Lightweight

A modpack for private usages.

File Details

Lightweight-1.12.2-sv2.zip

  • R
  • Nov 22, 2018
  • 382.95 KB
  • 53
  • 1.12.2

File Name

Lightweight-1.12.2-sv2.zip

Supported Versions

  • 1.12.2

detail20181122

 

[changelog]

 

remove all the buggy stuffs I and my friends had met during gameplay.

main changes:

quite a lot and it's hard for me to list all of them now

eliminated:

steve's cart reborn+reborn core

moar boat+silent lib

water control extreme

hunger overhaul

...ect.

added:

mystical agriculture+its addon

thaumcraft

ancient warfare

gravestone-extended seems to have a bug about particle on server so I still use the old version(1.3.2) instead of the newest version you see in the pack.Please replace the mod manually,I already issued this problem to the mod author on github,so I believe a solution might be coming soon.

 

and most important of all is that I finally found the main reason of server lag/crash by reading all of the crash reports I accumulated since I started the server.

2 main points.

1.Java watchdog problem. It is very annoying and might tick your server to death once it appears.

detailed explanation can be found here.

https://www.mysysadmintips.com/windows/home-and-media/556-minecraft-server-crashes-server-watchdog-fatal-a-single-server-tick

simple solution : edit you server.properties and make max-tick-time=-1 Done.

2.TwilightForest

By its complicated structure generation algorithm,several mods(Battle towers , Ruins , recurrent complex , etc.)which interferes structure generation will cause severe cascading lag while someone is exploring at twilight forest.You cannot solve it by editing the config of TF , but in most structure-related mods there should be a config letting you to decide which dimension/biomes you decided to let it generate.

I take battletower for example:

add

B:"Twilight Forest"=false
B:"Twilight Forest Variant"=false

under biomespawnallowed {

can simply keep battle towers out of twilight forest , so do betweenlands and other mods that create dimensions.

Ruins is also the same mod author(appreciate AtomicStryker)so the way to manipulate the config is almost the same.

 

about recurrent complex I restrict its generation only in dim=1,0,-1(end,overworld and hell)

its wiki:

http://minecraft-recurrent-complex.wikia.com/wiki/Expression

by setting

S:universalDimensionMatcher=0 | 1 | id=-1

might can solve your problem.

 

All stuffs above are written for myself in case of I forget them all.