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LeefPijnPack

Abandoned
This pack is designed to be hard but not grindy, i tried to take an fresh look upon hardcore!

Description

Does modern day hardcore feel too grindy? remember all the galgorian super metals or sifting for hours? none of that anymore! I wanted to create an modpack that doesn't do things double, and doesn't force the user into repetitive tasks to achieve an hardcore modpack.

 

What this actually means for you: More realism. You can't just munch the same foodgroups all the time, You can't just smack some ore in an vanilla furnace and expect an full bar, you can only create tools via tinkers construct, animals die without water and food, plants only grow in the right season and are biome dependent, etc. etc. etc.

 

I tried to trim the mods as much as possible so they don't overlap eachother but still allow for fun synergies. I didn't want 6 mods that added power systems and tiers. I hope to further restrict this in future releases to force players to use immersive engineering wires for long distance wiring and other stuff like that (by giving everything else an big nerf for long range stuff)

 

I had to index a lot of objects myself to make them play nicely together but any shortcomings should be reported and i'll try to patch them out, help would also be greatly appreciated and of course you will be credited!