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You're going to die...a lot. Just be prepared for that.

Description

Key Features:

  • Thirst Bar
  • Temperature & Heat
  • Healing From Food Removed
  • Torches Made More Realistic
  • F3 Debug Disabled, Map And Compass Enhanced
  • Mob Spawners Drop Loot & Have A Set Lifespan Now
  • Randomized Spawning When You Have No Set Spawn Point
  • Items & Abilities Locked Until You Level Up In Certain Skills
  • New And Powerful RPG Skills And Perks Can Be Unlocked With XP
  • Randomized Ruins, Structures, And Dungeons Generating All Throughout The World
  • All New Weapons & Tools
  • All New Mobs, Passive & Aggressive, From Lycanite's Mobs, Ice & Fire Dragons, & Infernal Mobs
  • New Custom Crafting & Smelting Recipe's For Certain Vanilla Items
  • Sound Engine Overhaul For Added Realistic Immersive Experience
  • Item Physics Overhaul
  • Brand New Enchantments, Potions, & Individual Item Qualities
  • Over 340 optional Quests!
  • All new underground biomes, cave and cavern generation
  • Revamped Nether
  • CARPETS ON STAIRS!
  • Simple Difficulty aka Rough Life (thirst & heat) - The mod with the most influence in this pack.  You have a thirst bar along with hunger now, plus you have temperature to worry about as well, with changing seasons and biome specific heat, probably not the greatest idea running into a desert in the middle of summer, or going high into the extreme hills mountains when its just becoming winter.  There are many ways to combat the heat and quench your thirst, wool and ice armor, campfires and juices, etc

 

  • Rough Tweaks (no health regen) - A simple but powerful change to the healing mechanics.  No longer will eating food restore your health.  Mobs will occasionally drop salves, plaster, and bandages that can all be used to heal your wounds.  These can all be crafted as well as found as loot, along with the ability to create much more potent medikits that can even become enchanted later on.  Remember, more advanced healing items like medikits will take a second or two to heal, be sure to hold down right click until you heal or it will cancel.

 

  • Reskillable (leveling system) - No longer are you able to use diamond gear and tools right away, or know how to use an enchanting table and anvil, or farm certain crops even.  Skillable adds several skill categorys which you level up with your XP.  For example, you must reach level 16 in the attack skill to use diamond weapons, while you must reach level 8 in the building skill in order to use anvils.  These skills and requirements have been specially tweaked for this modpack, extending early and even mid game quite a lot.

 

  • Level Up! Reloaded (skill tree with perks and abilities) - With the addition of Reskillable, Level Up! is a separate skill tree that allows you to specialize in either combat, crafting, or mining, to gain extra XP from those different mechanics respectively (This previously did not work, owner JUST updated and fixed this for 1.11.2 on my request for this modpack specifically, thankyou Beeto!!).  Furthermore it adds in a new skill tree for unlocking some powerful skills like faster sprinting, more melee damage, less damage from falls, double ore smelting chances and quicker smelting, faster bow draw time, stealth abilities so mobs can't detect you when sneaking, and a lot more.  Access by pressing L (or now the new tab in your inventory).

 

  • Lycanite's Mobs - A LOT of new mobs that are biome specific, as well new items and weapons that can eventually be obtained from these creatures, even the ability to have some of them as pets and/or mounts!  Random mobs events are also turned on in this modpack.

 

  • Infernal Mobs - Various mobs will now rarely have a chance of spawning with magical properties, anything from a zombie that can summon fireballs, or a skeleton that can trap you in webs.  Careful around these guys!  They do drop some nice loot though.

 

  • Realistic Torches - Torches are now unlit when crafted, and must be manually lit with either a match box or flint and steel.  They don't last forever and will burn out over a few Minecraft days.  They can also be put out by the rain as well.  Normal permanent ever-lasting torches can still be crafted however with the use of applying glowstone dust to unlit torches or slapping some glowstone paste on a lit torch.

 

  • Varied Commodities (decorations) - This mod is mostly for decoration, adding in a new crafting table to create things like tables and chairs, shelves and a few other decorative items.  Most of the items and recipes are disabled for not fitting with the modpack and you won't be able to obtain them, however Varied Commodities does also add in some alternative light sources like lanterns and candles that could come in handy.

 

  • Better Survival (new weapons with abilities) - Craft the right tool for the job.  You have warhammers which can push back enemies, battle axe's for disarming mobs, spears that can be thrown and extend your reach, daggers that are quick with high sneak attack damage, and nunchakus that can be held down for attacking which increase damage the longer you spin them.

 

  • Quality Tools - Crafted tools will now come with various qualities that can enhance or degrade your items.  These can also be reforged using a reforging station to try and better the qualities.  Applies to all tools and armor, even baubles items like rings, toolbelts, and amulets.

 

  • Dynamic Surroundings (compass and clock enhancements) - Along with the sound overhaul realism this mod brings, it also enhanced the compass to show coordinates now and proper cardinal directions, which you will need since F3 Debug has been disabled.  The added ambient sounds and effects really bring out an awesome immersive experience when it comes to pure survival and adventure.

 

  • Antique Atlas - A much more advanced map that I gave a custom recipe, can be used for marking locations and even showing where you died.  Can also be duplicated like a normal map and given to a friend to share.

