Magic Farm 3: Harvest

A gamepack inspired by Don't Starve

File Details

World Gen and Tweak update

  • R
  • Jun 3, 2015
  • 37.95 MB
  • 1.3K
  • 1.7.10

File Name

MagicFarm3-1.1.30.zip

Supported Versions

  • 1.7.10

Updated: Lots

 

Fixed:

- Disabled Golems, they don't like TiCon Pickaxes

- Blood Altar and Sacrificial Knife are craftable

- Derpy recipes should be less derpy

- Pachyderm Population Predicament - lowered the number of elephants 

 

Added:

- VeinMiner - requires an enchantment on shears, or adding glowstone to TiConTools. Invar Shears, Botania Shears, ExU Shears and TiConTools can all use the enchantment/modifier. Be careful though, there may be consequences

- JadedTweaks - makes the old minetweaker scripts a mod

- ScottsTweaks - less bats, growable plants will try to replant themselves (saplings), endermen drop blocks they are carrying

- Dense Ores - rare pockets of ores

 

 

Tweaked:

- OreGen : There are rare multi ore veins scattered in different biomes and the nether. Some veins include dense ores but those are even more rare

- Mobs: mods spawning should be less insane

- Appocalypse: raised the time needed to trigger, lowered the effects

 

Removed:

- MineTweaker

- ModTweaker