File Details
KingSlayer MP-1.4.zip
- R
- Mar 27, 2026
- 318.89 KB
- 13
- 1.20.1
- Forge
File Name
KingSlayer MP-1.4.zip
Supported Versions
- 1.20.1
KingSlayer MP — Version 1.4
1.4 is the progression and world-balance update. This patch focuses on making the pack feel harsher, more intentional, and harder to skip through lucky structure loot. It includes world climate tuning through Homeostatic and a major chest-loot overhaul through LootJS, including full replacement of targeted structure chests, tiered loot buckets, gear durability scaling, and custom weapon/tool/armor progression.
Added
- Added a Homeostatic climate tuning pass for the Overworld, built around full biome categorization and custom biome-type data to smooth temperature transitions across the world.
- Added dirty water risk tuning through Homeostatic fluid data.
- Added full custom loot progression for structure chests instead of relying on default chest balance.
- Added tiered loot buckets for common, mid, high, and relic structures.
- Added custom enchanted book chances by tier.
- Added standard weapon pools for vanilla, Better Copper, and Simply Swords materials.
- Added tool pools from wood through diamond, including Better Copper tools.
- Added armor pools for leather, copper, iron, and diamond armor.
- Added durability bands to reintroduced weapons, tools, and armor so found gear better matches structure difficulty.
Changed
- Reworked structure loot so targeted chests are now fully wiped and rebuilt, instead of only partially edited.
- Expanded chest control to cover modded and vanilla structure chests, including YUNG’s Better Dungeons, When Dungeons Arise, The Graveyard, and vanilla structure loot tables.
- Reworked Simply Swords progression by removing default chest progression and reintroducing weapons through controlled rarity bands.
- Reassigned relic-tier loot to rare overworld structures to fit the pack’s intended no-Nether progression path.
- Reworked loot bundles so higher tiers now inherit useful items from earlier tiers instead of hard-replacing them, making chests feel fuller and more natural.
- Expanded loot filler with more practical modpack-value materials instead of overloading chests with arrows and torches.
Balance
- Common and mid-tier loot now better support early survival with raw resources and basic utility materials.
- High and relic tiers now contain broader loot pools with both staple resources and stronger progression rewards.
- Standard weapons are now tied more closely to material progression instead of appearing randomly out of band.
- Reintroduced gear now uses tier-based durability ranges, so lower-tier finds are usually more worn while relic finds are cleaner and more valuable.
Armor progression now follows a structure curve:
- Low/common: leather
- Mid: leather with low copper chance
- High: copper with low iron chance
- Relic: iron with low diamond chance.
Progression
- Homeostatic tuning now serves as the foundation for world difficulty, shaping environmental pressure across the Overworld.
- Reskillable progression remains a major gate for weapon access and intended combat scaling.
- PHC2 crop locks continue the pack’s profession-style farming progression.
- Structure loot is now more tightly aligned with the intended power curve and is harder to abuse for early skips.
Technical
- LootJS chest handling was rebuilt around full replacement of targeted chest loot tables.
- Tier routing now supports common, mid, high, and relic chest categories across both vanilla and modded structures.
- The current loot control file includes; ranged stack counts, durability-based gear drops, full vanilla chest integration, modded structure routing, enchanted book injection, tiered weapon, tool, armor, and unique pools

