Material Energy^Natural Capital

A mix between FortressCraft Evolved and Factorio, ME^NC is an open world HQM pack that has finite trees and water, with no crafting tables or hostile mobs. The focus of the modpack is mainly logistics, routing, sorting, and processing items.

File Details

0.12.07

  • R
  • Jul 29, 2016
  • 114.94 MB
  • 480
  • 1.7.10

File Name

Material Energy^Natural Capital-0.11.04.zip

Supported Versions

  • 1.7.10

-Nerfed Thermoelectric Generator output to 67% of what it originally was.
-Nerfed the recipe for the Advanced Power Cube.
-Made the recipe for Basic Universal Cables produce 4 Cables instead of 1.
-Changed the recipe for the Iron Heating Coil to prevent a recipe conflict.
-Removed the Tool Station from the "Tinker Toys" quest for redundancy. Instead, you can expect one additional Pattern and 4 pairs of Engineer's Overalls.
-Changed the refresh interval for the quest "Of Fire and Hell" to 9 days instead of 3 and decreased its reward to 2 Aluminum Coins.
-Fixed the Capitalism quests "Flowers" and "Reinforced Concrete" not being repeatable. They each now have 5 day refresh intervals.
-Capitalism and Marketplace quests now refresh on interval instead of on a cooldown.
-Added a quest to buy Quarry Fixers to the Marketplace.
-Replaced the "Hopper" quest with one called "Cheap Machines".
-Replaced the "Glue" quest with one for Steel.
-Added a quest for the Nutritional Module.
-Modified the text for "Being Picky".
-Slightly altered the reward for "Crafting".
-Added a quest to buy Ender Lily Seeds.
-Changed the prices on Rockhound Mod baubles in the Marketplace.
-Fixed Macerators giving useless outputs for some ores.
-Adjusted amount of Stone Plates given per operation when making them in the Forging Hammer or Rolling Machine

 

High cheekbones
~Sam