JAMP Alpha 1.1.2
What's new
- Added Rough Mobs
- Features disabled for every mob except Skeletons and Zombies
- Skeletons can now spawn on dead horses
- Skeletons and Zombies now burn even if they wear a helmet
- Scaling Health
- Extra damage for mobs has been reduced by 75% (0.1 -> 0.025)
- Max extra damage for mobs has been reduced 20 -> 10
- Killing a blight now reduces difficulty by 0.5 instead of 0.2
- Killing a Hostile mob now reduces difficulty by 0.05 instead of 0.02
- Doubled the difficulty required for a potion effect to be applied
- Chance for a potion effect to be applied to hostile mobs 37.5% -> 25%
- Passive Mobs can no longer get a Potion effect
- Removed bonus experience from mobs and blights
- Blights are now faster but deal less damage
- Difficulty increase per second has been reduced by 33%
- Player search for newly spawned mobs 256 -> 128
- Special AI
- Reduced chance for Zombies, Skeletons and Zombie Pigmen to get Elite AI on first roll 15% -> 10%
- Mobs with Elite AI now have less health than a normal AI mob and have been nerfed overall. They no longer have speed boost
- Zombie Awareness
- Mobs now spawn more in caves
- Mobs awareness distance is now 64 -> 48
- Zombies are no longer attracted by other growling zombies
- Re-enabled spawning of Thermal Elementals
- Removed Deep Mob Learning
- Removed Special mobs

