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MeatyPack

Full version of MeatyPack using the Lite version as a foundation. High + low tech, magic, RPG / adventure, a bit of everything!

File Details

MeatyPack v0.4

  • B
  • Jan 8, 2016
  • 23.67 MB
  • 1.6K
  • 1.7.10

File Name

MeatyPack-v0.4.zip

Supported Versions

  • 1.7.10

v0.4 changelog

- updated some mods

- cleaned up configs a bit more

- new ore generation configs and tweaks thanks to a trusted
friend, one i knew i could count on

- added community-made Chocolate Quest dungeons and tested /
adjusted spawn rates of all Chocolate Quest dungeons

- disabled pigmen from becoming angry when NetherOres are mined
or when they explode

- disabled NetherOre explosions from chain-reacting & triggering
more explosions

- slightly reduced chance of likelyhood an adjacent netherore
will turn into an armed ore when one is mined

- disabled NetherOres from having a higher chance to explode when
mined with fortune

- messed with the title screen some more :P

------------------------------------------------------------

v0.3 changelog

-updated a few mods that should be ready for use

-disabled Journeymap logging, it likes to spaz out a LOT

-disabled Netherores hellfish, way way too much Journeymap
console spam, have no idea what the deal is with that, looking
into it

-cleaned up the configs from old testing

-disabled negative nodes (like hungry, tainted or dark nodes)
from having additional nasty effects

-disabled Thaumcraft taint spread (biome)

-enabled all Biomes o Plenty biomes and tweaked the biome weights
a bit (also the mod updated)

-tweaked Portal Gun config and added to all vanilla chest loot
tables

-boosted Dense Ore probability from 1.0 to 1.2 for early game
players, mine your hearts out!

-changed the Draconic Evolution resurrection ritual to be lot
faster

-changed draconic evolution config - reduced player speed cap
from 10 to 5 to prevent ticking world error and crash from
happening too frequently for testers that want to move around the
world a bit faster for reasons (yes it affects opped players as
well, i changed that too)

-changed Ender Storage config to make the vanilla enderchest
unplaceable in the world, just in case, you can still craft it
for recipes etc.

-changed Ender Storage ender chest to be double size

-changed Open Blocks config to give every player the info book on
first login

-changed Tinkers config to not have tools lose 10% durability on
death

-re-enabled the uncrafting function of the Twilight Forest
uncrafting table, this may produce exploits or crashes, i will
disable it again if it becomes a problem

-changed Balkon's Weapon mod's reloadable weapons to not take so
irritatingly long to reload

-messed with the title screen splash text some more :P

----------------------------------

v0.2 changelog

- fixed? O_o ...odd bug with rendering headcrumbs textures by
reverting Et Futurum back 1 version to 1.5.1 and updating
Headcrumbs to 1.7.0 (i do not know if this is related to or fixes
Meaty's and Gunns's names from being swapped, i cannot repeat
that bug)

- added Transformers Mod! \o/ Thanks Transformers Mod team!

- added "fancy" main menu with witty randomized splash texts :P

- added script for any color wool to 4 string (shapeless) to
compliment existing rotten flesh smelt to leather script for
early game bag / pack / other needs

- removed Status Effect HUD (personal choice, you can add it back
in if you want/need it)

- tweaked performance with video settings and journeymap settings
to squeeze a few more fps out of normal play for mid to lower end
computers to run the game a bit better (feel free to tailor them
to your needs)

- remembered to change back my left and right mouse buttons
(sorry, i have to play the pack to test it) :P

**thanks to the early testers!** updates will come weekly at the
least! \o/

-------------------------------------

v0.1 changelog

wat? you expect a beta v0.1 changelog? O_o