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KoboldPitaya

vanilla plus experience with QoL recipes for easier building, mod compatibility, and more!

File Details

KoboldPitaya v1.9.2

  • R
  • Mar 4, 2023
  • 1.34 MB
  • 37
  • 1.18.2
  • Forge

File Name

KoboldPitaya-v1.9.2.zip

Supported Versions

  • 1.18.2

Version; 1.9.2 - The “OH BEE CITY!” Patch

Mods Added;

  • Customizable Player Models (v0.6.5a)

Mods Updated;

  • Balm (3.2.4+0 > 3.2.5)

Recipes Changed;

New Recipes;

Tags;

  • Added Phantom Membrane to “belt_materials”

Crafting;

  • Made a custom recipe for the Backpack to replace the default one.
  • You can now craft 4 Moss Carpets together to make 1 Moss Block!

Smelting;

  • You can now smelt/blast Crimson Stems into Redstone!
  • You can now smelt/blast Warped Stems into Lapis Lazuli!

Milling;

  • You can now mill Glow Berries into Glowstone Dust!
  • You can now mill Soul Soil into Soul Sand!

Manual Application;

  • Using a Netherstar, you can now convert Create ore stones into their Dormant variants!
  • You can now apply a High Explosive (HE) Shell to bedrock to bomb it into Crying Obsidian!

Origins/Classes Changed;

  • The Blacksmith Class now correctly says “Steel Sword” instead of “Steel Pickaxe”.
  • The Fairy Origin and Lost Spirit Class now have creative flight instead of air swimming!
  • The Shulk will no longer have the inability to use shields, nor natural armor points.
  • Renamed the Explorer Class to “Scout”.
  • The Scout Class now has immunity to Slowness and Snared!
  • The Weaver Class now gives a Novice Hood instead of an Apprentice Witch Hat.
  • The Weaver Class now has permanent Mana Regeneration instead of Immunity to Magic Damage.

New Origins;

City Kobold (Lizard (Jungle2))

  • Extra Reach
  • Strong Arms
  • Extra Speed
  • Bad Villager Trades
  • Small (as a Kobold)

Bee (Honeycomb)

  • Can swim in the air!
  • Immune to Fall Damage!
  • Extra Reach
  • Regeneration when in Sunlight!
  • Small (as a Dwarf/Koopew)
  • Gets Weakness and Mining Fatigue when wet.
  • Gets Slowness when underwater.

 

New Classes;

Berserker (Steel Axe)

  • Start with a Steel Axe and Shield.
  • Have permanent Determined II Effect (+1 heart damage.)

Knight (Steel Helmet)

  • Start with a Steel Chestplate and Steel Helmet.
  • Gain an extra permanent 8 Armor Points.

Archer (Crossbow)

  • Start with a Crossbow and 64 Mischief Arrows.
  • Immune to arrow damage.

Reaper (Crude Scythe)

  • Start with a Crude Scythe and Spirit Pouch.
  • Have permanent/refreshing Wicked Intent II Effect (+16 Scythe Proficiency)

Cultist (Thief’s Hood)

  • Start with a Spell Book and a Thief’s Hood.
  • Immune to magic damage.
  • Immune to Blindness and Nausea.

Witch (Apprentice Witch Hat)

  • Start with a Spell Book and an Apprentice Witch Hat.
  • Immune to fall and fire damage.
  • Falls slowly. (can be disabled by sneaking.)