JAMP Alpha 1.1.3
What's new
- Removed Recurrent Complex
- Added Additional Structures
- Added Aluminum to world generation! Between levels 16 to 48
- Slightly increased redstone generation
- Armor is now more progessive much like tools
- Mobs Properties Randomness
- Creepers
- Fuse time is now random between 1.5 and 1.75 seconds (vanilla: 1.5 sec)
- Have 2% chance to spawn charged (4% in Hard and 1% in Easy)
- Have a random explosion radius between 2 and 3 (vanilla: 3)
- Hostile Mobs
- Follow range: Increased randomly between 100% and 150% -> Flat between 48 and 64
- Zombies
- Can now spawn with either a Wooden, Flint or Copper: Pickaxe, Hatchet, Shovel or Broadsword; never drop those items. No longer spawn with vanilla items (exception made for Special AI Elite mobs)
- Can now spawn with either Wooden, Flint, Copper, Cobalt and Manyullyn Armor; never drops. No longer spawn with vanilla items (exception made for Special AI Elite mobs)
- Scaling Health
- Base Health Bonus per Point of difficulty: 0.5 -> 0.25
- Difficulty increase per second: 0.0005 -> 0.001
- Difficulty per Kill: -0.05 -> -0.025
- Chance for a potion effect to be applied to hostile mobs: 25% -> 30%
- Blights have been disabled
- Zombie Awareness
- Reverted: Mobs no longer spawn more in caves
- Reverted: Mobs awareness distance is now 64 <- 48
- Bigger Unbreakable Wand has been removed. Normal Unbreakable Wand can now place up to 128 blocks instead of 32
- Re-enabled Copper Chest Transporter
- Biomes o’ Plenty is no longer default world generator

