Description
Welcome to Jurassic Park: Genesis
Step into the role of an InGen Geneticist and Park Planner during the early development of the original 1993 Jurassic Park. This modpack recreates the cinematic atmosphere, scientific wonder, and corporate tension of the first film — all while giving you the tools to build the park your way.
From fossil recovery to genome reconstruction, from electric fences to security badges, every system has been crafted to feel authentic to the InGen workflow.
This is not just another dinosaur modpack.
This is your chance to build Jurassic Park from the ground up. 🧬 Core Features 🧪 Genetics Division
Each species includes:
Manage the systems.
Contain the animals.
And above all…
don’t let anything go wrong. Mods 🧬 Core Gameplay Mods
This is your chance to build Jurassic Park from the ground up. 🧬 Core Features 🧪 Genetics Division
- Extract DNA from fossils and amber
- Reconstruct genomes with InGen‑style lab equipment
- Incubate and hatch fully animated dinosaurs
- Unlock the official JP1 dinosaur roster through quests
- Tyrannosaurus rex
- Velociraptor (JP variant)
- Dilophosaurus
- Brachiosaurus
- Triceratops
- Parasaurolophus
- Gallimimus
Each species includes:
- Genome recovery
- Embryo creation
- Incubation
- Habitat construction
- InGen behavioral notes
- Electric fences
- Power grid management
- Maintenance tunnels
- Staff facilities
- Vehicle depots
- Security systems
- InGen‑branded items and tools
- ID cards with clearance levels
- Commander‑rank security badge
- Restricted areas
- Motion sensors
- Emergency override systems
- Orientation
- Field Operations
- Genetics Division
- Dinosaur Revival Program
- (Future) Park Opening Phase
Manage the systems.
Contain the animals.
And above all…
don’t let anything go wrong. Mods 🧬 Core Gameplay Mods
- Fossils and Archeology: Revival — Extract DNA, revive dinosaurs, and build authentic InGen labs.
- Jurassic Reborn — Adds additional prehistoric content to expand your creature roster.
- Genetics: Resequenced — Advanced genome mechanics and sequencing systems.
- Aaron — Required dependency for Genetics: Resequenced.
- Create — Infrastructure, automation, and mechanical systems for park operations.
- Create: New Age — Adds new Create components and machines.
- Create: Simple Generator — Lightweight power generation for early infrastructure.
- Immersive Engineering — Industrial power grid, wiring, and heavy machinery.
- Security Craft — Keycards, surveillance, alarms, and containment systems.
- KubeJS — Custom scripting for items, lore, quests, and InGen systems.
- Terralith — Overhauled terrain generation for a cinematic island feel.
- TerraBlender — Worldgen compatibility layer.
- Alex's Mobs — Adds ambient wildlife and biome‑specific creatures.
- YUNG's API — Required for all YUNGNICKYOUNG structure mods.
- YUNG's Better Caves — Expands cave systems with immersive layouts.
- YUNG's Cave Biomes — Adds biome‑specific underground zones.
- YUNG's Better Mineshafts — Replaces vanilla mineshafts with detailed structures.
- YUNG's Better Strongholds — Cinematic strongholds with layered design.
- YUNG's Better Dungeons — Adds new dungeon types and layouts.
- YUNG's Better Ocean Monuments — Upgrades ocean monuments with more depth.
- YUNG's Better Nether Fortresses — Expands nether fortress complexity.
- YUNG's Better End Island — Enhances end biome generation.
- YUNG's Better Desert Temples — Adds traps and multi‑room layouts.
- YUNG's Better Jungle Temples — Makes jungle temples feel ancient and dangerous.
- YUNG's Better Witch Huts — Adds variety and lore to witch huts.
- YUNG's Bridges — Natural bridges and terrain connectors.
- YUNG's Extras — Adds miscellaneous structures and enhancements.
- YUNG's Menu Tweaks — Improves UI and menu behavior.
- FTB Quests (NeoForge) — Full InGen questline and progression system.
- FTB Library (Forge) — Backend support for FTB mods.
- FTB Teams (NeoForge) — Team mechanics and shared progression.
- JourneyMap — Real‑time world map with waypoints.
- Just Enough Items (JEI) — Recipe lookup and crafting guide.
- Lychee (Neo/Forge) — Custom recipe logic and scripting.
- More Hitboxes — Improves entity hitbox accuracy for gameplay and visuals.
- GeckoLib — Animation support for mobs and items.
- Citadel — Required for Alex’s Mobs and other content.
- Architectury API — Cross‑platform mod compatibility.
- Kotlin for Forge — Language support for certain mods.
- Rhino — JavaScript engine for KubeJS scripting.


