Luminal 1.1.0
What's new
BIG UPDATE: (will most likely break any existing worlds)
- updated various mods
- toned down big caves in favor of yungs better caves
- no longer is this pack a connector pack. BetterEndForge came out prompting me to migrate the rest of the pack over to Forge Only
- various new nether biome mods
- new performance mods to hopefully run better on lesser laptops
- swapped shader over to Complementary (this pack has a custom version that allowed me to run no shadows in the Aether dimension, by default this was bugged for some reason)
- euphoria shaders also was added
- new world map
- better key bindings
- Untitled And Untagged was added to give some more post Ender Dragon content. Right now its setup with a KubeJS script to teleport the player to any of the untagged and untitled dimensions when they fall into the End Void. (let me know how this works in survival, some dimensions will drop you from the sky so have a water bucket ready)
- lots of new integrations and structure changes
- moved some more advancements around and added some new ones
- tweaked various loot tables
- went ahead and separated my programmer art resource packs from the rest of them, this way it'll be easier for those who want to play with modern textures to disabled them. (right now they have 00_progart in the title if its programmer art)
- lots of other tweaks and changes that i cant remember
- let me know how it is in the comments!

