Journey's End (JE)

Can you survive the Journey that is yet to be?

File Details

V1.1

  • R
  • May 28, 2022
  • 895.96 KB
  • 78
  • 1.18.2
  • Forge

File Name

Journey's End-V1.1.zip

Supported Versions

  • 1.18.2

Journey's End V1.1

Immersions

To overcome the fact that I am no longer working on the 1.16.5 version and the fact that the modpack is currently in its early stages of development, and some of the things on the page are reflecting the idea and the finished modpack. I am making an alpha version called the “Full Journey” that has all the mods from the changelog from V1.1.1 to 1.2.5. This version will be out in the V1.1.1. If you're interested, keep reading the changelogs it is at the end.

Removed

Shrink

Added

Immersive Weathering 

Serene Seasons

Hardcore Torches

Enhanced Visuals

FTB Quests

FTB Backup

Game stages

Sound Physics Remastered

Shader Settings

Changes

Updated mods

Shrink was removed because it ruins the immersion

Added FTB backs so players worlds are safer

Shader settings are still added but there are some issues

Caves now sound much scarier now and bigger

FTBBack

  • Maximum number of backups is now 3

FTB Ultimate

  • Tools should no longer completely break when using FTBUltimine
  • FTBUltimine now requires a tool to use completely 
  • Increased the hunger lost when using FTBUltimine

Serene Seasons

  • Seasons should start off random
  • Seasons should not progress when the player is offline
  • Seasons will become important later on

Game Stages

  • Added the "nether" game stage
  • Added the "beginning” game stage
  • Game stages will be more important later

Enhanced Visuals

  • Added custom death messages

FTBQuest

  • Added 3 new quest and 2 tracker quest to start custom storyline
  • There is an 80% chance that the quest will chance
  • More will be done later. This is just the beginning. 

Pneumaticcraft

  • Reduced the frequency of surface oil lakes to make them more rare

Kubejs

  • Removed testing file in startup folder
  • Fixed issues caused by testing file
  • Increased the spawning weight of turtles so they have a greater chance of spawning
  • Attempted to reduce the amount of immersive engineering houses that can spawn

BYG

  • Since mod updated it undid configs, so I redid it (bug from last update)

Curseforge Page

  • Added information about shader under shader

Alpha version

  • Released next update
  • Mods from changelogs
  • Mods from changelog from V1.1.1 to 1.2.5 and some from 1.3.
  • Mods that havent been added to the changelogs yet
  • No new configs though, just mods thrown together. Well not in this release
  • ok fps