncrafting table, this may produce
exploits or crashes, i will disable it again if it becomes a problem
- changed Balkon's Weapon mod's reloadable weapons to not take so irritatingly long to reload
- messed with the title screen splash text some more :P
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v0.2 changelog
- fixed? O_o ...odd bug with rendering headcrumbs textures by reverting Et Futurum back 1
version to 1.5.1 and updating Headcrumbs to 1.7.0 (i do not know if this is related to or
fixes Meaty's and Gunns's names from being swapped, i cannot repeat that bug)
- added Transformers Mod! \o/ Thanks Transformers Mod team!
- added "fancy" main menu with witty randomized splash texts :P
- added script for any color wool to 4 string (shapeless) to compliment existing rotten flesh
smelt to leather script for early game bag / pack / other needs
- removed Status Effect HUD (personal choice, you can add it back in if you want/need it)
- tweaked performance with video settings and journeymap settings to squeeze a few more fps
out of normal play for mid to lower end computers to run the game a bit better (feel free to
tailor them to your needs)
- remembered to change back my left and right mouse buttons (sorry, i have to play the pack to
test it) :P
**thanks to the early testers!** updates will come weekly at the least! \o/
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v0.1 changelog
wat? you expect a beta v0.1 changelog? O_o