 

  • Bloodmoon - A bloodmoon is set to appear at a 1% chance every night.  When this happens, you cannot sleep, mob spawns are quadrupled, and the spawn radius from players removed, meaning mobs can spawn right next to you.  Be extremely careful when this event happens.

 

  • Ruins, Recurrent Complex, Doomlike Dungeons, & Rogue Dungeons - I currently have Ruins with a custom library setup to generate all sorts of biome specific structures, bringing a lot more life to the world.  Recurrent Complex adds even more randomized and amazing structures to find, discover, and explore in your adventure.  On top of that, you will find many more (and very hard) dungeons throughout the world courtesy of Doomlike Dungeons and Rogue Dungeons.

 

  • Battletowers - Various battletowers will now spawn all throughout the world with my custom loot tables, the loot getting far better the higher you go.  Beware of the tower guardian though at the top, guarding the best loot.

 

  • Baubles (new rings, toolbelt, amulets) - New inventory for adding rings and amulets to your character, as well as a new tool belt that can be crafted and used for added inventory space and quick swapping between items using the tool belt wheel (check controls for key bind)
  • Waystones - Waystones act like waypoints from Diablo and generate randomly and very rarely throughout the world.  Once found, they can be activated, and are great for fast traveling around your world, at the cost of XP. You can even craft special scrolls to be able to teleport to active waystones.  These waystones cannot be destroyed.  The warp stone item has been disabled.

 

  • Dynamic Trees - No more floating trees!  Trees can be chopped down in one go and fall over realistically...just don't get in the way :)

 

  • Global Gamerules (randomized spawning, no F3 Debug) - Global Gamerules forcibly sets the difficulty to Hard, as well as randomizing players spawn point currently between a 10000 block radius (that's 10000 to -10000 in either direction).  On top of that, F3 Debug has been limited to no longer show coordinates or compass directions, and you must rely on items in game.

 

  • Food Expansion - Not much to say here, MO FOOD YO!! 

 

  • XP Book - You'll want to obtain one of these as soon as possible.  Allows you to store your XP safely into a book you can retrieve later, which prevents you from losing any gained XP on death.

 

  • Wearable Backpacks - Backpacks you can craft and wear, takes up the chestplate slot of your inventory, shift hold left click to equip, and shift right click to set down (nothing in hand) can also be enchanted, colored, and has durability.  Note that in RLCraft you cannot access your backpack while it's equipped, however friends are able to access it for you while it's on your back.

 

  • Grapple Hooks / Hook Shots - Added the Wooden and Stone grapple hooks with custom recipes.

 

  • Item Physics & Multi Mine (pickup items by right clicking or crouching) - Two mods that add a bit more realism, Item Physics allows items to be thrown great distances (hold down Q) with proper physics now, where certain items can float in water, and some will no longer burn in lava.  Multi Mine allows blocks to retain its' damage, rather than resetting when you stop mining that block

 

  • Custom Recipes (smelt armor and tools, craft chain mail and horse armor) - I've added in my own recipes for being able to smelt all tools and armor to get ingots or nuggets back that differ from vanilla, giving you about half of the materials back.  Example, a diamond chest plate will now return 4 diamonds when smelted.  Chain mail, horse armor, and saddles can be crafted, along with wolf armor as well.

 

  • Mob Spawners Are Limited - With the number of new dungeons that rely on mob spawners, farming would become far too easy.  I had a custom mod made just for this modpack as a result (big thanks to Pyroform!) which allowed me to control how Mob Spawner works.  In this modpack, Mob Spawners will destroy themselves after 10 mobs are killed from the mob spawner.  However each time a mob is killed, they begin spawning 25% faster.  Mob Spawners now drop much more XP and randomized loot, but be careful, if the Mob Spawner destroys itself as a result of 10 mobs being killed, it will drop nothing.

 

 

  • CHOOSE YOUR BIOME WISELY - With the new temperature and heat mechanics along with biome specific mobs, setting up shop in a desert in the middle of the summer probably isn't the greatest idea, nor is being in the mountains either during winter without the proper gear.  You simply won't be able to explore certain biomes right away until you have the necessary equipment for it, especially since certain biomes will be far more dangerous than others with Lycanite's Mobs.
  • EXPLORING CAN SAVE YOUR LIFE - A big part of this mod is built around exploration.  It is very likely for you to come across various abandoned shelters, some with beds even, or others that could have useful loot and gear.
  • START LEVELING IMMEDIATELY - You probably noticed that to even use shears, your Gathering and Farming skills have to be at 4 each.  Start spending those levels right away, as you probably will not be able to sleep the first night or 2 regardless.  Skillable is accessed from your inventory, while Level Up! is accessed by pressing L.
  • TOP PRIORITY ITEMS - There are a few things you'll be wanting to try and obtain immediately.  You'll need either a Canteen or Water Bottle to drink, so kill some cows or find some sand to smelt to glass.  To light torches you'll need a flint and steel or a match box.  Match boxes are easier to obtain than Iron, so try to find some sugarcane to make the paper you'll need for crafting one.  Cobblestone and Wood are used to craft fire places if it's too cold, and lit by right clicking the fireplace with sticks a few times, or a flint and steel.  Water is the easiest thing to cool you down if you're too hot, getting a bucket of water should be on your top priority list here.  Sheep can't drop wool any longer but you'll want to find them rather quick regardless if you want to make a bed any time soon.