File Details
MeatyPack v0.4
- B
- Jan 8, 2016
- 23.67 MB
- 1.6K
- 1.7.10
File Name
MeatyPack-v0.4.zip
Supported Versions
- 1.7.10
v0.4 changelog
- updated some mods
- cleaned up configs a bit more
- new ore generation configs and tweaks thanks to a trusted
friend, one i knew i could count on
- added community-made Chocolate Quest dungeons and tested /
adjusted spawn rates of all Chocolate Quest dungeons
- disabled pigmen from becoming angry when NetherOres are mined
or when they explode
- disabled NetherOre explosions from chain-reacting & triggering
more explosions
- slightly reduced chance of likelyhood an adjacent netherore
will turn into an armed ore when one is mined
- disabled NetherOres from having a higher chance to explode when
mined with fortune
- messed with the title screen some more :P
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v0.3 changelog
-updated a few mods that should be ready for use
-disabled Journeymap logging, it likes to spaz out a LOT
-disabled Netherores hellfish, way way too much Journeymap
console spam, have no idea what the deal is with that, looking
into it
-cleaned up the configs from old testing
-disabled negative nodes (like hungry, tainted or dark nodes)
from having additional nasty effects
-disabled Thaumcraft taint spread (biome)
-enabled all Biomes o Plenty biomes and tweaked the biome weights
a bit (also the mod updated)
-tweaked Portal Gun config and added to all vanilla chest loot
tables
-boosted Dense Ore probability from 1.0 to 1.2 for early game
players, mine your hearts out!
-changed the Draconic Evolution resurrection ritual to be lot
faster
-changed draconic evolution config - reduced player speed cap
from 10 to 5 to prevent ticking world error and crash from
happening too frequently for testers that want to move around the
world a bit faster for reasons (yes it affects opped players as
well, i changed that too)
-changed Ender Storage config to make the vanilla enderchest
unplaceable in the world, just in case, you can still craft it
for recipes etc.
-changed Ender Storage ender chest to be double size
-changed Open Blocks config to give every player the info book on
first login
-changed Tinkers config to not have tools lose 10% durability on
death
-re-enabled the uncrafting function of the Twilight Forest
uncrafting table, this may produce exploits or crashes, i will
disable it again if it becomes a problem
-changed Balkon's Weapon mod's reloadable weapons to not take so
irritatingly long to reload
-messed with the title screen splash text some more :P
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v0.2 changelog
- fixed? O_o ...odd bug with rendering headcrumbs textures by
reverting Et Futurum back 1 version to 1.5.1 and updating
Headcrumbs to 1.7.0 (i do not know if this is related to or fixes
Meaty's and Gunns's names from being swapped, i cannot repeat
that bug)
- added Transformers Mod! \o/ Thanks Transformers Mod team!
- added "fancy" main menu with witty randomized splash texts :P
- added script for any color wool to 4 string (shapeless) to
compliment existing rotten flesh smelt to leather script for
early game bag / pack / other needs
- removed Status Effect HUD (personal choice, you can add it back
in if you want/need it)
- tweaked performance with video settings and journeymap settings
to squeeze a few more fps out of normal play for mid to lower end
computers to run the game a bit better (feel free to tailor them
to your needs)
- remembered to change back my left and right mouse buttons
(sorry, i have to play the pack to test it) :P
**thanks to the early testers!** updates will come weekly at the
least! \o/
-------------------------------------
v0.1 changelog
wat? you expect a beta v0.1 changelog? O_o

