Lovkar's MineColonies Ultimate 1.6.0
What's new
Lovkar's MineColonies Ultimate 1.6.0
Talking Colonists 2.0 and Colonist Errands 3.0. Talking Colonists - the mod that gives your citizens AI voices - has been rebuilt around a public addon API (2.0.0-beta.1), and Colonist Errands is rebuilt on top of it (3.0.0-beta.1). In game it is the same conversations and the same 42 things you can ask a colonist for; underneath, the two mods talk through an API instead of one reaching into the other's internals. A huddle is a real three-way conversation now, and when you speak to a citizen who is out on an errand the errand steps aside - the player comes first.
Two things that were wrong are fixed:
- A colonist asked to chop wood or go mining used to answer as though he were on his way, and then stand exactly where he was. Citizens now know that work is a job and not an errand, what their own job is, and which of chopping, mining, farming, fishing, herding and building the colony can do at all - and if the hut is not standing, they say it has to be built first.
- Huts whose label is not their registry name - the Forester's Hut is registered
lumberjack, a Farm isfarmer, a Residence iscitizen, 26 of the 52 differ - can now be pointed at by the name written on them.
Both mods are beta. Talking Colonists still needs a free Gemini API key of your own; the field in the pack's config is empty, as always.
Also updated in this release: Distant Horizons, Entity Culling, Just Enough Items, Lootr, Moonlight Lib, Lithostitched, Cook's Collection and MezzConfig.
Everything else is unchanged from 1.5.1, Lovkar's Decorations included - the thirteen scans for
Structurize's decoration tool are still in blueprints/.
If something misbehaves, a latest.log on the Discord helps more than anything else:
https://discord.gg/BVztrTtXFu
This mod has no additional files

