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Legends Reborn: Medieval (LRM)

An immersive RPG modpack where exploration, combat, and medieval survival meet.

File Details

LRM v0.4.2

  • R
  • Apr 8, 2026
  • 29.49 MB
  • 54
  • 1.20.1
  • Fabric

File Name

LRM-v0.4.2.zip

Supported Versions

  • 1.20.1

I strongly advise you to make a backup of your "world" before doing this update

 

Update v0.4.2 :

  • Rework: - Added reworks to slimes
  • New: - Honey Slimes — spawn when a slime breeds in a birch forest, badlands, or on top of a honeycomb block
  • New: - Dispenser Slimes — size 3 slimes with a dispenser lodged inside them; they occasionally stop to shoot arrows at their targets. Arrows will inherit any fire or status effects the slime is under
  • Change: - Ranged mobs using bows (e.g. skeletons) will no longer all shoot at the same time when targeting the same entity within 15 blocks of each other — others will wait before drawing their bow
  • Fix: - Fixed warden's boss health bar being visible to all players on the server instead of only those within a 128 block radius
  • Fix: - Fixed wardens still displaying defeat text when the config option for it was disabled
  • Change: - Guardians now get staggered when a projectile hits their eye while attacking; they will also explode if staggered while the beam is yellow

 

Enhanced Audio Update :

  • New: - New wooden door sounds
  • New: - New item breaking sounds
  • New: - New grass block sounds
  • New: - New fall type sounds
  • New: - New ambient underwater sounds
  • New: - New UI toast in and out sounds
  • New: - New additional fishing line throwing sound
  • New: - New critical hit sounds
  • New: - New snow golem throwing sounds
  • New: - New sand footstep and block sounds
  • New: - New cherry wood footstep, block and door sounds
  • New: - New barrel sounds
  • New: - New player hurt sounds
  • New: - New player death sounds
  • New: - New ender chest sounds
  • New: - New fire sounds
  • New: - New rain sounds
  • New: - New additional thunder sounds
  • New: - New lightning impact sounds
  • New: - New deepslate footstep and block sounds
  • New: - New snow block sounds
  • New: - New bucket empty and fill sounds
  • New: - New anvil sounds
  • New: - New cobweb sounds
  • New: - New stone footstep sounds
  • New: - New additional fuse sound
  • New: - New oxygen bubble pop sound
  • New: - New eating sounds
  • New: - New wood hit and breaking sounds
  • New: - New rooted dirt footstep and block sounds
  • New: - New shovel pathing sounds
  • New: - New item pickup sounds
  • New: - New bundle sounds
  • New: - New stripping wood sounds
  • New: - New cave sounds
  • New: - New sweet berry picking sounds
  • New: - New iron block sounds
  • New: - New elytra sounds
  • New: - New arrow hit sounds
  • New: - New desert ambient sounds
  • New: - New rainy weather ambient sounds
  • New: - New cave ambient sounds
  • New: - New random ambient sounds
  • Adjustment: - Modified potion break sound to be more consistent with others
  • Adjustment: - Lowered crop harvest sound a bit
  • Adjustment: - Lowered stone mining sound a bit
  • Adjustment: - Leveled stone breaking sounds
  • Adjustment: - Modified fishing line throwing sound
  • Adjustment: - Applied low pass filter onto swimming and fish hurt sounds
  • Adjustment: - Modified stone hit sounds to have more punch
  • Adjustment: - Modified fuse sound to be timed with TNT
  • Adjustment: - Modified glass hit sounds to be a higher pitch
  • Adjustment: - Made it so only original wolf sounds are emitted
  • Adjustment: - Increased pitch on stone hit sounds
  • Adjustment: - Increased pitch on sand hit sounds
  • Adjustment: - Modified player burning sounds to be more sizzly
  • Adjustment: - Made sweet berry bush utilize another set of sounds
  • Adjustment: - Changed burn sound assignment
  • Adjustment: - Assigned sounds to more blocks
  • Adjustment: - Changed sound assignment for some blocks
  • Adjustment: - Adjusted volume of ambient sounds to be more prominent